Showing posts with label netherspace sector. Show all posts
Showing posts with label netherspace sector. Show all posts

Monday, March 28, 2016

White Star: The Rest of Netherspace Sector

Map is here! Rest of the detailed worlds of Netherspace are here!

This is pretty much the rest of Netherspace Sector, including what has come before, and what was never revealed.



Netherspace  Sector (part of the Altonian Cluster)

67 Tethys
Abandoned System ; caused by natural disaster (bombarded by a gamma ray burst from nearby black holes, most likely), leaving behind evidence of an impressive ancient culture that never developed spaceflight but which had an enormously sophisticated and technologically advanced planet. Had they been able to move in to space they might have escaped their fate.

06 The Tiberon Anomaly
First recorded by Old Era Spacers during the first colonial expansion, the Tiberon Anomaly is a region of space egregiously warped and damaged by an unknown energy source, leading to wormholes that actually project back and forward in time. Speculated that the weakening of space explains the problem with Kedrak Prime’s sun. Others suspect that the Keddirak were once more technologically advanced, or had precursors who created a timespace weapon that damaged the region badly long ago.

46 Serpicus
A peaceful, primitive species of reptilians dwell on Serpicus, which is a pleasant, humanlike world. The reptiloids of Serpicus are currently dealing with the incursion of a New Germanican starbase in their system, and active colonization efforts that are simultaneously trying to subjugate and enslave the Serpicans. The leader of this colonization is Talia Guthrie, Supreme Commander of Colonial Station Alpha. It is so far New Germanica’s best colonization effort. A major goal is to create a new refinery and generator to replenish the exhausted foldspace engines of the colony ship, to allow for communication and travel back to the homeworld. The colony knows that the homeworld survived a Void Lord incursion but for secrecy has not been notified that they have gained access to anti-matter technology.

62 NGC 44379-8 (Destination)
This abandoned system contains no noteworthy resources and an ordinary binary star system. Unknown to most, the indigenous species is an offshoot of humanity which was captured and placed in a colony in the system’s Kuiper Belt, in a complex series of engineered worlds, and hidden through cloaking technology. The humans are aggressive and have developed fairly current technology over the centuries; all are descended (possibly) from the original spacers who scouted the system but disappeared nearly a thousand years ago. Their captors are a mystery. The spacers call their home “Destination.”

15 Empty Space (Void station Vartinimos)
Hidden in this otherwise empty sector is the Vartinimos Naval Yard, built in a region where a brown dwarf and the debris of a half-formed planetary system still resides. The naval yard is the home base of a major hidden Void Lord fleet led by the Void Knight Commodore Malice, a cunning human woman converted in the early years of the Void Lord invasion to the cause.

13 The Second Anomaly
This anomalous region is like the Tiberon Anomaly recorded in hex 04, but unlike that hex this one has not been charted, though Void Lord scouts have found the anomaly. The fleet in hex 07 has a contingent plan to retreat to a known safe harbor in this sector which will mask their vessels; they are currently investigating the possibility they can use the wormholes to return to an earlier era and advance their invasion in a time before human expansion had taken hold, likely during the early era of Spacer Colonization when humanity would be especially vulnerable, or even as far back as the pre-spacefaring era of mankind (plot hook, anyone?)

01, 53, 73, 68 Black Holes
Cataloged black holes, there are an anomalously large number in the region.

27 NGC 1429 (Habaris)
The system of Habaris is mostly uninhabitable but a thriving colony of aggressive space savages dwells in a shanty town of collected asteroid bases and half-functioning ships. Unknown as to why they congregated here. Their presence makes for a dangerous risk to outsiders. One theory is that they are survivors of the Void Lord purge who escaped mental enslavement, but at the expense of sanity. The system also contains extensive colony remains of what was once a New Germanican station and city on Habaris Prime; evidence suggests that it was annihilated by the Void Lords. There are a handful of survivors who are currently dwelling in mining tunnels where they are hiding from the space savages, who they know arrived like dogs of war in the wake of the Void Lords.

