Showing posts with label division 2. Show all posts
Showing posts with label division 2. Show all posts

Tuesday, December 30, 2025

The Death Bat's 2025 Year in Review

2025 - Oh What a Long and Unpleasant Year

I have a confession to make, one which I think is a sentiment others might feel: when the world is going to hell in a handbasket, it can have a real impact on one's desire to enjoy simpler pleasures in life. Gaming, for example, requires a certain amount of personal time investment in both effort, thought and emotional commitment. It can be very hard to provide that level of commitment when Real World problems are sapping that time and energy away from you. So while this is not a blog where I write about all the other crap going on in the Real World, it is a blog where I try to focus exclusively on hobbies, interests and escapism...and this year was a challenging experience. I mean, I finally had to start assigning myself a quota on blog posts to force myself to write, because I could feel myself slipping away from these little entertainments in life. Hell, I got rid of my Saturday gaming night this year, because I simply didn't have enough energy left in me due to the interference of the Real World.

But luckily this is not a blog about the Real World, so lets talk about the noteworthy aspects of gaming in 2025:

Deathbat's Game of the Year for 2025: Starfinder 2E

Who knew....I really love this new edition of the game, and it is 100% compatibility with Pathfinder 2E. The new design and focus makes it a much easier and more accessible experience, and a real pleasure to GM. I am looking forward to running this one more than any other game (except maybe 13th Age 2E) in 2026.

The RPG I Played the Most in 2025: Pathfinder 2E

Close runner up is Mothership, followed by Tales of the Valiant and then there was that D&D 5.24 campaign I ran to give it a fair shake. 

Best New Sourcebooks in 2025: BRP Creatures, Monster Core 2 and Monster Vault 2

A three-way tie! Both Pathfinder's Monster Core 2 and Tales of the Valiant's Monster Vault 2 came out this year, and not a moment too soon. I love the updated stuff in the Monster Core 2, and I really love the Monster Vault 2, which is entirely new stuff, something I didn't think was possible given how many monster books Kobold Press has already come out with. Meanwhile there is the BRP Creatures book, which provides at long last a decade's long "most wanted" book for Basic Roleplaying, now providing enough content that a person could effectively replace their D&D life with BRP if they wanted to.

Best RPG I Didn't Get a Chance to Play in 2025: 13th Age 2nd Edition

I have only been able to read the PDFs, still waiting for physical books, but I am very much loving this mildly revamped new edition of one of my favorite D&D iterations, and it could not have come a moment too soon....I predict I will run a lot of 13th Age in 2026.

2025 PC Game of the Year: Deadzone Rogue

Look, there's not a lot to Deadzone Rogue, it's a FPS game about a dude on a derelict spaceship who has to solve the mystery of what's going on by shooting a million rogue robots and mutants. Every time he dies a computer recreates him and he starts over, but luckily carries his experience forward. It runs like a charm on every handheld I own which means its an essential game for my travel kit.

2025 PC Game I Played the Most: Tom Clancy's Division 2

Per my Steam metrics it turns out I have played this game a ton every single month. I did an entire second playthrough this year, in fact, and am working on the DLC expansions that came out. I like it, and similar to Deadzone Rogue it runs on all my handhelds like a charm (fair disclosure: I have not tried running it on the Xbox Rog Ally base model, but I may try it just to see; its surprising how well this device works with games, actually).

2025 Best Game I Played This Year That Was Not New: Little Nightmares I and II

Yeah, I tried them out on a lark and ended up loving them. Finally about to start the newest one. I understand purists don't like the new one as much since it not a continuation of I and II, but let's be honest, by the end of I (which II is a prequel to) left your little raincoat-clad survivor as Death Incarnate, so I am not sure where they'd have gone with an ending like that.... 

2025: The Year of the Next Generation of Handheld PCs

This year we got the Lenovo Legion Go S, the Xbox-themed Asus Rog Xbox Ally series, the Lenovo Legion Go 2, the MSI Claw 8 AI+ and also I understand that all the usual suspects still pump out very nice high end (and high priced) handhelds, such as OneXplayer. Both of my Steam Decks suffered catastrophic failures this year, one of which was clearly a hard drive failure, and for my OLED model I am still trying to figure out what happened if it is recoverable. This motivated me to find replacements. First I sold my old Asus Rog Ally original model, then sold my Legion Go original model, which went to a good home. Then I snagged a SteamOS edition Lenovo Legion Go S with the Z1 Extreme chip, bought my wife an Asus ROG Ally X, and then as the year closed out I managed to get in succession (yes, I have a problem) a MSI Claw 8 AI+, Xbox Rog Ally base model, and a Lenovo Legion Go 2. After the Legion Go 2 I decided I was done for now; there was no purpose to getting the Xbox Rog Ally X model which was inferior to both the MSI Claw and the LeGo 2 (as the fans call it).

