Showing posts with label delta green. Show all posts
Showing posts with label delta green. Show all posts

Tuesday, May 27, 2025

On AI Slop Part 2 - When the AI Consumes Bigger Projects

 I just received my hardcover copy of Delta Green: God's Hunt, a four part campaign series that is, as all things tend to be with Arc Dream and Delta Green, really cool. The reason it comes up is because, in a rather interesting observation from my son, we were looking at the cover, and I was speculating on the insects on the cover swarming the astronaut when my son said, "That really looks AI generated." 

I was a bit defensive at first, suggesting that there appear to be obvious tells its not AI generated by the use of certain painting techniques, such as on the bugs, to evoke imagery through a stylized brushstroke, and that I wouldn't think AI could easily replicate that, but I sort of realized that yeah, at this point it probably could. Moreover, my son pointed out some other inconsistencies, such as the difficulty in telling where a thumb is on the hand. My take is, the thumb is hidden....but in consideration, that's not really an easy "pose" for a human hand. But still....it seems so unlikely to me this would be AI art, right?

Well, when I read the contents of the book I find that there are credits to Dennis Detwiller as the art director and illustrator, which is interesting. There's no other artist in the book? My old school self is just impressed at Dennis Detwiller's art talent even as modern me is growing suspicious. My son, however, finds it odd that no piece is evidently signed, as real artists tend to leave signatures. I don't muddy the water by pointing out that AI can probably imitate badly scribbled artist's signatures easily enough. 

When in doubt on these things I google a bit, and do hit a patreon notice about Dennis taking steps into using AI art. I'm not a patreon supporter so can go no further on this, but it does lead to me now leaning toward the notion that my son, in fact, is right. 

All of this is a bit of a shame. I really want to enjoy my Delta Green works, but at the expense of real artists? I am more than a little uncomfortable at supporting projects out there which are not giving real artists a fair shake. To contrast, there are an enormous wealth of real artists supporting the gorgeously illustrated Daggerheart RPG (more about that soon.) You know all those weirdly bemused reviews I and many others had about the oddly off-putting art in the new D&D books? Yeah well all the really cool, evocative and inspiring fantasy art is sitting in Daggerheart, which resoundingly slaps the D&D art  around when it comes to showing it how its done. But if you do some searching, people have at times questioned if the art in the game is AI generated, and while this has been refuted, it is an example of how the use of AI more broadly is impacting the ability of people to tell when a real person is behind the art. 

Anyway.....more examples of how AI generated art is creeping in to places you could not or would not expect it, and the unfortunate results. Look, I get that some AI art is now reaching the point where it is quite impressive. But every time I see a piece of AI art like that, it means somewhere an actual artist was not given a chance to show their work and get paid for it. I know art is probably one of the most expensive components of writing an RPG product (especially for small press publishers), but this is one corner of a larger erosion of human value and input into the picture; I'd rather just not buy a product that doesn't support live creators (be they artists or authors) than contribute to a product that removes live creators from the mix. Unfortunately this means I need to be more meticulous in my consideration of Arc Dream purchases in the future.  And if I am on Drivethrurpg going forward, if your art credits on your listing don't look like the ones on Daggerheart RPG which says "hand crafted" (see here), then I am going to assume that declining to identify your Creation Method (as Delta Green Products do, for example) is tacitly endorsing AI use in your art, and that's a no-go for me. 

AFTERTHOUGHT: I was looking through older Delta Green books and it seems Dennis Detwiller is pretty consistently the only identified illustrator, even when its from books that predate the rise of AI generated content. This certainly makes sense, as Delta Green has a pretty distinct style to it and having one illustrator will keep that style. Maybe Dennis doesn't want to identify himself as utilizing AI in the art to avoid conflating his use of the tool with his own style, but this is only exemplifying my point: AI is muddying the waters here, badly, when it comes to identifying human generated works vs. AI generated works. So I suppose if, regardless of tools in use (treating AI as a tool) the artwork would remain consistently the vision and intent of Dennis Detwiller then there is perhaps no conflict here. But how much longer before we start seeing competition that uses AI with prompts like, "Make it like Dennis Detwiller does?" I can see a lot of art like that on Drivethrurpg already.....even with the "block AI art" button turned on. 

No matter where you look at it, this road doesn't end well for human artists and authors. 

Monday, June 21, 2021

Choosing a Flavor of Mythras....