47 Remandalis
The human colonists of Remandalis were related to the New Germanicans, and was their first colony attempt over two centuries ago, but it suffered a terrible fate as their world suffered a natural disaster due to a cometary bombardment. The survivors are technologically savvy and peaceful, but dwell in deep subterranean bunkers due to the utterly wild and uninhabitable surface, which is wracked by super-storms and extreme radiation. The colonists have discovered subterranean remains of an incredibly old civilization that they now believe colonized the planet three million years ago for unknown reasons, and have found evidence it may have harbored prisons for incredibly ancient aliens. The chamber of one such prison has been excavated, revealing an immense corpse and fossil skeleton nearly a quarter mile long.  

21 Bothar
The world of Bothar is a colony of the aggressive Quinlons, who migrated in to this region a few years after the passing of the Void Lords. The original colony was a monitoring station, used by the Quinlon mercenaries working for the Empire during the war, but it has since been claimed as a Quinlon imperial territory after the Quinlon/Makamian relations collapsed. The current base has a small defense force and refuels the Quinlon vessels that operate in the region. In the Dark Stars universe the Quinlons are aggressive, dangerous opponents of humanity, and look a bit like they walked off the set of Fury Road and onto the set of Predators….but with even more bony bits sticking out.

63 NGC-184923 (Hapson’s World)
The abandoned world of this trinary system is wracked with bizarre gravitational anomalies caused by severe local spatial distortions. There is a small research station in a stable corner of the system, the Kaon Monitoring Station, which is actually a front for military weapon design by the Toho Megacorporation, operating in what it considers independent space to avoid Imperial scrutiny.

33 Chalice
The grassy, friendly planet of Chalice is offset by the alien, aggressive centauroid Hammagath, who are primitive but powerful beings. They dislike offworlders, especially due to the fact that Quinlon like to kidnap them and haul them off to arenas for battle.

31 Graedos
This system has one habitable planet named Graedos locally, with indigenous falcon-men, who call themselves “the Graedii.” They are naturally aggressive and are locked in a lengthy cultural dark age of war and religious persecution. Visitors admire the planet’s impressive natural spires turned into amazing fortresses.

61 NGC 1338765
This cataloged star system shows evidence of an advanced ancient civilization that wiped itself out. The system is littered with ancient structures dating back 1.2 million years, and is noted for its impressive graveyard of ancient vessels, some of which still contain salvageable lost tech.

65 Hathor
The denizens of Hathor are humanoids who look very close to humans, and failed research efforts to study the Hathorites have failed to determine if they are genetically related or an example of convergent evolution. What prompts such questions is the well-established society of quasi-Egyptian ways, beliefs and architecture that encompass the equatorial band of life on the planet. The similarities are regarded as too much for comfort, and it is believed by those who have visited that the Hathorite reflect a lost group of humanity that was kidnapped and displaced on this world. Also of note is that the rogue Void Knight Sapellar, a reptiloid convert who somehow escaped control of the Void Lords during their retreat, has come to reside on Hathor and has convinced the locals to worship him as a god. He has been single-handedly escalating their society from an ancient tech civilization to a near-future singularity in the space of a decade.

30 Trigaros
The second local Quinlon colony, Trigaros was a rough world that had been terraformed partially back in the late 29th century before the Megacorp Ion abandoned the project, and also abandoned hundreds of workers for unknown reasons possibly related to an extraction cost. The humans who survived on the planet were able to hang on until the Quinlons arrived after the Void Lords fled the sector, and took over. For the last decade Trigaros has turned into a Quinlon military enclave and a refuge for the worst scum and villainy at the edge of frontier space.

00 Severis (and Optima)

The second system once claimed during the Megacorporate era by Ion, Optima was fully terraformed for human use when Ion folded during the Corporate Wars. The survivors were left to fend for themselves, but in 2254 a rogue moon entered the system, causing havoc with local orbits. Optima appeared doomed, but the survivors lucked out when a exploration ship of Mindoids stumbled across the colonists and assisted in moving a large number to the outer moon of Severis. As Optima was turned into a molten world when its own moons collided in the wake of the rogue planet’s passing, they found instead a weird future in the Mindoid colony station on Severis. Now the humans work as mentally enslaved agents of the Mindoids.



