Monday, January 6, 2020

2020 Gaming Plans

My tabletop gaming plans for 2020 are very consistent: keep gaming, as much as possible, on the two nights I have free to do it. My strategy toward this end remains simple: keep focused on the game systems that let me maximize my prep to play time, and cater best to my GM style of gaming. So far that means I can safely expect to play more Pathdinder 2nd Edition and Cypher System; indeed, these two games alone encompass almost everything I need in gaming right now for my above outlined requisites. There are other games I would like to try out soon though! These include:

Forbidden Lands - this boxed set which is really just a box to hold two enormous leatherette bound Player and GM guidebooks is an amazing product. It has old school design and a strong focus on exploratory hexcrawl-styled gameplay, with plenty of tools to evolve the story as you go. It's a product so good that even if I can't get my players to try it as a system, I will appropriate its GM content for use in another game.

Alien RPG - this came out in December so I've had no time in 2019 to play it, but for 2020 I would like to run a short campaign at minimum to try it out. I am very much hoping it does what I've always wanted an Alien RPG to do.

Starfinder - I would like to get back to this at some point, especially now that I am looking at the system through "PF2E lenses" which allows Starfinder to make more sense to me.

Cyberpunk Red - I have to be honest....I am not aware of any new games coming out in 2020 that are tempting me right now, other than the hoped for release of the Cyberpunk Red full product. My attempt to secure a print copy of the Introductory Cyberpunk Red has met with continuous failure, but I am very much counting on securing a copy of the final product. 90% of my gaming in college was split between Cyberpunk 2020 and AD&D 2nd edition, so there's a compelling interest for me to get this.

Savage Worlds Adventure Edition - while still being the same game, the new "SWADE" edition of Savage Worlds manages to fix so many little bits and bobs that it's sort of impossible not to love. It fixes things you never knew were broken, but once the fix is seen it cannot be unseen, and I am really eager to play Savage Worlds again, and soon. My only worry is it will take a long time for new updated genre books to arrive.

Outside of the above I keep a small stash of "ready to play" RPGs handy for pick up games, filler sessions, or "we need a break" moments. This bundle includes Traveller (and Cepheus Light by proxy), Swords & Wizardry Complete, White Star and of course Savage Worlds. One game missing from my collection I keep kicking myself about (since I sold it on EBay) was Beyond the Wall, a game which did such a great job of making B/X D&D into something literary and mysterious that I must order new copies again soon, especially now that my son is getting old enough to grokk this stuff properly.

In the end....it is entirely possibly 99.5% of my game time this year is spent with Pathfinder 2nd edition, but I am the GM; my word is law! I just need to put the time and effort into one of these other games to make it happen.



2 comments:

  1. Have you checked out the TinyD6 system? It's replaced Savage Worlds for me, but I don't like games without hit points.

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    1. I have Tiny Frontiers, Tiny Dungeons, Tiny Mecha vs. Kaiju (is that the name?) and Tiny Wastelands so far, plus some of the card sets. I like it as well, and plan to run it as a family game at some point...Tiny D6 is too simple for my regular crew (they needs some complexity in char gen I have at last figured out), but for my son and his friends, it's perfect.

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