Paizo is releasing their three part Pathfinder 2E adventure Abomination Vaults this September, in a hard cover compilation statted for 5th edition D&D. Interesting questions are raised....such as:
1. Is this purely an experiment to see how the interest in their adventure paths fares when presented to the much broader audience of D&D 5th edition?
2. Or, is this at least partially motivated by slower Pathfinder 2E sales, and a need to broaden the market in which Paizo publishes?
I'm inclined to think #2. Pathfinder 2E still seems to have a narrower share of the market than Pathfinder 1E, going by VTT reports such as Orr Group provides on Roll20, and both editions of Pathfinder combined pale in comparison to the marketshare D&D currently owns.
Pathfinder 2E suffers from specific design issues, which (like D&D 4E also had problems with) are not so much flaws as they are limits of scope. I've gone over this problem in prior posts....with the caveat that I really enjoy playing the game....but PF2E was a tight and careful design for a specific type of player. D&D 4E suffered from the same limits (though some was likely a misguided push to market more saleable products like minis, cards, maps and such), but ultimately D&D 4E felt like it was designed for groups who exclusively used maps and minis and focused heavily on combat. Pathfinder 2E, similarly, has a deep focus on player limitations, extreme math balance, and a skill system hampered severely by a design philosophy which often consolidated and tightened skills that were useful for parsing out non-mechanical differentiators amongst characters rather than just balancing it all against a defined range. This has led to, among other things, the skill feats being a general nightmare for more casual groups who want a more flexible and open playstyle, and skills like Society becoming the dump skill for literally every action imaginable since so many otherwise unrelated skills were all dumped in to it.
Ironically both 4E and PF2E also focused on making the DM's life easier and both did a good job on that. But...guess what....D&D 5E also made the DM's job easier, too, without hamstringing the players in the process.
D&D 5E is like a theme park where you buy one ticket and can then go on any ride, in whatever order you want. Pathfinder 2E is like a theme park where you must get in line and follow the path. You are only allowed to deviate in certain ways, and if the ride senses you are having too much fun it stops. But it is easier to operate!
Anyway, it will be interesting to see how the 5E edition of Abomination Vaults sells. I suspect it will surprise Paizo, a lot, and we should expect more 5E adaptations next year as a result.



