So after the last blog here's the late evening inspiration I got up to:
1. I'd let everyone start at level 3. Use the
default point buy method in the book (no rolling!)
2. Start with 6,000 credits instead of the measly 1,000
cr. -- this is a bit higher than the book advises
3. Core classes and races only. Ignore chapters
"Setting" and "Pathfinder Legacy." They don't exist. If any
do, I'll mention it. Some suitable exotic racial options from the Starfarers
Companion might be suitable. All the core races (page 40) are fine. Most
of the racial options in Alien Archive may be fine UNLESS they are obviously a
fantasy race. Nuar are an uplifted species in this universe, genetically
modified animals which were bred on Fringe Worlds in human space as cheap labor
to bypass slavery laws.
4. Equipment is whatever you can afford. I'll think
about level limits for purposes of the game, but for buying equipment, assume
if you can afford it you can get it.
Setting: (Note, edited a couple times because I seem to have copied a draft and not a final....gah)
Setting starts with the near future.
Earth is a distant memory, lost to time...but it wasn't only about a century and a half earlier. The region of space everyone functions
in today is known as Mayall's Galaxies, a special galactic location of two galaxies
in collision.
In 2095 Earth discovered a warpgate located in the solar system's Kuiper Belt, and another one at Alpha Centauri by 2250. The solar warpgate was the first they learned to activate, and scouting expeditions reported a vast galactic expanse in an unknown location eventually identified as Mayall's Object, a two-galaxy collision occurring in distant space. Redubbed Mayall's Galaxies, this became the center of a colonization effort. The first decade led to dozens of colonies, a major space-station, and hundreds of thousands of eager immigrants to a new galaxy, literally.
In 2095 Earth discovered a warpgate located in the solar system's Kuiper Belt, and another one at Alpha Centauri by 2250. The solar warpgate was the first they learned to activate, and scouting expeditions reported a vast galactic expanse in an unknown location eventually identified as Mayall's Object, a two-galaxy collision occurring in distant space. Redubbed Mayall's Galaxies, this became the center of a colonization effort. The first decade led to dozens of colonies, a major space-station, and hundreds of thousands of eager immigrants to a new galaxy, literally.
About two decades after the
colonization The Drift was discovered when humanity collided with the
Kasathas, who introduced them to Driftspace drives and also the power known as
the Weave, which humans equate with some sort of quasi-magical higher dimensional
psionics. The Solarian orders started with the Kasathas and other races, and
humans adopted them.
When first contact with Mayall's
Galaxies' Kasatha happened, something else caused a problem....the warpgate
shut off, and the gate parked in the Kuiper Belt of the Solar System appeared
to detonate in an anti-matter backlash. The colonies in Mayall's Galaxies were
cut off from Earth!
The first colonies struggled.....life
was hard, and few worlds were precisely ready for human colonization without
terraforming, but the colony ships with their terraforming resources did most
of the work. Over the next hundred years other races were encountered, but a
curious pattern emerged: many, many worlds in Mayall's Galaxies show signs of
ancient colonization or the development of native species, but all of these
native aliens appeared to have died out, gone extinct, or disappeared. Most of
the species in this galaxy (of which there are cataloged dozens) are all
natives from other galaxies just like humanity, who arrived by one-way
jumpgates, were kidnapped by reptoids or grays, or got here by misfortune. Only
a handful of actual native species still exist, including the Kasathas, shobad,
formians and a few others (see below).
In this setting there is no other magic than what
is defined in the core, and only practiced by the Mystics, Solarians and
Technomancers. The optional class/spell stuff in 3PP Starfarers Companion is
assumed to be nonexistent until I can review.
The Drift is still a way in to a weird
other-dimensional space. That may accidentally bridge on other universes, with
suitably terrifying Event Horizon-esque horrors.
The fact that most species in Mayall's Galaxy are
imported means that you as the player can assume any history or background in
Starfinder is acceptable, but it's all ancient history to the species, which
usually follows up with a paragraph along the lines of , "And then this
colony ship used the Stargate discovered at Point X and found themselves
trapped in Mayall's Galaxy."
Species of Mayall's Galaxies:
Species of this region fall into three
categories: trapped species (colonists, explorers and visitors who were lured
here by warpgate or other means and then cut off from home), native species
(aliens that seem to have developed here as natives, or have been here so long
it is hard to determine if they started as visitors from elsewhere), and
Special exceptions. This breaks down as follows:
Trapped Species Brought here with Humanity's
Arrival:
humans, androids, ysoki (may be
uplifted species brought her by humanity?), Nuar (also an uplifted
species),
Trapped Species of other Origin:
Lashunta, Shirren,
Vesk, Contemplatives, Draeliks, Haan, Maraquoi, Lashunta, Ryphorians, Sarcesians,
Dragonkin (see below), Skittermander, Verthani, Wrikreechee
Native Species:
Kasathas, Barathus, Formians,
Ikeshti, Kalo, Shobhad, Urog, Wytchwyrd
Special:
Grays: Grays, interestingly, are from the Milky Way and
traveled here much as humans did. The Gray colonists arrived ten thousand years
before humans did, and are distantly related to the Grays which plagued
humanity's pre stellar years
Reptoids: Reptoids are native to Mayall's Galaxy, but they may
have created the vast warpgates that led humanity and other species to this
galaxy....possibly as traps.
Dragonkin: Dragonkin are certainly dragonlike and exist, but are
either A: coincidentally dragonlike or B: an uplifted or engineered species.
They call themselves the Athokar and appear not to have a recollection of their
true heritage.
Drow (Hirrin): Drow are nonexistent, but have an analog of some sort
called the Hirin. Their nature is a mystery, but their threat is evident.
Space Goblins (Harkoniath): Space Goblins call themselves the Harkoniath but
humans call them space goblins because of how they look and act. Harkoniath
live in junk flotillas and survive on piracy and salvage, having long ago
stripped mined their home system. They are also a stranded race, though likely
they had little to care about at whatever strip mined system they left behind.
Spacefarer's Companion Options that are
okay to use:
Native Acceptable Species in Mayall's
Galaxy: none
Human Uplifted/Created Species: catfolk and mechanoi are acceptable.
Species that may have arrived by
Stargate and became trapped in Mayall's Galaxy: Deoxyians, Suli, Vishkanya, and Wayang may all be
permissable.
Themes of this proposed campaign:
1. displacement; with few excpetions,
most species are visitors and colonists, unwitting trapped in this galaxy
2. Mysteries....thousands of worlds
with evidence of collapsed civilizations; why, and how? Does the convergence of
two galaxies have anything to do with it?
3. Resource problems: many worlds, few
still able to support life; the pressure of dozens of species to compete over
the last thousand years for precious resources pushes many into necessary but
unwelcome conflict
4. Isolation - humanity has been here
two centuries and is barely holding on to a dozen colony worlds while
aggressive species like Vesk and Shobad seek to take that from them and
subjugate the new arrivals.
Fun Fact: Mayall's Galaxy is a real Galaxy about
500,000,000 LY from the Milky Way, which is called Mayall's Object. It's two
galaxies colliding at interesecting angles with each other:
Mayall's Object is 500 million light years away.
ReplyDelete500,000 would be closer than the Andromeda Galaxy, the closest (non dwarf) galaxy to us.
Oh crap I did not even notice that! Always said I was ,y own worst enemy as an editor....okay fixing now, thanks.
DeleteIronically I used this game setting with Savage Worlds for a one shot last week, instead.
ReplyDelete