Showing posts with label naga. Show all posts
Showing posts with label naga. Show all posts

Wednesday, September 9, 2015

Fantasy AGE: The Naga of Sarvaelen

I'm really, really liking Fantasy AGE. I really do have other stuff for RPGs I should be working on, but all I want is to spend time writing stuff up for Fantasy AGE, instead. So, continuing with my total conversion of Sarvaelen to Fantasy AGE I offer up....the Naga of Sarvaelen!


Naga (of Nagapuram)
3 Accuracy
0 Communication
2 Constitution
4 Dexterity (stealth)
4 Fighting (constriction, bite, polearms)
3 Intelligence (any two arcana)
3 Perception
4 Strength (intimidation, swimming)
2 Willpower
Speed   14      Health  32      Defense       14       AR 4 (natural scales)
Weapon (attack/damage)
Halberd +6 to hit, 2D6+7 damage
Bite +6 to hit, 1D4+4 damage and target must make a contested Constitution check vs. TN 13 or suffer total paralysis for 1D6X10 minutes. Naga can only bite once every 2D4 hours with the paralytic venom.

Special Qualities:
Favored stunts: constriction (see below, 3 SP), lighting attack (2 SPs)
Special Stunt: Constriction 3 SPs: the target must make a contested strength roll vs. Naga’s strength or become constricted (unable to move, target suffers -2 Defense while restrained, and -2 to attacks with ability to use light one-handed weapons only). Each round the target can make a new strength test vs. the naga to escape.
Scaly Hide: naga have a natural AR of 4.
Aquatic: naga can swim and move at normal speed unhindered under water and fight without penalty.
Talents:
Weapon Groups: bows, spears, brawling, polearms, light and heavy blades
Arcane Talent: many naga (20%) are spell casters. Priests of Yama’Dragoth tend to learn the arcane talents of the Lighting Arcana and Water Arcana. Worshippers of Manasa tend to favor the Divination and Water arcana, while heretics of Agharda favor Fate and Power.


Naga in Sarvaelen are an ancient race, cursed long ago with the serpentine traits that mark their lineage. Once, or so the story goes, the Naga were among the greatest of the old ones, the races that predate modern men long ago. A series of ancient tomes, most of which are now lost to history called the “Yavandreth Manuscripts” tell a bit of the ancient tale of the naga. A mostly complete set of the four surviving tomes can be found at the Library of the Sun in the port city of Aramen, Aeronost’s southern port and capital of the so-called Stormsinger Coast province. There the lone monk Procosius maintains these books and remains the land’s foremost authority on Naga lore.

As legend goes, naga were once men, albeit of a breed of old that was naturally inclined to sorcery and spoke directly to the Old Gods but were changed in some forgotten time to the half men, half serpents they now are. The naga ruled all of Sammar in the south and were allied with Camrinal, but were cast down during the Great War two centuries ago. Their ancient king was the sorcerer Kaliya, a powerful necromancer and priest of the old gods revered by his people. These four gods they worshipped were said to grant great strength to the naga.

According to the Yavandreth Manuscripts, Kaliya did something to anger his gods. There are conflicting tales. One says he was to sacrifice his eldest child in honor of the gods and as a payment for his great necromantic talent, but he refrained from doing so and brought down a great curse upon his people. Another tale suggests something similar, but that it was his wife, Padmavati, could not bear to lose her child and so spirited him away before Kaliya could sacrifice the infant. Yet another tale says nothing of this curse induced by loss of sacrifice and instead suggests that the naga were formed when they sought to make a dark pact with the elder god called Dev Yama’Dragoth. Yama’Dragoth granted the naga their wish, giving them supreme power and immortality as sorcerers, but in exchange he took their humanity, leaving only the twisted, serpentine forms naga are known for today.

Whatever their origin, naga appear to be half men and half serpent, often with strongly reptilian facial features and sometimes the wide, decorative “hoods” of a cobra enveloping their head and neck. Naga are fearsome to behold. Naga are known for their poisonous bite, also a shared feature with the cobra, and they are exceptional swimmers, albeit not aquatic, a common misconception among humans since the only known kingdom of the naga is to be found on the Isle of Stoneblight, where the naga city of Nagapuram can be found. 

