You might notice that these stat blocks are each a progression....
Cretean Commander
Elite Spatha Units
(Level 10 Champion Fighter)
CR 5 (1,800 XP)
LN medium humanoid (human)
Initiative +0
DEFENSE
AC 21 (plate
and shield)
HP 75 (10D10+20)
OFFENSE
Speed 30 feet
Multiattack –
the commander may make three melee or three ranged attacks each round.
Melee Attack
long sword +8 attack (reach 5 ft, one target) 1D8+4 damage and critical on a
19-20.
Ranged Attack
long bow +8 attack (ranged 150/600, one target) 1D8+2 damage and critical on a
19-20.
STATISTICS
STR 18 (+4), DEX 14 (+2), CON 14 (+2),
INT 12 (+1), WIS 12 (+1), CHA 14 (+2)
Saves: STR +8,
CON +6
Languages:
Cretean, Middle Tongue, Eastron
Senses:
Passive Perception 15
Skills:
Athletics +10, Perception +5
TRAITS
Second Wind – regain
1D10+10 hit points once/battle.
Action Surge-
the commander may gain one extra action once per combat.
Archer – gain
+2 to attack rolls with ranged weapons.
Defender –
fain +1 to Armor Class when wearing armor.
Gear – long
sword, long bow, 20 arrows, quiver, plate mail, shield.
Background
The commanders of Cretea are the
elite soldiers who have struggled their way up the ranks. Specializing in the
spatha, the Cretean sword, the commanding elite will usually command from the
rear and then charge in once the troops have broken the enemy lines. They are
given special prominence in the military culture of Cretean city-states, and
are permitted to take on multiple wives as well as an award of land. All
commanders are trained in horsemanship in combat.
Commanders as elite units practice
almost exclusively with the Hyrkanian long bow and have rejected further
training with the spear and shield fighting style of the frontline hoplite
unites. Despite being a foreign weapon, the sturdy design of the Hyrkanian bow
was so impressive that it was formally adopted as a principle ranged weapon of
the Cretean elite over a century ago, when the Hyrkanians were granted the
provincial territory of Sandesteron for their colonies.
No comments:
Post a Comment