Monday, April 11, 2016

Enzada II: The Cosmos and Planes

The Cosmos and the Planes of Enzada

   Enzada is a world that appears to be grounded in the universe as we know it, with a few unusual physical laws that appear to be breached by some higher power or force of magic. This magic is called The Pattern, and it is the force through which reality is manipulated by all beings.

   In Enzada, there is no real distinction between divine and arcane magic, save that divine magic requires the supplication of the caster before the gods or their blessing (supposedly) will not be granted to insure the magic works. Arcane magic is clearly drawn from within the spirit of the caster. All spell casters in Enzada pull magic from their envisioning, drawing, or uttering the words that invoke the Patterns, and all magic is accompanied by a subtle effect, such as a dampening or enhancing of light and sound, a distortion of vision, or a change in natural colors during the length of the effect. Magic is a warping of reality, and that warping can leave a “rubber-band” like effect on things around it.

    There is at least one “other dimension” and any alchemical or magical reference to the astral, ethereal or beyond seems to refer to this plane, called the Spaces Between or simply the In-Between. A common theme of belief throughout all Enzada is that the fabric of reality is woven from some cosmic cloth, and that the world as we know it comes from these woven strands. The Spaces Between are the mysterious nether-realms of the otherworld, wherein the gods and spirits tend to reside, and some believe that the very depths of space allow one to peer in to the deep infinity of the Spaces Between. Most extra planar beings emerge from this other-realm, and some mages devote their lives to trying to explore its mysteries.

   Curiously, Enzada’s people are well-grounded with regards to places of heaven, hell (the Outer Darkness) and other godly realms. Though some believe in the Outer Darkness of the Dasami Patheon, and others believe in the starry sky realms of the Faddasari, none particularly believe in an afterlife, or at least a specific underworld to which all descend. Instead, the Merillian faith suggests that the souls of the dead assemble at the In-Between, an army to stand against or for the tide of the Sun when the end times come, while the Dasam believe that all men are reborn countless times as new entities, not always other men in a perpetual cycle of reincarnation (though the demons of the Outer Darkness always seek to steal these souls to grow their own numbers), and the Faddasar are transfixed with the belief that if one can just attain perfect enlightenment, then you can become immortal and enter the great dance of the stars, but to do so requires a perfectly lived life, and no one seems to have a consistent idea of how to lead the perfect life.

Moral Relativity

   Enzada is a world where there are no absolutes; the morality of the world is dictated arbitrarily by the gods and their followers, but no universal path dictates absolute good or evil, though the many followers of Enzada’s gods might disagree. Individual PCs of Enzada likely believe there is an absolute path of morality, even if the exact nature of that belief varies dramatically from one person to another.


   Alignment is a suggestion, not a rule. As a result of this, if you deploy spells which detect alignment, they will detect intent, instead. If an evil individual has no evil intent with regards to the caster, the spell will indicate such, but will not indicate that the man intends evil. There are spells which can detect a person’s nature, but all such spells are regarded as a heresy; liberation and personal freedom are highly regarded in Enzada, and to know one is attempting to “read” you is seen as a revolting concept.

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