Oh yeah, and the family upgraded to the Switch 2 when it came out. My son uses it exclusively as a Pokemon device, but my wife plays a lot on it. I continue to enjoy Switch 2, even though I am not really a good Nintendo guy, but I concede....I really love the new Kirby games that came out on it. 

This may sound excessive....and it is. I could have stopped with the Legion Go S which does everything I want, but I really enjoy messing around with this handheld tech, and I know it goes back to my youth when I would dream about the idea that one day this level of gaming fidelity in a handheld model could ever exist. Seriously, I was thinking about how cool handheld devices were when I was ten or eleven years old, and I have owned pretty much every handheld device for gaming that ever came out in the following decades. It's an illness, I know.

I'll probably be writing more about my experiences with this new generation if Intel 7 and Z2 Extreme powered chips in January. 

2025: The Year of the Walled Tabletop Gaming Garden and the Collapse of D&D 5.24 as the One Game to Rule Them All

   This year really saw the division rise between gamers who play D&D 5E, and those who play D&D 5.24, Tales of the Valiant, Daggerheart, Pathfinder 2E, or "insert here." The end result of the WotC OGL kerfuffle from two years back has born much fruit, but gaming now feels a bit corralled. Of these different options I feel like Paizo is working hardest to keep their corner of the market, as if Kobold Press, while D&D 5.24 moves forward on the momentum of a fanbase that is divided in a way I haven't really seen since the 4E days, albeit with less vitriol....probably because 5.24 didn't really change enough to merit anger, but what it did change just feels pointless, unfun or stupid. The number of times I have read an argument about why 5.24's method of "all humanoids are represented by a generic set of NPC stat blocks" is just fine, actually, and the system doesn't have any depth in stat blocks so there is totally no difference between a thug or scout and an orc warrior or lizardfolk is totally normal; the argument for the fans is literally, "The game isn't deep enough, get over it." Meanwhile, an even slightly more thoughtful design on the game could have simply included the customization by species rules from the original 5E DMG and it would have solved everyone's problem here, even mine. Unfortunately almost all of the changes in 5.24 ultimately feel like this: poorly thought out, solving a nonexistent problem, or tackling the problem (if there was one) poorly. I suspect 2026 will see D&D collapse further, and I hope the Daggerheart guys, Paizo and Kobold Press are there to scoop more players up.

2025: If Tabletop was a Hot Mess, Computer Gaming was a Dumpster Fire

From Games as a Service models collapsing to Microsoft publicly trying to murder the Xbox Console in favor of their Game Pass subscription model, to developers taking flack for using AI tools in their development, while other developers use AI generated voices to replace voice actors, its just a hot mess. To be clear: AI (or rather, the programs such as LLMs which are coming out of generative designs) as a tool for programmers to use makes sense to me. But the thing that freaks people out the most is when it looks like AI is used to replace human creativity; because the only people who don't seem to recognize slop for what it is appear to be Big Tech. (EDIT: That's not fair to Big Tech, they know exactly what they are doing, which is theft; it's the tech bros who will argue that slop is fine actually and not theft.)

On top of all this, the rapid development of AI Data Centers are causing RAM shortages and price spikes, and making the prospect of affordable computers in 2026 look dim. Just in the last two months you can see prices spike, and I'm actually really happy I managed to both upgrade my own personal tech and do a ton of hardware upgrades at my place of business earlier in the year, before the prices went out of control. You can find cheap laptops and desktops now, sure, but those machines have specs that were embarrassing in 2019, let alone now. 

2025: Was a Year of All Time

It sure was. I'd like to think things will be better for 2026.....but yeah, I don't think it's going that way. I think 2026 will unfortunately be the year that makes us look back on 2025 and go "Wow, remember when all the stuff we were dealing with in 2025 was just silly stuff like dumb game issues, short sighted and malicious Big Tech decisions driven by accelerationist philosophies, corporate greed and cowardice, life in a kleptocracy and a never ending river of AI slop? Yeah those were great times."

Saturday, December 28, 2024

Death Bat's 2024 Computer Gaming in Review

 2024 was the year I really started to feel my age. I've complained about this before, and as you can see my gaming lists often include some older titles, or titles I played 2 or more years after their release, but this year was especially onerous. To look at what I did in 2024 I can turn to my Steam Review, and the equivalent on Xbox and maybe PlayStation, if they do that sort of thing. I would label this year the "year I Learned to Love Walking Simulators and Creepy Retro Horror Games That Don't Ask You To Do More than Run Away When The Time Is Right." My aging reflexes can handle those games just fine!

