Thursday, February 20, 2020

Pathfinder 2nd Edition in 2020 So Far

We're seven months in to the wholesale release and conversion of my gaming gangs to Pathfinder 2nd edition....I had expected to have at least one regular night of Pathfinder 2E going forward if everyone liked it, but instead every game night (one weekly saturday group and two rotating Wednesday groups) have gone full Pathfinder. For my purposes this is fine....and after seven months the Saturday group has crept to 11th level and we all feel we might reach level 20. I have taken careful effort to plot out material to insure they they achieve this goal, and the Pathfinder leveling mechanic, which is flat and contains no larger hills that must be overcome to advance as it did in prior editions, insures that somewhere around 18-25 sessions or so the entire party (or those who survive) should all make level 20.

Clever design, that....I know that as far back as D&D 3.0 there was a design notion that the average group played for 1 year, maybe 2, and that the leveling/XP should pace for campaigns that lasted this long, but the reality proved to be less stable than the spherical cow teams that WotC used to design the game at that time, with most groups getting exhausted by the complexities of high level mechanics around level 10-12. Even today, D&D 5th edition, which I feel has an advantage of easier play at high level while suffering from a dearth of high level content for the GM still requires a bit of an XP slog to advance....less than prior editions, yet more onerous than contemporary gamers care for. Or any gamers, really.

Pathfinder 2nd Edition, by flattening the progression to just 1,000 XP/level, has created a reward mechanic which lets the GM easily pace the game at a consistent speed with regards to leveling, which is cool. I've experimented a bit, and found that 2-3 sessions per level is quite comfortable, but a stoic and determined GM could pace it out to four or more sessions using the RAW and could even for a gonzo "13th Age" approach and do a "20 sessions, 20 levels" kind of campaign if they wanted to. PF2E can handle it.

In terms of game campaigns I have done the following:

Oman'Hakat and the Lands of Osinre and Harkuum:  I have spent most of my effort in a campaign setting of new design which I call "Oman'Hakat," the Final Realm. It's a strange bedfellow to my most venerable setting, Ages of Lingusia, and one of the overarching plots is how the two worlds connect (and why). The setting is aimed at a land of archaic kingdoms and a budding empire, with a period of deep religious upheaval and fear of prophecies spelling doom for the world. A major part of the mystery is dispelling the fiction from the truth of the game's own history and folklore.

I started this campaign in D&D 5E in the months leading up to Pathfinder 2E's release, setting the 5E games in the Osinre region of the world (based on Egyptian thematics), with the joke being that the distant, ominous empire of Harkuum would be to staging ground for Pathfinder 2E games. So far this is exactly what has happened, though when we do finally revisit Osinre it will also be in Pathfinder 2E. Either way....with any luck I'll start posting some of the massive amount of content on this setting I've worked out on the blog soon for general and free consumption.

Ages of Lingusia: I have revisited the Age of Strife era in my oldest campaign once more in one of the every-other-week campaigns, focusing on a gritty, dirty corner of the world about ex-soldiers seeking to recover from the traumas of a war which the were on the winning side of, but at great cost. It's proving to be very fun, and I love that Pathfinder 2E's more visceral approach to fantasy with a clearer level of risk and grit makes for an excellent fit in the world I originally created for AD&D 1E.

A Brief Return to Enzada: My exotic campaign I devised specifically for use with Pathfinder when it came out, designed to invoke all sorts of anti-tropes for fantasy, played out in a quiet revisitation over a few months before I decided I just wasn't feeling the impetus to see where things went and we migrated to Lingusia. Still, it's nice to explore old setting now and again.

Chirak: I haven't yet done anything with Realms of Chirak for Pathfinder 2nd, though the temptation grows by the day. I am biding my time, waiting for that moment of inspiration to spark; I ran a lot of games in Chirak over the last decade, and the venerable setting has earned a break. I am tempted to keep it with D&D 5E, too; I put a lot of work into upgrading it to that edition, after all. But D&D 5E just doesn't feel right now that I've been playing Pathfinder 2E so much.....still, I may go back and revisit, see how I feel about it with some actual play at some point. But no rush; Chirak's many lands still need a break.

Anyway, with one group going from level 1 to 11, another group creeping along from 11 o 13, and a third starting at 5th and migrating up from there (plus one campaign that ran from 1st to 5th now retired), we're already gotten in a ton of Pathfinder gaming with no end in sight. I am really looking forward to the release of the Gamemastery Guide 2nd edition next week, a much needed tome for GMs which I am keen to explore. I'll provide more info once I have my copy next week!

Wednesday, February 19, 2020

Cthulhu Dark Ages 3rd Edition is Live

Just got notice, but the PDF for Cthulhu Dark Ages 3rd edition is now available over on here! Great news, easily one of my favorite eras of Call of Cthulhu, and a valuable resource for any historical medieval gaming buff as well (if you don't mind some mythos in the mix). I just downloaded my copy and it's a gorgeous full color book with a great deal of attention put to it, I can already tell. I will try to formulate a more proper review soon.

Dark Ages Cthulhu has been out of print for a while now, after the CoC 7E Kickstarter edition which was essentially put out to pasture shortly after the Chaosium shake-up, the reason being the book that was released did not meet Chaosium's standards as they should be. For a great example of what those standards are (and why they make a difference) you should check this one out!

Wednesday, February 12, 2020

TFT Decks of Destiny - More Versatile than just for TFT

A few weeks ago my Decks of Destiny mega boxed set arrived, a second monstrous package to add to my Fantasy Trip Legacy Edition boxed set from last year's Kickstarter. Decks of Destiny contains a lot of stuff.....if you're not familiar with it, here's the web site (here). Yes, a lot of stuff.

Well, the odds I'll run The Fantasy Trip anytime soon while Pathfinder 2nd Edition has a death grip on all of my gaming groups is slim to none, but I've already been using the Outdoor Encounter Cards for months with Pathfinder to spruce up overland travel, so why not some of the Decks of Destiny?

Decks of Destiny has content pretty specific to TFT: orc and octopus encounter cards (it's a TFT thing, trust me), character sheet cards for all sorts of stuff, an excellent monster deck, and lots of hex encounters. There are also some square sized card decks for treasures and rumors. Of this content, you can get the most use out of the following:

Hex Cards and more Mega Hex Tiles- the hex cards let you build labyrinths easily, and moving to a hex based map for Pathfinder is trivial (and even solves some incongruity with grid movement), and the mega hexes work great with Pathfinder figure flats or minis.

Treasure Cards - the two treasure card decks provide plenty of easily converted content to Pathfinder 2nd edition, and add a lot of new stuff to help flesh out the slightly sparse treasures in the Pathfinder 2E Core book. I've been using them on the fly with no issues.

Rumor Cards - aside from occasional references to the default TFT setting, these rumor cards may prove very handy in generating random and exotic rumors you can use as is, or assume are filthy lies.

Okay, all that aside, most of the Decks of Destiny work best with The Fantasy Trip, and it honestly really, really makes me want to run TFT just as soon as I can convince my regulars to let even one of our ongoing game nights switch to a different system. Until then, I can at least get some use out of the set with ongoing games!

Side note....Hey Paizo, you should do some products like this for Pathfinder! The recent card decks you have produced (and the upcoming Bestiary Cards) are awesome....but treasure decks, encounter decks and other cool GM resources would be amazing.

Friday, February 7, 2020

Ruben Fro's Mixed Reality Media

Ruben Fro has some amazing stuff which I was introduced to....check out these videos, which blend actual 360 recordings with a Unity Engine "point cloud" to produce visually bizarre and interesting results:

Much more to be found here!