Nonhuman
Races of Sarvaelen
There are a handful of deminhuman races in
Sarvaelen, and their numbers have been growing in the two centuries since
Camrinal’s fall. Among these demihumans are:
The
Ilmarain Elves
The elves of Ilmarain are a secretive, suspicious
race. The Ilmarain herald from their dominion in the Realm of the Faerie where
they claim to belong to the Summer Court. Their disdain for men and love of cruelty
is only slightly less than that of the Abashan, the dark elves. Their Queen of
Air and Water is the ruler of the Summer Court. The term Ilmarain apparently is
also the name of the elven city from which most elves enter the mortal world.
Unlike elves of other realms, Ilmarain are strongly
affiliated with their realm of the fey, the Faerie Court. This tether makes it
possible for them to slip between worlds into the beautiful but deadly and
maddening fairie lands when they sense a weakening of the veil that separates
their realm from the mortal world.
Ilmarain
Characters: use the elf template in Fantasy
AGE, with one additional special trait:
·
Ilmarain elves receive a unique
focus: perception (weave). Like all elvenkind, the Ilmarain are indelibly tied
to the Faerie Realm, sometimes known as the Weave. Any elf has a natural
affinity for the places in the world where this region is weak, and a
perception (weave) check will help pierce the veil between worlds and allow
them to move between the two realms. The strength of the opening in the veil
determines whether they can bring people with them, and how difficult it can be
to detect.
The
Abashan Dark Elves
The elves of Abashan are counter to the Ilmarain.
They are dark of skin, seeped in shadow and darkness, and servants to the
Winter Court. Their ruler is Mab, the Queen of Air and Darkness, a destructive
immortal of pure power. The Abashan are most comfortable in shadow and seek out
the darkest corners and depths of the earth in which to manifest. They are
inimical to mortals, and treat them as playthings at best, cattle at worst.
Like their fair kin, the Abashan have a profound
connection to the land of shadow where the Winter Court presides, and can
innately sense and manipulate weak spots in the veil to traverse into the realm
of shadow.
Abashan
Characters:
·
Dark elves gain +1 to dexterity
·
Choose one focus from dexterity
(stealth), communication (deception) or strength (intimidation)
·
The dark elves have darksight out
to 40 yards instead of 20
·
Dark elves start knowing only
Abashan Elvish; dark elves disdain the languages of other races.
·
Dark elves start with a speed of
12+dexterity (minus any armor penalties)
·
Abashan dark elves gain a unique
focus similar to Ilmarain: perception (shadow), which allows them to pierce the
veil to the realm of shadow, tethered to the dominion of the Winter Court. The
ability to bring others along as well as spot the veil of shadow depends on the
strength of the veil in that area.
·
Abashan get two rolls on the
following benefits:
Abashan Dark Elf Benefits
2D6 Benefit
2 +1
Communication
3-4 Focus:
intelligence (arcane lore)
5 Focus:
perception (hearing)
6 Weapon group: light blades
6 Weapon group: light blades
7-8 +1
fighting
9 Weapon
Group (bows)
10-11 Focus:
Dexterity (initiative)
12 +1
Accuracy
The Orcs
of Sugante and Aphoros
The orcs of the Lower Kingdoms are an ancient force
unmeasured, for their presence in the world is new. It is not known if they are
a recent manifestation, perhaps born out of the incalculable destruction of
Camrinal or something more ancient, waiting for the wane of human rule to allow
their species passage to conquest. Their rise in numbers has forced many dwarven
enclaves to escape closer to the surface realms to avoid destruction.
Sugante
and Aphoros Characters: both orcish groups can use the
standard Fantasy AGE orc stats for character creation. Orcs of aphoros have a
strange connection to the Weave, and may opt to learn the Focus: perception
(shadow) because of this mysterious connection as a racial focus instead of the
standard choices.
The
Dwarves of the Lower Kingdoms
The stout dwarves are elemental sons of the earth,
and they revere the Old God Satarnas as their creator, from whom they rose out
of the earth in the wake of his steps in the caverns of the deeps. The dwarves
dislike surface dwellers and rarely come out of their caverns save out of
necessity. In the last century the rise of the orcs and other monsters in the
darkness have forced the dwarves to seek passage out of their dark lands and to
even call upon the aid of humans.
Dwarven
Characters: the dwarf in the core rules can
model dwarves of the Lower Kingdoms.
The
Gnomes of Rekaras
The gnomes are a race similar to the dwarves and
some claim a similar origin, created by the Old Gods though the gnomes insist
that they are something different. They have some cities, such as Rekaras, on
the surface world but many gnome tribes still dwell hidden in deep caverns and
dark forests. The gnomes are a pernicious lot, inventors and madmen who have
the logic of the fey, suggesting a connection to the Other World.
Rekaras
Gnome Characters: use the standard gnome template
in the core rules.
The
Halflings of the Western Shores
Remote communities of halflings thrive north west
of Emon. The haflings call themselves the True Folk, and claim to have been
around when men were a new race in the world. Haflings are rare but for their
lack of adventuresome spirit, and keep to themselves mostly. Halflings can and
do disappear in times of war, and their ability to burrow into the earth and
hide in the depths of the forests and mountains serve them well in dark times.
Halfling
Characters: Western Shore Halflings can be
made using the core rule Halfling as default.
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