As my blog methodically chruns out my "30 Days of D&D" posts I have a confession: I've hardly been present throughout the process! I've been working my ass off....almost literally (but not really, still a desk job) and all of my "30 Days" blogs plus a few more were pre-loaded nearly a month ago.
The new job is demanding...very demanding, but the risk/reward ratio is high in a good way. Potential failure and doom? Check. Awesome pay-out and long-term gain? Check. Either way, it's kept me up to my eyeballs in the mundane world and away from more trivial amusements like blogging.
That said, I am still accruing various books in my "to be read" shelf, and within the last two days I acquired copies of both Cryptworld and Astounding Adventures. Cool stuff! I really love AA, have been reading it since I returned home, and it's exactly what a BRP fan would want out of a pulp adventures sourcebook. Cryptworld is a resurrection of classic 1st edition Chill from pacesetter under a slightly different name....and if you're a fan of classic movie monsters and Hammer horror films, then Cryptworld is absolutely for you. It's also a full game in only 90 pages, which is the sort of miracle only Goblinoid Games can pull off. Use it with Rotworld for extra zombie goodness, too!
I was disappointed with Atomic Cthulhu, I admit....but Astounding Adventures more than makes up for it. A good utility book for GMs running pulp tales.
There comes a time when one has to admit, "I will absolutely buy --and play-- anything Goblinoid Games puts out." I passed that time with Starships & Spacemen 2nd edition, but Cryptworld just hammers the point home. Daniel Procter is akin to a classic gaming god, whose portfolio includes the domains of "Eighties Geek Coolness" and "Retro Gaming."