Campaign Concept: Ancient Greece
Time Period: The Heroic Age of Mycenae (approximately 1629-1628 BC,
the year Thera erupts)
Home City: Mycenae (called Mukanai)
Major Plot: The awakening of Typhon
The Divine Plot: The story begins when the mother of all monsters
Echidna conspires with her children to plot the freedom of her husband Typhon
from his grave beneath Mount Aetna, through which a portal of Tartarus can be
found. Echidna seeks revenge against the gods (and Zeus in particular) for
their imprisonment and subjugation, and plans to achieve this by freeing the
ancient Titan, her husband, although she does this secretly (or so she thinks),
for she has been sleeping with Typhon’s cousin, Set. Set, the dark god of the
southern empire of Egypt, has manipulated Echidna in to this action, for he
seeks to gain dominance over all the world, but to do so he must topple Zeus
from his throne.
Cults have begun to
spring up among the city states of Mycenae and the humans who are worshipping
Typhon have angered the Olympians. Zeus, regretting the imprisonment of Typhon
who once aided him has nonetheless grown
angry with the mortals who fuel his spirit with their reverent worship and
seeks to punish them.
Typhon’s portal to Tartarus is located
beneath Mount Aetna, on a remote Isle to the mysterious western lands of the
Etrustcans (Sicily). Echidna believes that with enough strength, Typhon will be
able to break free. To accomplish this, she sends forth her horrible children
in to the world to wreak havoc on the temples and worshippers of Zeus, and
encourages the cultists of her and her husband to worship freely. This will
strength the Titans while weakening Zeus. In the interim, she sends her favored
daughter, the Lamia Tytherias, to find the passage Tartarus beneath Mount
Aetna, to locate the ancient burial chamber of Typhon to awaken the restlessly
slumbering beast.
The Mortal Realm Events: Several events transpire which clearly
indicate that something is amiss:
1. The Oracle of Delphi
makes a terrifying prediction that the Kingdom of Atlantis on the Isle of Thera
will be destroyed, for they have awakened the Mother of All Monsters.
2. Across the lands of
Mycenae monstrous beings erupt from their lairs and begin to rampage, striking
down loyal servants of the Olympians, destroying temples and menacing the
population.
3. Cults are rumored to
be springing up across the land, worshipping the Serpent God Typhon, a Titan
whose worship in this time has been unheard of since his ancient imprisonment
by Zeus. There are other rumors that a terrible cult to his wife Echidna has
been embraced by the Atlantean king Tyraeos.
Actual Mycenaean
Religious Concepts Reconstructed:
Dyeus – chief sky deity
Optional Plot Idea: the
period is very much historical, but with a chthonic magical element that is
amorphous and clearly both ambivalent and inimical (a mythos-style approach to
the subject).
In this world, the
timeline is during the period when the Titans walk the earth, and the
castration of Ouranos was a recent phenomenon, during which the skies rained
with the god’s blood during his castration, leading to the creation of terrible
monsters.
Use Ancient Heroic-Age Greece for the
mythology writ large (essentially set the setting in the Homeric vision of
Greece), but reinterpreted through the lens of historical and archaeological
information on the period. This would be a relatively dark and gritty campaign,
where I extrapolate from the actual historical data on the period to
reconstruct what it might have looked like in 1600 BCE Mycenae (Mukanai) during
the period of conflict when the Pelasgians were (possibly) being displaced by
or merging with the invading population of the Achaeans....or possibly even a
case in which the local Mycenaens (as well as the Minoans, who were on the
verge of going into decline) were basically stuck between the Pelasgian
populations and other Achaean tribes to whom they were related. Of course this
is all happening right around the time when Thera was most likely to have
erupted, which I think would make for a great story backdrop, and if I wanted
to I could integrate some of the prototypes of that Atlantis tale from Plato in
to the matter by suggesting that the real Atlantis was, in fact, an outlier
colony of Minoans who happened to be in the wrong place at the wrong time when
the volcano erupted.
I'm also debating how
much of Graves and other advocates for the mythic transitional period to use.