The Steam Metrics

According to Steam I played Destiny 2 the most, though only through March after which I quit, and I haven't been able to bring myself back to it, not even for the grant finale of the Final Shape. I also apparently played a lot of Division 2, which I can't really get enough of, and also a fair amount of Forza Horizon 5 which surprised even me until I realized that we're talking like maybe 20 hours in that game spread out over the course of several months. I also played a lot of Diablo IV in October and November of this year (because it works really well on the Steam Deck). 

Xbox - Year of Decline

Beyond Steam I had some very minimal engagement on the Xbox, which has all but ceded its position in the market to PlayStation and PC (and Switch, technically). People play on Xbox now because that's the walled garden you invested in. If you have even one alternative route out of there, odds are you've already taken it and not even noticed. Either way, my year in Xbox can be summed up as: Alan Wake Remastered, which I played with the intent to get to Alan Wake II on Xbox, but I haven't done so as of yet. Part of the holdup is by the end of Alan Wake Remastered I felt the game was so far up its own butt with the metatextual "author creates literal reality" that I felt their grand plan was being let down by the needs of the video game medium to turn it all into a shooter (of average quality) at the expense of what, in a future time from when Alan Wake was made, could have been just as easily a jump-scare driven walking simulator.

PlayStation 5

My PlayStation time was spent early on getting so burned out on Fortnite I bailed entirely and missed three seasons in a row. I jumped back in for an OG season, and stuck around for the current season. Then they put Skibidi Toilets into it and I was slapped in the face by the cold reality that I was enjoying a game which had moved beyond the realm of memes I could generationally feel comfortable with. So yeah, I'll probably take a long break from Fortnite in 2025 (again).

Aside from that my clan got PS5 VR2 headsets for the holidays and have already played a ton of VR games. It's really good, actually....but I am glad I waited until they shaved $150 off the price of the headset. It has an optional hookup to use it for PC, by the way, improving the versatility. A few of the games are excellent exercise inducers, too. Not for everyone, of course, and VR is most definitely not how one relaxes with gaming, but if you want to merge "moving around a lot, sometimes a whole lot" with "playing a video game" then VR has you covered.

Oh, and I played completely through Horizon Zero Dawn (again) on PS5 and PC, and am halfway through Forbidden West on both. So there is that! 

Switch (and also all the weird indie horror games on Steam)

On Switch I played a lot of games like Blood Wash, Night at the Gates of Hell, and The Silver Case. I also played a lot of games like this on Steam (such as Ad Infinitum), but the thing is....none of these games take more than a couple hours of your time (usually), so they are a "blip" on the Steam tracking radar (though they do contribute to the 158 games Steam says I played over the year).  They are fun and short romps, sometimes also terrible games but not bad enough to feel regret...and occasionally they are brilliant. I highly recommend Pools, for example, its both weird, creepy and relaxing and meditative.  

This was also the year I realized I buy too many JRPGs on Switch and play them for a few minutes to a few hours before either (roll a D6): 1-2 losing interest at a plot driven by anime teenagers in school; 3-4 getting disgusted with the recycled plot of some generic anime fantasy realm; 5-6 getting tired of the grindy parts (usually after a fantastic lead in with a good plot). I did play Persona 3 Portable on Switch and...you know what? That one was pretty good until it got grindy, even with all the angsty teens in school. Alas, I will never capture the lightning in a bottle that was Final Fantasy VII on the original PlayStation. Not even the FFXVII Remake can do that.*

So this year, I have plenty of games I enjoyed, some more so or less so than others, but it was mostly a year of "playing comfort games" mixed with lots of short fun experiments. But go check out Pools if you want a fun, relaxing and enigmatic walking simulator that doesn't pressure you at all. Much.





*For those of you who also wonder why this is so, note that it's because the most important ingredient to enjoying "That Game from the 90's I loved" is your younger self. You can never really go back.


Wednesday, December 19, 2018

2018 Computer Gaming in Review


Like the tabletop RPG gaming post, I find myself amused by the fact that far less of what I did this year with computer gaming was actually from 2018. Even worse, I have indulged in plenty of 2018 releases, but to be honest....not too many were all that impressive. This is not a great year for gaming, to be honest....especially not AAA gaming.

So without further delay: here's the Realms of Chirak Household Gaming Top Six List for "Things we Played and Liked" in 2018:

#6: Vampyr
 
   I think this came out a year ago, but it is notable for being the only 3PS role playing game I have bought this year that is not a distinctive Sony exclusive. It's a great story about Victorian London during a rash of sickness and plague and the physician who finds himself an unwitting vampire. Very much enjoying this one, check it out!