Friday, February 26, 2016

Dark Stars XVII: Netherspace Survey Sector Report 7 (End of Season One)

This was the conclusion of the first Season (opening campaign) arc for the storyline. I'd committed to running White Star through the end of February, and here we are! The plot ended on a cliffhanger, teasing at the direction of events to come for Season Two.


The crew of the Juan One (alias Star Dolphin) cruiser had survived their various encounters on the Curiosity 796 starport and prepared to leave the station with the dark star mind core stowed away in their cargo hold. A few more events took place on the station:

1. Tamralese the Imperial Loyalist met the Inquisitor Horus in his newly cloned body, with fresh mind imprint (post death from last week's encounter) and after a lengthy interrogation/discussion Horus charged her with approaching her allies and making them a significant credit offer to turn over the mind core and any data on Tesla Dane....and to discharge them from service to Captain Lars. He needs her to buy time while he finds replacements for his lost inquisitor team, and doesn't expect his offers to be accepted.

2. Erin had met with the station governor and been given a message broadcast from Tesla Dane received a month prior. The message provided coordinates and a message about finding her at the feet of the "Incumonitrox." Her holoimage in the message shows what looks like the foot of a great beast-statue behind her. The coordinates put them in subsector 12, uncharted space with an unnamed star system.

3. The crew gets the ship repaired and also scour the hull for tracking bugs, finding many. They also get their funds from Captain Lars at long last and spend a lot of money. 101010 tricks himself out...he's now a rolling gun platform, essentially.

4. While at the comm relay/bank securing funds they run into Tamralese doing the same. She pitches the Inquisitor's ideas to them with her own spin. The crew is not interested.

5. The crew realizes qinlons have taken an interest in them in the marketplace and they make a dash for their ship. A firefight ensues as the ship powers up, but the qinlons have a gunship blocking escape! A close quaters firefight results in the qinlon vessel being destroyed thanks to some timely initiative rolls. They escape the station. Unbecknownst to them, the Inquisitor Horus has hired the qinlons to do his dirty work while he regenerates his inquisitor agents.

6. The ship heads for the coordinates Tesla Dane provided. They find an uncharted star system with some evidence of massive trauma: a world is missing, and a moon from that world was captured in the orbit of a gas giant. The moon is heavily terraformed and shielded, and shows a great city built around a sky-scraper sized statue of a cthulhoid beast....the Incumonitrox.

7. In orbit around the moon is a space yacht with a star knight snub fighter tethered to it....it's Tesla Dane's ships! They speak to the AI of the ship named "Sally." Sally helps the Juan One/Star Dolphin's AI release it's own locked databanks...the ship suddenly remembers it's history under Captain Ephemeron and Tesla Dane. The crew tethers to the yacht, but not before finding out that there are numerous void lord weapons platforms cloaked in orbit, closing in on them like a chinese finger trap....they are okay as long as they don't try to leave.

8. On the space yacht they find out that Tesla left the ship and went to the moon below. The ship reveals a secret: a cyborg named Gavon in suspended animation who's blood is a cure for the Von neuman nanovirus plage. They extract samples, innoculate everyone who needs it (which is pretty much Dirk and Sam at this point since Tamralese, Erin and Dyvinil are slowly changing in to strange-matter from the gift of the Stellar Librarian; an 101010 is a robot), and then they break in to the hidden cargo module and innoculate frozen Captain Ephemeron. The cure doesn't remove the virus, but it quells the nanovirus and makes it controllable by the host...Ephemeron will remain a converted cyborg, but retains free will and control over the nanovirus.

After discussion with Sally they crew piece together that the dark stars allegedly created the very first star knights to fight the Incumonitrox, which were making "incursions" in to other universes, destroying them as they did. She says the Great Attractor region of our universe is evidence of an ancient incursion attempt. The first star knights were warped in this battle, creating the void lords.

