Friday, September 21, 2012

The Fearsome Four Get the 3.5 Treatment

So as I continue to have fun with the new AD&D and 3.5 D&D reprints I took a bit of time to translate the Fearsome Four into 3rd edition. It was a fun exercise, and also interesting to really be reminded of the subtle but distinct differences between straight-up 3.5 and Pathfinder. The AD&D versions are right here. For now, though: the 3.5 edition versions!

Corlance dan Veraskon, a human knight of the southern Octzellan kingdom of Valance. He was formerly of the Order of the Southern Crescent out of Pheralin, but left on a journey to earn his title of true knight (dan) as a knight errant, aiding the poor and needy. Corlance chose the most difficult and demanding task imaginable, in the name of his goddess Enki: the forsaken lands of Golmadras. Aware that his survival in that land depends on a measure of will and trickery, he has arrived anticipating the need to be discreet about his identity. Not long after arriving he was nearly killed by a rabble of drunken templars in the service of the Shadow Temple but was saved by the timely intervention of Syberis Darkmoon and her short ally Quentin Chance. He later made friends with lacuna Helbyrn, who he attempted (and succeeded) in beating at a drinking contest, earning a mild amount of admiration from her at his tenacity. The four have been traveling since, and Corlance plans to see the ruins of Thystivianen next (naga and lamia be damned).

Corlance dan Veraskon, human male Age 22, lawful good Paladin Level 1, native to Pheralin, Valance; STR 14 (+2), DEX 11(0), CON 18(+4), INT 14 (+2), WIS 18(+4), CHA 17(+3); HP 14, BAB +1; Fort +6, Ref +0, Will +4; Armored AC 16; Flat-Footed AC 16, Touch AC 10

 Paladin Features: Aura of God, detect evil, smite evil 1/day

Feats: Exotic Weapon Proficiency (bastard sword), Weapon Focus (bastard sword)

Languages: Middle Tongue (common), Golmadran, Elvish, Orcish

Skills:  Diplomacy +7, Heal +7, Knowledge (nobility & royalty) +4, Knowledge (religion) +5, Ride +4, Survival +5(cc)

Gear: Bastard Sword (+4 attack; 1D10+2 damage; 19-20/X2 crit); chainmail and light steel shield (+5 and +1 AB)

XP Earned: 120

Syberis Darkmoon is an ashtarth (drow) dark elf  and the youngest daughter of house Plagistron, though she does not advertise this. House Plagistron is a ruling figure in the northern city of Senempar, but she fled from that dominion years ago after an altercation that led to a call for her execution. She has since made her home in Golmadras, where a dark elf on the surface is a common sight. She provides guidance to foreigners  visiting the land to help them avoid coming into conflict with the oft-times draconian local laws. She is also a remarkably good fence and pickpocket.

Syberis Darkmoon, dark elf female Age 74, chaotic neutral rogue level 2 /wizard level 2 (ECL 6), native to Senempar; STR 16 (+3), INT 19 (+4), WIS 14 (+2), DEX 18 (+4), CON 11 (0), CHA 12 (+1); HP 13, BAB +2; Fort +0, Ref +6, Will +4; Armored AC 17;Flat-Footed AC 13; Touch AC 15

Spells/Day: cantrips - 3; 1st level spells- 2

Drow Features: darkvision 120 feet; Spell Resistance 15; +2 Will save vs. spells and spell-like abilities; Spell Like Abilities 1/day: dancing lights, darkness, faerie fire (CL 4); drow weapon proficiencies, light blindness; Level Adjustment +2

Rogue Features: Sneak Attack +1D6, trap-finding, Evasion

Wizard Features: summon familiar (lizard), scribe scroll

Feats: point-blank shot, precise shot

Spell Book: Cantrips: all; 1st Level Spells: Burning Hands, Charm Person, Comp. Languages, Feather Fall, Hypnotism, Identify, Jump, Shield, Sleep, Silent Image, Truestrike, Ventriloquism 

Languages: Dark Elf (ashtarthic), Middle Tongue (common), Golmadran, Elvish, Orcish, draconic, Undercommon (deep speech)

Skills: Appraise +8, Balance +9, Climb +8(+11 w/familiar), Decipher Script +9, Disable Device +9, Disguise +6, Hide +8, Knowledge (arcana) +9, Listen +7, Move Silently +9, Open Lock +9, Search +8, Sleight of Hand +9, Spellcraft +7, Spot +7, Tumble +6