#5: Fortnite

   As a family we have played a lot of Fortnite in the last year. It's ironic because back in 2017 (or was it 2016?) I bought the zombie-killing fortress building retail version of this game for my son and I to play together. We weren't so excited about that mode it turns out, but Battle Royale ended up getting us back in to it.
   This game has the following features going for it:
--it's basically family friendly as shooters go (if you mute the snotty kids in squads)
--you can group up in the game as a team (great for mom, son and dad to play together)
--it's Battle Royale mode is free (but yes you will end up wanting to spend money on v-bucks Just Because)
--just when you get tired of it, a new season starts; also, if you give up the idea of actually being good at it you can instead play the "challenges and achievements minigame" which is honestly the only way to get anywhere in Fortnite anyway unless you are aged 15-25 and stream on Twitch.

#4: Tom Clancy's Ghost Recon: Wildlands

   Did I review this game last year? I played a lot of it, but I kept on playing in 2018 and finished the full campaign then dived right in to the weird DLC. I don't know if this game is ultimately a "reccommend to all" sort of deal, but Ghost Recon: Wildlands uniquely exotic and fun version of fictional Bolivia is a pleasure to explore, and filled with interesting open world content. I continue to revisit the game even months after completing the content.

#3: Watch Dogs 2

   Yeah, over two years since it was released and I finally finished this game, but continue to love it. The theme of millennial hackers vs. the evil cyphers for Google and Facebook is a fantastic open world experience, and I really appreciate that the game let me play a non-lethal character for 95% of the experience. The multiplayer component is singularly unique and digital San Francisco was loads of fun to explore. I am done with it now, but I spent a lot of time getting to this point in 2018.

#2: Diablo III Eternal Collection

   Speaking of family games, Diablo III Eternal Collection on the Switch has also proven to be a household hit. Remember, the family that slays demons together stays together! We all have copies, and have engaged in lengthy demon-slaying sessions. I think my wife and son are way ahead of me, however. Once again, though....this game is several years old, but thanks to a new release of a very good port to a dedicated handheld-optional game console, it's well worth playing again.

#1: The Switch

   This location gets reserved for the portable hybrid console which Nintendo has championed. The Switch is loaded with content that just works for fun entertainment, as only the Switch can deliver. There are games on the Switch (such as Dead Cells, Bayonetta and Octopath Traveller) that I will happily engage with on the small screen in the comfort of bed or on a lawn chair that I would never bother with on a big screen with a regular console. And when I want to play the Switch on the big screen, or on co-op with the family? Piece of cake. I started with one months ago, and now we have three Switch consoles in the house, one for each of us.

Dishonorable Mention:

A lot of new and ongoing franchises just crapped the bed this year. In no particular order I feel that AAA gaming did itself little justice....at least for me. Here's the list of shame:

Call of Duty Black Ops IIII: buggy, crashes often, and needs lots of tweaking to make the Blackout mode ultimately worth my time as a filthy casual who can't compete with the hardcore leets. I load it up periodically and think about how cool it would be if they had a single player campaign I could enjoy, but then remember that they decided I am not their target demographic (solo player who likes a story with his FPS game). I need to make sure not to buy CoD anymore, it's like the game dumped me, but will still take my money.

Destiny 2: well, the problems with Destiny 2 are many, and I think they stem from the fact that Bungie doesn't know how to do a living world MMORPG. The fact that Destiny 1 content is gated off from the new game is an example of how they fail to do this right. The newer game has too much hardcore content and not enough stuff for filthy casuals who just want to do missions, have fun and NOT grind for armor and weapons. It has too many locations on odd worlds, asteroids and moons that are singular in their lack of interesting details (contrast with the much more interesting locales in the first game), and a restructured questing format that is just not at interesting as it used to be. I'm still playing, but only barely.

Star Wars Battlefront 2: As this game chugs on it continues to avoid re-introducing loot crates after the debacle last year, but they have added more content. Unfortunately most of the content is just not as good, and often leads less to strategic and interesting experiences on the map and instead leads to confusion and random nonsense. I am sure, if I had the energy, I could find the sweet spot for this one and get it to click, but I find it interesting that I found Battlefront 1 so accessible and fun, and the sequel is just so.....painful and random. I may delete it entirely (although my son might object so maybe not).

The Future:

There are a few games I look forward very much to playing in 2019, but I haven't gone far enough in to these games in 2018  to be able to speak on them much yet. These include:

Pathfinder: Kingmaker -- a computer game in Golarion, with Pathfinder rules!
Numenera: Tides of Torment -- I have it, and my interest in the RPG will get me to try this at last
Assassin's Creed: Origins and Odyssey -- yeah I'm two games behind on this now, still trying to finish Syndicate, but both of the new games I would like to visit in 2019.
Anthem: please EA don't let me down here.
Resident Evil 2 Remake: I can't stress how much I desperately want this game.
Division 2: absolutely looking forward to this one.