9. The crew, with Ephemeron, decide to take the cruiser to the surface of the planet to the exact coordinates Tesla provided. They land in a large open park in the city, at the foot of the giant statue of the Incumonitrox. Here they find a great bowl-like depression with an impressive hoop-like stargate in the center. The gate has equipment with a fusion reactor already set up to power it all up. On approach they trigger an activation by accident and the stargate opens a portal...and an elder Void Lord named Corvus steps out!

10. Corvus asks them if they are allies of Tesla Dane and they assert they are (oops) so he proceeds to try and kill them. It's a tough fight....he's a 10 hit die Void Lord with level 4 meditations, a personal shield AND an energy absorbing glove and in the end they drive him back in to the stargate, but it was a tough fight. Erin pursues....only to discover the portal opens up into an immense Void Lord military compound at the edge of the galaxy, and Corvus is preparing to send his army of void lord soldiers through!  She retreats and they quickly disable the power source to close the star gate.

11. While checking out the area they find a mysterious hand in a glove attached to a star sword. There's evidence of blood spatters....they track it to the city, and find in one of the mysterious, monolithic buildings made of an unknown composition the body of an extremely old woman, something that modern humans rarely see anymore due to anagathic treatments. She has a data crystal....and on it after a decryption is a message from a woman claiming to be a colonist in Diaspora Sector on a world called Saber. On the recording she says she came through the star gate to warn Tesla's allies that a tachyon wave was en route, and to find a way to escape....but the message is damaged and hard to make out details on. The crew is mystified....records indicate Diaspora Sector is one of the original sixteen sectors of Old Human Space, from the first two centuries of slow FTL colonization by humanity, before the Fourth World War against the Ascended Apes destroyed the old seat of human control (yes, you read that right). Saber was the first world on which evidence of sentient alien life was found, in the form of ancient, giant statues of tentacled winged things....

They also find lots of evidence the city was built and occupied by the telepathic mindoids, but all that remains are skeletons.

12. Anyway, the crew proceds to investigate the immense statue, and find a giant star gate built in to it's base, large enough to fly the cruiser through. They meet an ancient mindoid who is waiting for them, and explains that they are only the most recent of several visitors in the last month. He tells them Tesla Dane went through the immense portal to escape the ones that followed (presumably the void lords). The mindoid reveals a shocker: when asked about their obsession with the immense statue, he explains that the Incumonitrox were the "first beings" to exist, and that the mindoids worshipped them as trans-dimensional gods. He explains that the dark stars were actually a race of aliens which tried to steal the god-like power of the Incumonitrox and succeeded....this statue marks the star gate which opens up into the sacred world of worship for their kind, in an entirely different universe.

The crew decides to power up the star gate and pursue....as they do so, bizarre gravity waves are detected and strange phenomena in the sky wreak havoc with their sensors. Is this caused by the star gate, or by the tachyon wave the dead woman warned them about? They hurry up and pilot the ship through the star gate.

13. The other side of the star gate turns out to be another universe, one which is near the end of it's heat death with no visible stars left in the sky, and which has slightly different fundamental properties (such as a different cosmological constant, variation in Planck length, etc.). The moon-like world below is distinct as all across the horizon appear to be the giant mile-high statues of the Incumonitrox, but it turns out that they are actually alive....and moving, albeit incredibly slowly. In a valley below the great star gate is a vast plain of hundreds of additional depressions containing more star gates. A single one of these has a force field around it, holding an atmosphere.

14. Investigating the force-field covered star gate reveals another fusion generator to power the star gate and a camp, as well as an atmospheric scrubber/creator and a heating system (the temperature is just warm enough that the atmosphere in the shield bubble hasn't frozen yet). They warm it up and deploy into the protected area....and in the camp find another diary from Tesla Dane.

