Gnomes in OpenQuest2
Gnomes have
long been identified as a type of elemental in Runequest derived systems like
OpenQuest 2, but for those of us who need…nay, crave gnomes in their fantasy
adventuring, here are some stats you can use to handle your gnomes in OQ2.
Gnomes are
essentially diminutive forest folk who sometimes go a little weird when exposed
to the big city. A basic gnome has the following stats:
Str 2D6+3 (10); Con 3D6 (11); Dex 5D6
(18); Size 2D6 (7); Int 2D6+6 (13), Pow 2D6+6 (13), Cha 3D6
(11)
Movement 12 meters; Hit Points 9; Major Wound: 5; DM 0; MP 13; Armor Leather (2 AP); Plunder Factor 1
Skills:
Resistances: Dodge 50%, Persistence 30%,
Resilience 40%
Knowledge: Lore (alchemy) 35%
Practical: Athletics 35%, Perception 45%
Special: Artificer gnomes have Mechanical
75% and Engineering 50%
Woodland
gnomes have Natural Lore 75%
Combat:
Close Combat
30%
Short sword
(1D6)
Buckler
(1D4)
Ranged
Combat 50%
Light crossbow
(1D8 damage; 125m; rate ½ CR)
Magic:
Woodland
gnomes normally belong to a nature cult. Artificer gnomes start with 6 points
in sorcery and both type of gnome have 3 points in battle magic. Gnome
characters may start with the nature cult or sorcery optional starting options,
and must choose illusion as a spell.
Gnomes come
in two varieties: the first is the classic gnome, sometimes known as the
woodland gnome, who is commonly associated with nature spirits, the natural
world and a penchant for quiet mischief. Such gnomes are generally regarded as
honest folk with a solemn regard for nature, occasionally enjoying a prank or
joke at another’s expense, but never with real malice or deceit intended.
The other
variety is sometimes known as the “city gnome” or the artificer gnome. These
gnomes are the result of what happens when a gnome or community of gnomes spend
too much time in the presence of technology and magic. Such gnomes are
inevitably corrupted by the delights of civilization and technology and this
exposure unlocks strange and dark secrets within the gnomes themselves, who appear to be almost unbearably, addictively drawn to exploring the depths to which they can merge magic and science.
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