Nagapuram is an impressive, ancient city located on an expansive island about two hundred miles off the Stormsinger Coast in the Pavain Sea. The naga call the island Manak’tagar, and defend it vigorously from outsiders; one must seek a benefactor to vouch for a foreigner who seeks to visit the island and its amazing city of ancient monuments. Stories of travelers, diplomats and merchants indicate that there are ten thousand naga within the city and probably three times as many slaves, usually of humans from the south eastern kingdom of Sammar, which does not normally disturb the citizens of Aeronost who have frequently had to deal with hostile pirates from that distant land.

The island itself is ruled by the so called Living Goddess who goes by the name of Padmavati, the mythical first queen of the naga. Whether she styles herself a descendent or a reincarnation of this first naga queen is unknown, but she does believe she is a demigoddess, imbued with the powers of the current naga patron deity, Manasa.

The naga are a potent force locally, and the diplomats of Aeronost have sought to keep them as allies rather than enemies. Still, the naga are so feared that the often do as they will, and treat much of the Stormsinger Coast as their own domain. This has often led to unfortunate bloody conflicts between the soldiers and naval forces charged with protecting the dominion of the Pavain Sea and the forces of Nagapuram.

In the region of Aelghast, there is a small community of about one hundred naga who have taken up residence in the subterranean caverns around a sacred hot spring that they call Uk’halat. The hot spring has been turned into a shrine dedicated to the seven-headed serpent god called Agharda, said to have devoured the original four naga gods of old and absorbed their essence. It is believed by this remote group of exiles that the seven heads of Agharda represent the seven kingdoms of the naga, spread throughout the world, and that worshipping this deity will reunite the naga into a powerful force that will resume the mantle of rule again.

This worship of the seven-headed god is regarded as heresy by the Living Goddess Padmavati, as it was only a century ago that the cult of Agharda was embraced by her people. This period led to a vicious war with the distant eastern empire of Kadatha, and nearly led to the destruction of the naga kingdom. As a result of this conflict Agharda’s worshippers were forced into exile lest they be hung for heresy. This branch near Aeronost follows the fanatical priest Yazzad Sydaris, and calls their unique sect the “Sons of Sydaris” or simply Sydarites. They believe that Sydaris has a unique ability to channel the thoughts and speech of Agharda.

Friday, May 11, 2012

Tales from the Watchers of the Sullen Vigil: the Naga



The Naga of Sarvaelen
Naga in Sarvaelen are an ancient race, cursed long ago with the serpentine traits that mark their lineage. Once, or so the story goes, the Naga were among the greatest of the old ones, the races that predate modern men long ago. A series of ancient tomes, most of which are now lost to history called the “Yavandreth Manuscripts” tell a bit of the ancient tale of the naga. A mostly complete  set of the four surviving tomes can be found at the Library of the Sun in the port city of Aramen, Aeronost’s southern port and capital of the so-called Stormsinger Coast province. There the lone monk Procosius maintains these books and remains the land’s foremost authority on Naga lore.
As legend goes, naga were once men, albeit of a breed of old that was naturally inclined to sorcery and spoke directly to the Old Gods, who were cast down during the Great War two centuries ago. Their ancient king was the sorcerer Kaliya, a powerful necromancer and priest of the old gods revered by his people. These four gods were said to grant great strength to the naga.

According to the Yavandreth Manuscripts, Kaliya did something to anger his gods. There are conflicting tales. One says he was to sacrifice his eldest child in honor of the gods and as a payment for his great necromantic talent, but he refrained from doing so and brought down a great curse upon his people. Another tale suggests something similar, but that it was his wife, Padmavati, could not bear to lose her child and so spirited him away before Kaliya could sacrifice the infant. Yet another tale says nothing of this curse induced by loss of sacrifice and instead suggests that the naga were formed when they sought to make a dark pact with the elder god called Dev Yama’Dragoth. Yama’Dragoth (known in later centuries only as Yama) granted the naga their wish, giving them supreme power and immortality as sorcerers, but in exchange he took their humanity, leaving only the twisted, serpentine forms naga are known for today.
Whatever their origin, naga appear to be half men and half serpent, often with strongly reptilian facial features and sometimes the wide, decorative “hoods” of a cobra enveloping their head and neck. Naga are fearsome to behold. Naga are known for their poisonous bite, also a shared feature with the cobra, and they are exceptional swimmers, albeit not aquatic, a common misconception among humans since the only known kingdom of the naga is to be found on the Isle of Stoneblight, where the naga city of Nagapuram can be found.

