You might notice that these stat blocks are each a progression....
Elite Spatha Units
(Level 10 Champion Fighter)
CR 5 (1,800 XP)
LN medium humanoid (human)
AC 21 (plate and shield)
HP 75 (10D10+20)
Speed 30 feet
Multiattack – the commander may make three melee or three ranged attacks each round.
Melee Attack long sword +8 attack (reach 5 ft, one target) 1D8+4 damage and critical on a 19-20.
Ranged Attack long bow +8 attack (ranged 150/600, one target) 1D8+2 damage and critical on a 19-20.
STR 18 (+4), DEX 14 (+2), CON 14 (+2),
INT 12 (+1), WIS 12 (+1), CHA 14 (+2)
Saves: STR +8, CON +6
Languages: Cretean, Middle Tongue, Eastron
Senses: Passive Perception 15
Skills: Athletics +10, Perception +5
Second Wind – regain 1D10+10 hit points once/battle.
Action Surge- the commander may gain one extra action once per combat.
Archer – gain +2 to attack rolls with ranged weapons.
Defender – fain +1 to Armor Class when wearing armor.
Gear – long sword, long bow, 20 arrows, quiver, plate mail, shield.
The commanders of Cretea are the elite soldiers who have struggled their way up the ranks. Specializing in the spatha, the Cretean sword, the commanding elite will usually command from the rear and then charge in once the troops have broken the enemy lines. They are given special prominence in the military culture of Cretean city-states, and are permitted to take on multiple wives as well as an award of land. All commanders are trained in horsemanship in combat.
Commanders as elite units practice almost exclusively with the Hyrkanian long bow and have rejected further training with the spear and shield fighting style of the frontline hoplite unites. Despite being a foreign weapon, the sturdy design of the Hyrkanian bow was so impressive that it was formally adopted as a principle ranged weapon of the Cretean elite over a century ago, when the Hyrkanians were granted the provincial territory of Sandesteron for their colonies.