It turns out Tesla determined that the threat to our universe began when the people of Saber accidentally activated an ancient artifact on their world long ago, one which summoned the attention of the Void Lords in their insatiable quest to find the artifacts of the Incumonitrox. The Void Lords would take 1,500 years to arrive, but it was that day in 2209 that started the process. Her diary indicates that her goal now is to stop all of the future from happening by going back to Saber in 2209 and preventing them from activating the ancient artifacts....and destroying it all, if possible!

The crew realizes that they are facing the final star gate she passed through, one which moves back to their universe in both space and time. Do they pursue Tesla Dane? The coordinates on the small star gate can be replicated on the giant star gate that the cruiser passed through....

END SEASON ONE!!!!



Thursday, January 21, 2016

Dark Stars VI: Netherspace Sector Survey Report #2


Tonight's session had the group bump back up to six active players, so there was some shuffling about as we had two new characters to introduce; one existing player (Jeff!) couldn't resist bringing in a new PC while his old star knight was given over to a guest player who will be in our group for the next few weeks.

At the start of this session the group is en route to the Blight system when the engineer Otzi informs them that there's a new coolant leak, this time in the Cold Berth Unit....no one's fully explored this ship, so the news they have a cold berth section is a bit of a shock!

On arrival the crew discovers 24 cold berths holding a medley of people in stasis. Three have failed....after repairing the leak, the three failures have to be emergency thawed and awakened. Two process correctly, but the third person does not...apparently dead!

The two new members are, it turns out, backup replacements for the main crew; it is quickly revealed that Dyvinil and Marlese (sorry if I didn't get the names right!) were recruited before the other adventurers by the same naval Captain Lars, who then placed them in suspended animation in the cold berths as emergency backup crew should the primary crew fail....part of the reason being the actual light cruiser they are using isn't really equipped to handle more than 4-8 crew for long periods (it is rationalized) but also, it seems Captain Lars has little stock in his mercenary surveyors, as Dirk, Day-Ro, 101010 and Erin realize that there are a total of 24 (now 21) cold berths here, each ready to thaw in an emergency.... (the players figure out quickly this is where all their replacement PCs will come from in the event of death; or they can turn them into crewmen if they want to thaw early...)

The crew now consists of:

Dyvinil, a magical star girl (from that "Totally not sailor Moon" sourcebook for White Star)
Marlese, an aristocrat and xenosociologist
Dirk, a mercenary who is slow to trust
101010 the emancipated Combat Robot
Erin the crack starpilot with a pet AI-controlled snub fighter stolen from the Void Lords
Day-Ro, the Star Knight (pronounced Dee-Row; Day-Ro is his slave name!)
Samaros the survivor (NPC)
Otzi the engineer (NPC)

They have some ship-board escapades, which were a bit chaotic as the crew settled on a rough pattern of relaying actions to the GM (heh):

1. They realized that the body of the third stasis crewman was not dead of natural causes; a monoblade was sticking from his chest.
2. Dirk and 101010 investigate ship recordings and see evidence of a camouflaged being open the stasis pod, take a mysterious box from the man in stasis and stab him. The timestamps says it happened before they left on their voyage.
3. Day-Ro and Dyvinil explore the ship, realizing they haven't actually done this yet. They discover a mysterious hatch leading to a hidden cargo pod with a code they can't crack; A cargo chamber containing hundreds of metal hollow cubes that seem to be magnetically attracted and form some sort of immense puzzle; evidence that Otzi has disabled all monitoring systems in the engineering compartments; and finally a medical bay, complete with advanced medical droid M-8, who asks them if "Captain Ephemeran" is still in charge (nope). Day-Ro becomes obsessed with the puzzle, but realizes its pieces are too many, and the final product will be larger than the cargo hold.
3. Marlese stowed the body in stasis then dragged it to the medbay after the medical droid M-8 ("Mate") said he could probably revive the man if he was only 12 hours dead or less. The wonders of modern medicine!
4. While Erin skillfully plots a course around a mysterious wormhole they decide to avoid, the resurrected victim Max Suller bursts into the bridge with laser, holding Otzi hostage, demanding that whoever took his "Mother Box" return it immediately! After he's talked down and gives in, they find a man obsessed.....a professional transporter who was hired to deliver a mysterious Mother Box from a Makamian scout who claims it came from New Germanica to an unknown benefactor....but that's not happening now. And worse, Suller shows signs of withdrawal, apparently caused by contact with the box. They hand him over to M-8 for a detox.

