Armor Class: -1
Hit Dice: 14**
Move: 120' (40')
Attacks: slam attack, paralyzing tongue attack
Damage: 1D6+7 or special
No. Appearing: 1D3 (2D8)
Save As: F14
Treasure Type: E
XP Value: 3,500
Creature Type: undead (enchanted)
Terrain: any graveyard, mausoleum or place of the dead; some mohrg prowl the dark streets of dense cities for victims as well
The mohrg is a hideous monstrosity which manifests when a serial killer dies in a brutal fashion and is also infused with necromantic energy: the result is a corpse of variable condition - some mohrg look almost alive, others little more than shambling corpses filled with squirming, writhing intestinal tracts. Mohrg are as murderous in death as they were in life, unless they were created by another mohrg in the process.
When a mohrg attacks it strikes first with its paralyzing tongue, which deals no damage but requires a save vs. paralysis or the target is paralyzed for 1D4 minutes. They then usually strangle or suffocate their helpless targets. A person slain by the mohrg will rise as a zombie of unusually quick speed in one round; mohrg-zombies move quick, with a speed of 120' (40'), and they roll for initiative normally. About 10% of mohrg do not make zombies this way but instead can create more mohrg, instead.