Feyril (sons of Matrigias)
4 Constitution (drinking)
1 Dexterity (stealth)
2 Fighting (axes, heavy blades)
1 Intelligence (shadow, fate)
0 Perception (hearing)
4 Strength (might)
Speed 11 Health 38 Defense 11 AR 6 (natural; silver is piercing)
Cleaver +4 attack, 2D6+5 damage
Pick Axe +4 attack, 2D6+4 damage
Special Qualities: mighty blow (1 SP), lethal blow (4 SP)
Favored Stunts: mighty blow, lethal blow, pierce armor (1 SP if using the pick axe)
Slayer of Mirth: the feyril despise the happy, friendly or optimistic. A strike against an unsuspecting target that is in such a state deals +2D6 damage due to the sheer venom of the feyril attack.
Skin of the Goddess: The rugged skin of the feyril is exceptionally resilient (6 AR), but silvered weapons are piercing against their hide, bypassing armor.
Magic Skill: feyril are usually (60% chance) mages with the Shadow Arcana and Fate Arcana talents. They typically have shadow dagger, shadow’s embrace, Hands of Fate and Puppets of Fate. Some Feyril (20%) are more powerful with more spells.
There are stories of a feyril who has cast off the ways of his kind and dwells in relative peace in the town of Aelghast.....most accept this is true, as Aelghast is the town of refugees and outcasts of all sorts, and a tame feyril seems almost modest compared to the other denizens of that accursed town.