Friday, April 19, 2013

Tales from the Watchers of the Sullen Vigil: The Gods of Sarvaelen

At long last! A return to the world of Sarvaelen. This time with a summary of the deities mentioned so far in the world:

A Summary of Known Gods in Sarvaelen (So Far)

Nevereth is a benevolent goddess, part of a strong young monotheistic pantheon that eschews the worship of the old gods, elementals and spirits as demons and unworthy in favor of the unifying goddess. In the wake of the destruction of Camrinal her minor cult achieved a great deal of traction among the survivors at that time, spreading throughout the lands of Sarvaelen like wildfire, to effectively dominate the religious beliefs of the land. Her faith is factionalized, based on a mixture of apocryphal texts and different sects and temples that espouse different forms of worship, but the remarkably pacificstic message of the goddess has led to minimal conflict and bloodshed among her own flock, which instead focuses its effort on exterminating the worship (and worshippers) of the old gods.

The Living Goddess Padmavati
Nagad goddess of Nagapuram. The Living Goddess manifests as a reincarnated female naga who is queen and ruler of the Naga lands.

Agharda, The Seven Headed Serpent
A heretical god of the naga, said to herald a unification of the seven old kingdoms, that will lead to naga dominance of Sarvaelen. A strong cult to this god exists in Aelghast called the Sydarites.

Wishara, Goddess of Luck
An old goddess of enigmatic nature and largely forgotten save for a mix of old folklore and legends.

One of the Old Gods, said to have given birth to the feyril. Her lore is considered profane by the church of Nevereth and worshippers are regarded as witches and warlocks.

The Dragon Cults
There are cults to the dragons, who are regarded either as the heralds of the Old Ones or children of them.

The Sun Dragon
A benevolent (theoretically) dragon that is even accepted as a sort of protector of the sun in the eyes of the Church of Nevereth.  Described as a protector of children, mothers and birth.

Cult of the Black Hag
Not regarded as a goddess but nonetheless feared and worshipped in Thaerinal, the Black Hag (once queen Threides) commands a great deal of respect and sacrifice from the locals of that torn land. Her cult is heresy in the eyes of the church of Nevereth.

The so-called Lord of the Whispering Dark, a forgotten Old God. His worship is unknown now in the easterlands of Aeronost, though some Emoniae sorcerers still call upon his servants and spirits who invoke the deity. There are ties to this deity in some old tomes, suggesting his temple will rise again when the empire returns.

An elemental god of earth forgotten to time, an obscure deity who was driven to fame when the daughter of the last emperor took on the worship of the Old God shortly before the empire fell. No one today worships this old god, though some surviving imperial tomes may speak of it.

The Dark Mother of the Selutar lizard men, one of the primal Old Gods and a deity that no human has ever voluntarily revered due to her aggressive, inimical stance against humanity.

A vile demon which manipulates the dreams and senses of its cultists in the northlands around Catalone, seeking followers amongst the locals of Aeronost as well as the mountain tribes of the Western Droamspires. Roeghast seeks to gain control of a mortal form, necessary through a specific ritual performed in an ancient henge on a small isle in Lake Vunares.

The Destroyer of Camrinal (Gaol?)
The nature of this Old God is unknown, but some Emoniae sorcerers suspect that it is the being known as Gaol. Gaol was regarded as one of the greatest and most potent of the Old Gods, a slumbering lord of chaos from which dark magic could be teased from his terrible dreams. The sorcerers of Emon’s greatest college of magics think that the Emperor awoke Gaol for a brief moment, bringing about the destruction of the empire. Still, there is no certainty as to the accuracy of this assertion.

The Old Gods
There were a number of these deities, some of which are still worshipped in Emon even today, but the belief in such gods has been stamped out due to the traumatic experience of the destruction of Camrinal and the rise of Nevereth (the fact that Nevereth herself was once regarded as an Old God is an issue of hot debate).

Benevolent Old Gods of note include: Yaramas, Vitru’Forazh, Kadellen, and Grotares.
Antagonistic or dangerous Old Gods were far more common, and included: Gaol, Eshraggol, Shamanza’gadhal, Traldreggor, Formos, Graeehn, and Valos.

There are many more old gods beside this, and some are utterly forgotten to memory, waiting for a lost tome to fall into the hands of a competent translator to restore the memory of their existence. The nature of the Old Gods is continuously up for debate, but the common belief is that they were a class of cosmic being which seeded the world with life, albeit as an accident of their great migration through space. Many of these old gods continued onward through the cosmic realms of space, but some settled deep in the earth, to sleep for eons, their awakening to happen at a predetermined time in the future. Their dreams create the quintessence, which is the arcane energy which sorcerers can steal to power magic.

Elemental Old Gods
Elemental Old Gods were given a special division as they were regarded as “primordials” and still are by the Emon of the west, who actually maintain temples to these primal deities. They were categorizes in three categories, being lesser elementals (minor summonable entities), Elemental Lords (entities which ruled over a specific region or landmark) and Elemental Gods, which were the beings that dominated their specific element. There were five elements, including earth, air, fire and water as well as the mysterious quintessence, which was the domain of the Old Gods.

The elemental gods are still known in Emon and are named as follows: Erasak (fire), Sylverune (water), Aisherus (air) and Grome (earth). The Emon, while revering this primordials, do not have any confusion about their dangerous natures, regarding them as something you tease sacred knowledge and magic from, but do not draw their attention, lest dire consequences befall you.


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