Nagapuram is an impressive, ancient city located on an expansive island about two hundred miles off the Stormsinger Coast in the Pavain Sea. The naga call the island Manak’tagar, and  defend it vigorously from outsiders; one must seek a benefactor to vouch for a foreigner who seeks to visit the island and it’s amazing city of ancient monuments. Stories of travelers, diplomats and merchants indicate that there are ten thousand naga within the city and probably three times as many slaves, usually of humans from the south eastern kingdom of Sammar, which does not normally disturb the citizens of Aeronost who have frequently had to deal with hostile pirates from that distant land.

The island itself is ruled by the so called Living Goddess who goes by the name of Padmavati, the mythical first queen of the naga. Whether she styles herself a descendent or a reincarnation of this first naga queen is unknown, but she does believe she is a demigoddess, imbued with the powers of the current naga patron deity, Manasa.

The naga are a potent force locally, and the diplomats of Aeronost have sought to keep them as allies rather than enemies. Still, the naga are so feared that the often do as they will, and treat much of the Stormsinger Coast as their own domain. This has often led to unfortunate bloody conflicts between the soldiers and naval forces charged with protecting the dominion of the Pavain Sea and the forces of Nagapuram.

In the region of Aelghast, there is a small community of about one hundred naga who have taken up residence in the subterranean caverns around a sacred hot spring that they call Uk’halat. The hot spring has been turned into a shrine dedicated to the seven-headed serpent god called Agharda, said to have devoured the original four naga gods of old and absorbed their essence. It is believed by this remote group of exiles that the seven heads of Agharda represent the seven kingdoms of the naga, spread throughout the world, and that worshipping this deity will reunite the naga into a powerful force that will resume the mantle of rule again.

This worship of the seven-headed god is regarded as heresy by the Living Goddess Padmavati, as it was only a century ago that the cult of Agharda was embraced by her people. This period led to a vicious war with the distant eastern empire of Kadatha, and nearly led to the destruction of the naga kingdom. As a result of this conflict Agharda’s worshippers were forced into exile lest they be hung for heresy. This branch near Aeronost follows the fanatical priest Yazzad Sydaris, and call their unique sects the “Sons of Sydaris” or simply Sydarites. They believe that Sydaris has a unique ability to channel the thoughts and speech of Agharda.

Because the naga are so ubiquitous throughout Sarvaelen’s lands, the appearance of one is not regarded with fear or suspicion save in the most remote regions of Aereonost and the other kingdoms along the Pavain Sea. As such, a naga character is certainly a possibility in play.


Naga Statistics for BRP

STR 3D6, CON 3D6, SIZ 2D6+6, DEX 3D6, INT 2D6+6, APP 3D6, POW 2D6+6 EDU 3D6

Armor: naga scales provide 1 point (or 1D2) of natural armor.

Movement: Naga move at a speed of 10 meters and swim at a speed of 16 meters.
Attacks: Constriction (1D6+DB) or Bite (1D3+DB plus poison); Naga poison is Potency 15 vs. CON;  inducing paralysis for 1D6X10 minutes in the target (this effect strikes in 1D6 rounds); if a target is bitten more than once in that period each successive strike deals 1D6 damage directly and reduces DEX permanently by 1 until all HP damage is healed. Naga can only bite once before they must regenerate more poison; this takes 1D6 hours before the poison sacs in their cheeks are refilled.

Swimming: Naga base swimming score is 80%.


Naga Character Statistics for Legend

STR 3D6, CON 3D6, SIZ 2D6+6, DEX 3D6, INT 2D6+6, CHA 3D6, POW 2D6+6

Hit Locations: use the same hit location chart as lamia (MoL); tails have the same HP as legs.

Armor: naga scales provide 1 point of natural armor.