Then the ship arrives at their next survey target: Blight, a world named by the first and only scout to traverse this area for its utter lack of warmth and singularly doomed post-apocalyptic world in the Goldilocks zone. They scan and detect the following:

1. Another T-Space exit signature only twenty minutes after they arrive...not unlike what the saw in the last system. Coincidence???
2. A large silver disk in orbit around Blight, the ruined world.

They approach the silver disk (some would say saucer....a quarter mile long saucer) and three snub fighters shaped vaguely like menacing bats launch and threaten them. Dirk realizes a protocol for contact is a good idea, and Marlese almost blows its before Erin intervenes. They begin speaking with a race of bat-like chilopteroids, and meet Commander Makama. After some discussion the commander seems to think his overlord, Chiron, would like to meet the adventurers so they are invited to the ship-station.

The saucer is a small world in its own right, dark and gothic and reminiscent of the ship from the movie Life Force, with giant holds filled with thousands of chilopteroids in stasis. The crew meets Chiron, the chilopteroid leader, in a large golden chamber with a ruby red organ-like crystalline music instrument. Odd slaves of other races serve food, and are a clue the new aliens may not be so friendly (one of many clues).

Chiron interrogates them to see why the crew is here, but seems satisfied they are not foes, and indeed assumes they are mercenaries from talking to Dirk. He offers to hire them to journey to the planet below, to retrieve something he calls the "Stellar Librarian" though he doesn't know what it looks like....a relic of the lost age of this planet, he explains; something his race wishes to preserve, in the name of history. He explains further that a star witch from the Segurandi Dominion is already looking for it, near the ruins of the city Camado on the planet; he is worried she is on to something. The crew thinks on it, but Dyvinil starts to weird out; the chilopteroids show evidence of camouflage, and are very suspicious, plus the slave thing. She starts glowing and changing colors. Everyone leaves as Chiron gets upset at Dyvinil's glowy stuff..

Back at the ship 101010 confronts a crew of chiloptroids trying to scan the vessel, especially the length of hull where the hidden cargo compartment is that no one's busted in to yet. They depart rather than fight the robot.

After returning to the ship, the crew gets a second message from the commander: he promises to double whatever Chiron offered if they destroy the star witch and her ship!

The crew leave and decide to try scanning the location of the T-Space exit location they recorded when they first arrived in-system. They find an ionized gas cloud signature that lets them calculate the direction of the vessel...sure enough, it made orbit and then went in to the atmosphere for a landing...near the ruins of this Camado City.

They follow the trail and break into a massive super-storm below, roaring over what appears to be a vast city of ancient skyscrapers overgrown by a dense jungle. As they are weaving through the immense skyscrapers covered in greenery, a cloaked gunship pops up and attacks! It's surprise volley misses.

The ships engage in a fierce chase/fight. The gunship blows a skyscraper over and Erin is able to pilot the cruiser to swoop beneath the crumbling mass then around and over it in a 180 degree turn, While everyone fires full lasers and torpedos. They take a major hit, but a daring series of strikes cripples the gunship and with a final pull of the trigger it explodes. Their cruiser needs repairs, though.

They set down in the jungle at an open area. They are greeted by seven-foot tall red and blue carapaced, inect-like humanoids with four arms and two legs, armed with primitive gear. The natives offer a piece of the downed gunship as a token of their appreciation. The leader, after the translator chips kick in, explains that they have been waiting for the benevolent "Star Gods" to come and save them from the Star Demons....both the ones in the sky who enslave their bretheren, and the others who now walk through the taboo city, seeking out their source of Life and Knowledge, the mysterious Stellar Librarian. The natives appeal to the PCs good hearts: save the Stellar Librarian, and save their people.