If I aim for a sort of quasi-archeo-historical recreation I could toy with the
idea that maybe the Pelasgians were characteristic of the matrilineal
"White Goddess" concept he espoused, with a society on the cusp of
invasion by the Acheaeans and their patrilineal "Dyeos" (Zeus). I've
also long thought that the entire myth-cycle of Zeus's triumph over Ouranos and
the Titans was characteristic of a sort of relgiious coup, in which the
invading religion games triupmph over the beliefs of the subjugated by both
absorbing and then subjugating the pantheon of local gods, which makes me think
it would be interesting to emphasize the idea that many of the Titans might
still be worshipped and represented in this period, but the faithful are losing
ground to the Achaean invaders and their patrilineal system of belief and
religion. This could make for great RPG plot fodder, as this being a fantasy
setting means that there are real monsters, and the cultists of the Titans
could be calling upon the monstrous children of those Titans (such as Echidna
and Typhon's hideous brood of beasts like the hydra and the chimera among
others) to cause as much strife among the invading Achaeans. Of course the
Achaean tribes are where all the young heroes spring from, and while noted
warriors like Herakles and Perseus are destined to appear, the PCs get to play
all the heroes that Homer never knew about (or whose deeds were misattributed
to other heroes of the day). Most likely if I set it this far back then I could
definitely make Perseus the dominant hero of the day....maybe set it in his
waning years, ruling over Mycenae proper. This would mean Medusa is dead, but
her sisters Stheno and Euryaile are still lurking and plotting the slayer of
their sister's downfall.....another plot hook for young heroes.
Idaean Dactyls (daktyloi Idaioi)
The Dactyls are numbered in tens of tens,
and are a chthonic race of the earth born of Rhea, the earth mother. They are a race of the earth, stout men born
of the goddess and imbued with a natural talent for metalworking. It is the
Dactyls who have brought this knowledge of metallurgy to humans.
Curetes
The enigmatic and lithe curetes are the
first beings of Crete, and though few in number they are still known to dwell
there. The first and most famous of the Curetes are the five brothers being
Heracles, Paeonaeus, Epimedes, Iasius and Idas. It is from the families of
these five that all Curetes are descended. The Curetes are regarded as the
children of Zeus himself, sprung from his tears to protect the infant in his
seclusion, and so have mystical knowledge and importance.
Meliai
The ash-wood nymphs were created by the
spilt blood of the castrated Ouranos, and gave birth to the first races of men
in the Age of Bronze. The Meliai remain in the world, deep in secluded regions
as the venerable nymphs, possessors of sacred lore and fate.
Telchines
Semi-aquatic fishmen with vaguely dog-like
heads, fantastical metallurgists and makers of strange and arcane devices.
Spartoi
These sons of Ares are sewn from the teeth
of the dragon slain by Cadmus of Thebes. They are a for of autocthonic race,
metallic men who live to fight.
Myrmidons
This hearty folk have the constitution and
traits of ants, transformed into men. They populate the lands of Aegina and are
known for their amazing endurance and fighting prowess.
Shadows over Mycenae
Within the streets of this city-state
fortress a darkness surfaces. Foreigners from the north, the Pelasgian tribes
have been at war with the Mycenaeans for decades, but the attacks have grown
bolder. Meanwhile, the elder king Perseus and his wife Andromeda, who is
herself a native of Ethiopia across the sea, where Perseus’s eldest sone Perses
rules. Perses has recently sent a delegation to warn his father: cults have
risen, involving the Three Sisters, of whom Perseus slew Medusa so long ago. It
is whispered that her sisters Stheno and Euryaile are at last intending their
revenge against his murder of their sister. The stories that the three sisters
are in fact hideous monsters that can petrify men only help fuel the fire of
rumor.
Elsewhere, in the northlands of the
pelasgians of the mainland a new cult has arisen, which claims that the mother
of all monsters, Echidna, conspires with her children to plot the freedom of
her husband Typhon from his grave beneath Mount Aetna, through which a portal
to Tartarus can be found. The Oracle of Echidna claims she seeks revenge
against the gods (and Zeus in particular) for their imprisonment and
subjugation, and plans to achieve this by freeing Typhon, her husband. The
apocalyptic claims of this mysterious oracle in the north are sparking
rebellion and dissention among the pelasgian tribes, who now grow emboldened
and strike out against Mycenaean outposts along the northern territory.
Typhon’s portal to Tartarus is said to be located
beneath Mount Aetna, on a remote Isle to the mysterious western lands of the
Etrustcans (Sicily). The Oracle of Echidna believes that with enough strength,
Typhon will be able to break free. To accomplish this, the oracle and
Echidnae’s cultists believe they have been called forth to awaken the brood
children of the Mother of All Monsters, to awaken these chthonic beings to
wreak havoc against the Mycenaeans and other followers of the young gods.
