Cretean Battle Mage
(Level 10 Evoker)
CR 4 (1,100
XP)
LN medium humanoid (human)
Initiative +1
DEFENSE
AC 11 (robes) or 14 (mage armor)
HP 35 (10D6)
OFFENSE
Speed 30 feet
Melee Attack dagger +5 attack (reach 5
ft, one target) 1D4+1 piercing damage.
Ranged Attack Fire Bolt +8 attack
(ranged 120, one target) 2D10+5 fire damage.
STATISTICS
STR 11 (0), DEX 13 (+1), CON 10 (0),
INT 19 (+4), WIS 15 (+2), CHA 14 (+2)
Saves: INT +9, WIS +7
Languages: Cretean, Eastron, Middle
Tongue
Senses: Passive Perception 16
Skills: Arcana +8, Perception +6
SPELLCASTING
Spell Save DC: 15
Spell Attack +7
Cantrips: blade ward, fire bolt, light,
mending, true strike
1st Level Spells: Alarm,
Expeditious Retreat, Mage Armor, Magic Missile
2nd Level Spells: Cloud of
Daggers, Darkvision, Invisibility
3rd Level Spells: Fear,
Fireball, Stinking Cloud
4th Level Spells: Arcane Eye,
Dimension Door, Greater Invisibility
5th Level Spells: Cloudkill,
Scrying
Gear – Dagger +1, robes, Circlet of
Blasting, Cloak of Protection +1
Background
Cretean
Battle Mages have short lifespans but in their time on the field are known for
terrorizing the enemy with their brutal attacks. Their order is secretive and
dedicated to martial conflict as much as any warrior, but their familiarity
with magic makes them outcasts to be feared when their city state is not
embroiled in war.
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