On the way to their village they encounter a gigantic, Kong-sized flying ape with great, membranous wings. They luckily roll initiative and a quick volley of fire takes it down. The natives are delighted, for it seems the sky-apes (called Gromics) are sentient and try to force the Blightians to worship them.....and this was a young scout. More will come!

The group arrives at the encampent, in a huge superdome once used to play ballgames. The natives swarm the "star gods" in joy. Beyond their base lies the taboo realm of the old city.....

We paused here.

This session we used some cool "Swords & Wizardry Karma Deck" cards from Creation's Edge Games which were a lot of fun. I've had them for a while and this seemed like a fine time to try them out....I just told everyone to substitute "meditation" for spell and they worked great.

We also implemented DWD Games' Skill system in Hyperspace Messenger 4. It's a nice, easy to use skill system add-on that works great and adds a little flavor to the PCs.


Monday, January 18, 2016

Dark Stars IV: The Netherspace Sector

Today's entry relied on the random system generation tools in "Five Year Mission," which is a cool sourcebook for White Star adding more stuff in to support Star Trek/Firelfy/Farscape style campaigns, including some great classes.


Netherspace  Sector (part of the Altonian Cluster)

Key Features:

Anomolously high number of navigational hazards and black holes, possibly tied to ancient superweapons created by a dead race 1.2 million years ago. The spacetime distortion is severe in this sector, but stretches out over nearly a dozen neighboring sectors to a lesser extent.

The Serpent Star Nebula (41,51,42,52,63) – eerie and visible throughout the sector.

The Vaparak Nebula (26, 36) a, a by-product of the Twin Dark stars, two black holes spiraling toward one another.

One of the last sectors invaded and overrun by the Void Lords. Since abandoned during the Void Lords’ retreat, but not yet claimed by Makamian Imperial Naval forces.

Map Key:

Each hex is one parsec (3.26 light years) across. In any given hex there will be 1D6-2 additional uninhabited/unexplored star systems with no Terran-like worlds.

Since this is an active, ongoing campaign I will provide details on the map only after they have been explored in-game. 

Netherspace Sector Map:


58 Sellaris
Environmental collapse due to nuclear warfare and a xenocidal assault led to the abandonment of this system, leaving behind complex ruins of an old starfaring empire. The Sellarians were a pre-starfaring race of red-skinned humanoids with six fingers, and many survivors were seeded on a half dozen other worlds by an unknown benevolent species prior to the xenocidal attack by the cannicks 6 centuries ago that extinguished their homeworld. The cannicks used nukes to wipe out the military opposition, then moved in close and personal because they never pass up a chance to take a direct hand in exterminating sentient biologicals.

Events in Sellaris:

1. The genocide was caused by a cannick invasion force which arrrived using wormhole stargate technology. It is possible to find cannick "sentries" left behind to insure no repopulation of the world by sentients, as well as several still functioning stargates. These gates open up into a cannick colony world in another region of the sector (more on that later).

2. There's a survivor from a salvage expedition living in one of the major city ruins named Samaros (see prior write-up for his backstory); Samaros is a Sellaric male; S 13 D 15 C 16 I 14 W 9 CH 13; 11 HP ; 2 HD; AC 13 (light armor, gas mask).  He has salvaged a lot of equipment, including a translator chip injection unit from a disastrous quinlon scouting expedition.

3. On the outer edge of the system the quinlons have a listening post and refuelling station. The quinlon dreadnaught Conquering Fist is currently being refueled there. The station is broadcasting data back every 32 hours to the quinlon empire; when it fires up the transmitter array it leaves a brief series of high energy pulses visible throughout the system.

4. Quinlon scavengers in service of the empire have been picking over Sellaris Prime...carefully. They've lost several scouting ships and so the empire has effectively subcontracted the work to private salvagers. They regard the cannick as a curiosity, one they want to figure out how to enslave or exploit, but they don't want to draw attention to the empire if it turns out the cannick are a real threat, so they've exercised a lot of caution. There's a 30% chance of seeing a quinlon salvage ship or light cruiser in the system near Sellaris Prime, and a 50% chance that it might be planning to land.