 I've noticed a trend during my gaming hiatus....I'm back to browsing endlessly through Mythras and associated tomes, reading and scheming about what I might  do with them. BRP remains a core go-to when it comes to Call of Cthulhu gaming, but Mythras covers all the bases so well these days, that its justifiably entered the realm of "universal systems" which the likes of GURPS and a few others normally hold the ring on. I mean....look at this breakdown:

Want to do Science Fiction? Mythras Imperative gives you essential tools, M-Space and its expansions carry it through. 

Want to do time traveling or alternate realities? Check out Luther Arkwright, which aside from being a useful sourcebook on an interesting but obscure British graphic novel series is also a useful dimension-hopping sourcebook.

Want to do D&D but with a D100 mechanic? Classic Fantasy has you covered, providing more than enough emulation to incorporate classes and a ton of D&D tropes without otherwise altering the core Mythras experience.

Just interested in straight fantasy? Classic Mythras has all you need in its core book, but you can also dive deep into mytho-historical adventures in Britain, Rome, Constantinople and now Babylon. It is also trivially easy to pull any GURPS sourcebook as a reference tool for use with Mythras.

Pulp adventure? Monster Island is an excellent resource, and Mythras Imperative covers the bases nicely, although I think there is room for more here.

Post-Apocalypse? Rubble & Ruin and Seasons of the Dead collectively cover most any angle on the genre you could want. R&R covers a low key near future apocalypse with plenty of science-fiction weirdness (not Gamma World level, but you could definitely use this for a quasi realistic post-apoc future). Seasons of the Dead has everything from zombie plagues to terminator robot invasions fully covered, something I did not expect prior to getting the book.

Weird alt-reality dystopian retro-futurist Sci Fi? Odd Soot is one unique and dark flavor, and there's Worlds United for an entire other "Flash Gordon" style flavor. I have the former but not yet the latter.....I'm not much of a fan for retro-futurism unless it incorporates the benefit of hindsight, but concede I haven't picked up Worlds United yet so maybe there's stuff I don't know about.

If you want mythos stuff, and don't mind "Mythras adjacent" from the OGL we have Delta Green, and there are other similar mythos-based OGL products online as well (that I don't have so can't comment on). Delta Green is nonetheless the best modern interpretation of the Cthulhu Mythos out there, so well worth it.

Supers is covered too. 3rd edition Mythras Imperative contains enough rules to start, and a forthcoming tome from TDM will provide the rest.

I see some spots that need more bits to fill in, of course: a proper Pulp Adventures setting book would be nice, I imagine, for those who want to run some hardcore Indiana Jones type stuff. More SF content would be welcome; a Gear Sourcebook for Mythras and/or M-Space would be extremely welcome. We could also use some more focused genre books on Cyberpunk and maybe something aimed at modern day adventuring, or modern horror that is not typically mythos based.

The issue I face now is: how to narrow down the focus to what I should run next? I'm leaning hard toward something Rubble & Ruin on the one side, and of course Mythic Babylon on the fantasy side. I also have the Bronze Age Egypt campaign I've been working on, which would be easy to fit within the Mythras rules. After that....M-Space, Mythic Britain, and more all demand attention. Maybe I can plot out several 4-6 session long mini campaigns in different settings, and let the group decide which flavor they are most keen on pursuing.


Friday, October 16, 2015

Kickstarter Report: The Lost Lands: Borderland Provinces, Tome of Beasts roars along, and Delta Green is confusing?

It looks like Frog God's latest will be a menagerie of books that all tie into the Lost Lands setting. The Kickstarter is out, and it's offering your preferred edition (Pathfinder, D&D 5E or S&W). I'm in at the $95 level, which I think gets me one of each of the books in print.



If you want to see how to make a Kickstarter confusing, check out the Delta Green RPG! Is it just me or is that a serious mess to wade through? I'd like to back it at a level that says "Pay this and we will give you one of each book you need," but it's kind of hard to figure out which tier that is....when you need a matrix to try and assess backer levels and rewards I kind of think maybe you're doing it wrong....

Meanwile, Kobold Press's Tome of Beasts roars along at over X4 its target as of this writing....



Latest Deluxe Tunnels & Trolls update is in as well, and Rick is indicating that all hard covers, including the special editions, are now done and they have 500 to ship out. I may at last see my copy....possibly before I see Primeval Thule, which is itself steamrolling along, and according to the latest update it's about to go to press in time for a post-Thanksgiving release (barring completion of the add-ons). Only downer is the add-ons will ship with the core to those who ordered it all (i.e. me) which suggested that I might not see my book in December if the add-ons aren't complete and printed by then...we shall see.