Movement: Naga move at a speed of 10 meters and swim at a speed of 16 meters.
Attacks: Constriction (1D6+DB) or Bite (1D3+DB plus poison); Naga poison is Potency 75 vs. Resilience, inducing paralysis for 1D6X10 minutes in the target (this effect strikes in 1D6 CAs); if a target is bitten more than once in that period each successive strike deals 1D3 damage directly to two random locations, and reduces DEX permanently by 1 until the damage is healed. Naga can only bite once before they must regenerate more poison; this takes 1D6 hours before the poison sacs in their cheeks are refilled.

Swimming: Naga have a base swim score equal to DEX+STR x 4.


A Typical Naga in Legend:

Average Stats: STR 11, CON 11, DEX 11, SIZ 13, INT 13, POW 13, CHA 11

Naga Hit Location Chart:
D20 Hit Location           AP        HP
1-6 Tail                             1          5
7-9 Abdomen                    1          6
10-12 Chest                      1          7
13-15 Right Arm                1          4
16-18 Left Arm                  1          4
19-20 Head                       1          5

CA: 4 Move: 10m; 16m swimming; SR: 12 Damage Bonus: +0 MP: 13

Typical Armor: 1 point natural; usually they wear leather or soft leather. Warriors wear chain and sometimes plate

Skills: Swim 88%, Evade 50%, Perception 60%, Persistence 45%, Resilience 50%, Stealth 70%

Weapon Skills: Constriction 50%, Bite 45%, one other 45% (usually spear or sword)

Weapons:
Constriction (1D6)
Bite (1D4 plus poison, see above)
Scimitar (1d8; bleed)
Short Spear (1D8+1; impale)


Naga in Tunnels & Trolls:

Naga are already in T&T, on page 27 of the 7.5 edition rulebook! If you are using an older edition, the stats are:

STR X1.5, CON X1, DEX X1, INT X2, LK X1.5, CHR X1.5, WIZ X1, SPD X1 (but double when swimming)

Naga Venom: Naga deal poison damage the first time they get spite damage in on any attack. The victim makes a save vs. CON equal to the level of the Naga or become paralyzed for 1D6X10 minutes (this sets in within 1D2 rounds). Additional spite damage is dealt as normal but deals 2 points for every spite to a paralyzed victim. Naga can only use this initial venom attack once before it must regenerate; the regeneration takes 1D6 hours.

Constriction: This naga attack deals 4 dice plus personal adds in combat. If the naga using this attack deals any damage (including spite damage) he can make a Save vs. DEX (usually equal to the target’s level, but the GM can decide) to grab and constrict an opponent. If he succeeds the naga deals its full HPT in damage to that target the next round automatically. The naga can keep the hold each round by making a STR save vs. the target’s level (or GM’s judgement) each round. If the naga critically fails a save during this process the target break free an deals it’s HPT for the round in damage against the naga instead!



Next Week: The Dragons of Sarvaelen....cthonic wyrms of the earth, the heralds of the old gods.....not your ordinary fire breathers....!

Sunday, November 20, 2011

Ages of Lingusia: Skalykind II - Serpent Men and Naga




Serpent Men (Setites)              
   Serpentine, more snake-like than lizard like, these cunning scalykind are the gifted sons and daughters of Set. Indeed, the Serpent Men are related to snakes and ophidian kin, and are not true lizard folk like the Haikyndyr and Terkithyi. Setites are much more dangerous than either of their kin!
Appearance and Personality: Devious, cunning, manipulative minions of their god, Setites are out to promote themselves first and their species and deity next. They are slender, multicolored and scaled beings, who prefer to dress in ornate and expensive garb. Setites recognize their family affiliations by their unique scale patterns as well as scent, and are stratified in to strongly reinforced hierarchies of control in their empire beneath the sands of the Hyrkanian Deserts.
Relations: Setites are always behind the scenes, manipulating lesser beings to their will, as they are universally reviled for being the divine sons and daughters of the lord of evil. Setites who must travel in human realms usually disguise themselves with magic.
Religion: Setites might like to worship other gods, to hedge their bets, but Set gives them little choice. Any member of the species found deviating from the Lord of Evil's interests’ risks discovery and exposure. If exposed, he is exiled, killed, and often stripped of magical ability. Setite priests who defy the will of Set are not  allowed the benefit of escape by their god, who turns them in to even crueler minions who will have no choice but to do his will, such as Vampires or Fiends.
Languages: Setites learn their own tongue, plus Ophidian, Infernal, Draconic, the human and elvish tongues, Goblinoid, Hyshkorrid, dwarven, and even Ashtarth. Know your enemies, they say.
Names: Setites are by far the most articulate of the scalykind, but their names are still sometimes tongue twisters.
Male Names: Krillisk, Zyral, Kryllios, Vyrysk, Myrykaven, Vyrik.
Female Names: Sullia, Vyrys, Mynravhariel, Shyvaris.