Gazetteer
Mycenae
(from Wikipedia) during the Bronze Age: “During the Bronze Age the
pattern of settlement at Mycenae was a fortified hill surrounded by hamlets and
estates, in contrast to the dense urbanity on the coast (cf. Argos). Since Mycenae was the
capital of a state that ruled, or dominated, much of the eastern Mediterranean
world, the rulers must have placed their stronghold in this less populated and
more remote region for its defensive value.”
The Mycenaeans are a hardy lot, engaging in
athletic games, military training and civic responsibilities while managing
their households. The region is a hub of farmland filled with houses and
estates, surrounded and protected by the palatial fortress on the high
hill.
The king of Mycenae is Perseus, who has in
his middle years has settled down to manage his people and lives his glory
years through the tales of orators who speak of his great deeds. Though he no
longer carries the shield of Athena or the head of Medusa (which he gave to the
goddess) he still carries the adamantine sword Zeus gave him in his youth. He
rules with Andromeda, who remains the most beautiful woman of this era.
The Mycenaeans are worshippers of Zeus and
the “greater pantheon” they have introduced to the mainland since their arrival.
Korinthos
Northward from Mycenae lies Korinthos, along
the peninsular coast, where the people (all of Pelsasgian descent, worshippers
of the old Titans) are ruled by the evil king Sisyphus. Korinthos and Mycenae
are always at war, and have been for generations. Though no recent conflicts
have been fought, the threat of the Pelasgians of Korinthos always looms, and
insures the Mycenaeans remain vigilant in their military exercises.
The people of Korinthos have begun to adopt
the worship of Zeus, and have looked away from the older Titans as their gods.
Kichyro and Nekromanteion
Southwest
lies the city of Kichyro (late Ephyra), where the dark temple of Nekromanteion
rests, acting as the eternal gateway to the land of the dead, Hades’ realm.
Kichyro is the capitol of the kingdom of Thesprotia, which is another rival to
the west of Mycenae. Here rules the Pelasgian king Thesprotos, a surviving son
of Lycaon. Thesprotos fought and conquered all of the tribes in this region,
bringing them under control and uniting them in to his kingdom. He built
Kichyro as a fortress to both oversee his conquered lands and also to honor the
nearby temple-shrine which protects the sacred entrance to Hades’ realm.
Worship of the cthonic gods is popular in
this region. The mysteries of the portal to Hades, guarded by the priests of
the Nekromanteion give the people and the land a sinister reputation.
Necromancy is more common here (using necromancy as the literal process of
divination from communion with the dead).
Arkadia
This land is an unspoiled wilderness in the
region between Thesprotia and Mycenae, and haunted ruins found in Arkadia is where
the legacy of Lycaon can be found. The oldest city lies in ruins, and it is
said that lycanthropes born from the curse of Lycaon roam the region. Likewise,
Pan, greatest of the satyrs, is said to roam throughout Arcadia, as do many
other supernatural beings, some friendly, some dangerous to mortals.
From Wikipedia: “Geographically, ancient Arcadia occupied
the highlands at the centre of the Peloponnese. To the north, it bordered Achaea along the ridge of high ground running from Mount Erymanthos to
Mount Cyllene; most of Mount
Aroania lay within Arcadia. To the east,
it had borders with Argolis and Corinthia along the ridge of high ground running from Mount Cyllene round
to Mount Oligyrtus and then south Mount Parthenius. To the south, the border Laconia and Messenia ran through the foothills of the Parnon and Taygetos mountain ranges, such that Arcadia contained all the headwaters
of the Alpheios river, but none of the Eurotas river. To the south-west, the border with
Messania ran along the tops of Mount
Nomia, and Mount
Elaeum, and from there the border with Elis ran along
the valleys of the Erymanthos and Diagon rivers. Most of the region of Arcardia was
mountainous, apart from the plains around Tegea and Megalopolis, and the valleys of the Alpheios and Ladon rivers.”
I'd love to see more of this if you do some further brainstorming, or get a chance to run it. Heroic Age Greece has interested me as a campaign setting for a while, as well (I went through a little Sword & Sandal phase in my movie-watching). (If I ever get a chance to run it, which is doubtful, I'd like to give Mazes & Minotaurs a shot.)
ReplyDeleteI'd definitely like to develop this setting and run it....I'm torn between which system to use, though.....Savage Worlds is abut right for my rules needs, but Mythras and GURPS feel like better, more nuanced "fits" for historical.
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