Gear: Short Sword (+5 attack; 1D6+3 damage; 19-20/X2 crit); light crossbow (+6 attack; 1D8 damage; 19-20/X2 crit) with 20 bolts; studded leather +1 magical (+3 AB total)

XP Earned: 10,500

Quentin Chance is a sylenic Halfling of the South Shores (fighter/thief, CG) and a bold adventurer by the standards of his people. Quentin had a profound experience on his fortieth birthday when a gypsy woman of the Avernan Nomads read his fortune and proclaimed that he would die in the comfort of his own home, unexpectedly. He decided to thwart death by marching off into adventure, to become a roaming nomad of sorts (counter-logical thinking being common among the Chance family) and has prided himself on his adventures ever since. He took a liking to Corlance when he first met the knight, and has followed him ever since as a loyal companion.

Quentin Chance, Mixed Blood Halfling male Age 44, chaotic good fighter level 2 /rogue level 2, native to the Golmadran Coast; STR 14 (+2), DEX 14 (+2), CON 18 (+4), INT 7 (-2), WIS 16 (+3), CHA 17 (+3); BAB +3; HP 31; Fort +8; Ref +6; Will +4; Armored  AC 16; Flat-Footed AC 14, Touch AC 13

Halfling Features: Small creature (+1 attacks, +1 AC, +4 Hide, small weapons, ¾ lift), base speed 20 feet, +1 to all saves, +2 morale bonus to save vs. fear, +1 attack with slings and thrown weapons, +2 racial listen bonus (bonuses added in)

Rogue Features: Sneak Attack +1D6, trap-finding, Evasion

Feats: Cleave, Combat Reflexes, Power Attack, Weapon Focus (scimitar)

Languages: Golmadran, Halfling, thieves cant

Skills: Balance +6, Bluff +7, Climb +6, Escape Artist +6, Gather Information +7, Hide +6, Listen +9, Profession (fisherman) +6,  Spot +6, Swim +4

Gear: Small scimitar +1 (+8* attack; 1D4+3 damage; 18-20/X2 crit); small dagger (+6* attack; 1D3+2 damage; 19-20/X2 crit); studded leather armor (+3 AB)*size bonuses added in

XP Earned: 7,000


Lakuna Helbyrn is a human woman in her late twenties and a former Royal Guardsman of the Imperial Court in Golmadras who once went by the name Aerys Daion. She was cast out after an altercation that led to the death of her commanding officer, but for reasons unknown the Emperor himself intervened in what was ordinarily a death sentence, instead stripping her of name, rank and status and putting her on the streets. Lakuna adopted the name of the legendary warrior woman who was written about at length by the historians during the fabled War of Strife in old Imperial Hyrkania, for her prowess at laying low a balor summoned by the old armies of chaos, and she claims that her ancestry can be traced back to that very warrior so long ago. In any case, she encountered Quentin and became good friends with the scamp, reluctantly agreeing to assist his new friend Corlance in an exploratory journey of Golmadras under her assumed identity.

Lakuna Helbyrn (formerly Aerys Daion), human female Age 31, lawful neutral fighter Level 4 , native to Golmadras; STR 16 (+3), DEX 15 (+2), CON 16 (+3), INT 10 (0), WIS 10 (0), CHA 18 (+4); HP 45; BAB +4; Fort +7; Ref +3; Will +4; Armored AC 17; Flat-Footed AC 17; Touch AC 11

Fighter Features: specialization (two-handed sword; +1 attack, +2 damage; 3/2 attack rate)

Languages: Golmadran (common)

Feats: blind-fighting, cleave, power attack, weapon specialization (two handed sword)

Skills: Climb +6, Intimidate +10, Jump +5, Ride +7, Swim +8

Gear: Two-Handed Sword +1 Dragon Bane (+9 attack; 2D6+7 damage; 19-20/X2 crit; +2 magical and +2D6 damage vs. dragons); long bow (+6 attack; 1D8 damage; 20/X3 crit) and a quiver with 30 arrows, Invisible splint mail +1 magical (+7 AB; +4 charisma modifier when armor is invisible)

XP Earned: 9,900 

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