Serpent Men Adventurers
Average Height: 5'6”-6’6” tall
Average Weight: typically 100-250 lbs
Languages: Serpentine and Middle Tongue; some know Draconic
Ability Scores: +2 Intelligence, +2 Charisma
Size: Medium
Speed: 6 squares
Vision: deep vision
Skill Bonuses: +2 Stealth, +2 Bluff
Poison Bite: Serpent men gain access to a racial encounter attack (see below).
Long Lifespan: setites can live to be 200 or more years old, and some venerable priests are said to be 600 years or older.

Setite Poison Bite – Serpent Man Racial Basic Attack
Encounter – Standard – Melee
Target: one adjacent target; Attack: Dexterity vs. Reflexes; Hit: target takes 1D8+Constitution poison damage and 5 ongoing poison damage (save ends).

Naga
   The naga are a relatively new race of beings, at least as far as humans in the Middle Kingdoms are concerned. A thousand years ago their ancient underwater empire was devastated by an ancient Cataclysm, and the naga were fragmented in to many warring factions when their eons’ old empire fell. The naga, forced to survive in new circumstances, sought out watery habitats along the coastal regions of the mainland, and settled down. As amphibious beings they are capable of moving ashore without much difficulty, and some prefer it.
   Religious motives are the key driving factor in the naga presence on land these days. The naga have fractured in to two groups, including those who hear the siren call of the Skaeddrath Krakens in their dreams, and are compelled to seek out these ancient chaos lords to awaken them, and a generation of naga who are allied with the forces of order and creation and wish to stop their driven compatriots. This strange civil war has been erupting for the last two centuries, and is especially common in the Inner Sea and Straights of Nyarlith regions of the Middle Kingdoms. By far however the largest populations of Naga can be found eastward, along the Bloodsea Coasts of Takkai, especially in Gochikono.

Naga Adventurers
Height: 5’5” to 6”
Weight: 150-180 lbs.
Languages: Naga, common, and other options include draconic, infernal, and the deep speech.
Attributes: +2 Dex, +2 Con
Movement Rate: 6 squares on land, 8 squares swimming
Size: Medium
Skill Bonuses: +2 Acrobatics, +2 Stealth
Deep Vision: Naga deep vision functions equally well underwater as well as in darkness. They can see in shades of grey even in total darkness.
Amphibious: Naga can breathe normally on land and under water with no impairment. Note that this does not protect them from unnatural attacks such as stinking cloud.
Natural Swimmer: All naga are excellent swimmers, and do treat any watery terrain normal terrain.
Armored Scales: Naga are scaled, and these scales provide natural armor protection, offering a natural +2 armor class bonus.
Tail Strike: Naga may use their tail like a club:
Naga Tail Strike – Naga Racial Basic Attack
At-Will – Standard – Melee
Target: one adjacent target; Attack: Strength vs. Reflexes; Hit: target takes 1D6+Strength damage.

Naga Racial Feat:
Tripping Tail Strike
   You can knock foes over with your tail attack.
Prerequisites: Naga, Strength 13+
 Benefit: You gain the following racial exploit:
Tripping Tail Strike – Naga Racial Basic Attack
Encounter – Standard – Melee
Target: one adjacent target; Attack: Strength vs. Reflexes; Hit: target takes 1D6+Strength damage and is knocked prone.

Naga


All text Copyright 2011 by Nicholas Torbin Bergquist, all rights reserved