Monday, December 17, 2012

A Post Hobbit Pre-Mayan End-of-Cycle Day



We're five days away from the end of the Mayan Calendar, a phenomenon which has been excellent fuel for the Judeo-Christian obsession with End Times, and for which, had the original Mayans who crafted the calendar still been around, would have signaled that it was time to roll out a new large chunk of stone to...make a new calendar.

The Hobbit Part I came out last week. It would be a great and terrible irony if the world did end in a few days, with The Hobbit Part II still a year away from release, but luckily I have unshakeable faith in Occam's Razor, which says that it is a far more sensible explanation that "people are dumb" than that "Mayans knew the world was going to end two thousand years ago."

Anyway, the Hobbit: An Unexpected Journey, was a fantastic movie, and you should probably go see it. I had a couple revelatory moments while watching it: first, it showed so clearly how indellibly the book influenced gaming at an early age, no matter how much people like to pull out the Gygax quotes about how he only added the Tolkien stuff to appease some of his players, but the truth is much more likely that (regardless of how he felt about the presence/absence of Tolkien in the game) that Gygax was at least mindful of how litigious Tolkien's Estates were, and that his game had an uncharacteristic level of influence by it in the final print form we're all familiar with (as so much fantasy did in the 70's and on).

So as I was watching it I was impressed at those bits that evoked childhood memories of The Hobbit for me, and also of how much of the structure of the book is embedded in pretty much all of my RPGs and specifically D&D) experiences ever since. We have the overland journey, the dungeon, the discovery of magic items, the wandering monsters...all of it has been indelibly embedded in our fantasy gaming ever since. The Hobbit is incredibly iconic for practically the entire hobby; it, along with Howard and a handful of others are practically the sum definition of D&D's roots, and their tendrils spread out from there.

So yeah, I liked the movie, although it did make me wistful for a time when this was all new to me, when the excitement of reading The Hobbit, or the Conan novels, or playing D&D for those first times was still a genuinely exciting experience. I do look forward to seeing what my son discovers in the future that will "grab" him in the same way. It could be literature and tabletop gaming for him like it was for me, or it could be something else, but ether way, I envy him his youth and appreciate that I get to see his interests and curiosity manifest.

Actual reliability for Predictions of Doom may vary


Wednesday, December 12, 2012

Secret World is Suddenly B2P (not F2P)

Got the email today....with no fanfare or announcement I was aware of, The Secret World has opened its doors wide for everyone (announcement here) who buys the game with a one time purchase (correction from earlier, I did not realize this initially!) This is actually a very good game, even if I couldn't justify the expense of an extra sub for a game (with the limited time I have to spread between so many of them). In terms of "Secret World F2P vs. Star Wars: TOR F2P" The Secret World will win hands down.

The release info indicates that merely playing the game as-is is now totally free. You can buy the game before Expansion #5 and get all expansion content for free (so I guess further expansion content will be paywalled) and if you sub monthly you get perks, including $10 of cash shop money, a distint item, a cool-down XP bonus generator and a 10% discount (a membership discount, I guess) in the game store. Unlike SWTOR, this is, I feel, the smart way to run a F2P franchise: give them everything, then make them want to buy the extras.

I'll be reloading The Secret World tonight, I think! Guess I'll queue it up next to Rift, Guild Wars 2, Diablo III and my never-ending obsession with Fallout 3 and Mass Effect.

Tales from the Watchers of the Sullen Vigil: Anton Dainasere, Demon Hunter


Well, it looks like my hiatus from writing game content is over! Sarvaelen and its haunted lands return in full force this week, this time with a profile of a member of the Order of the Watchers of the Sullen Vigil for use as an interesting NPC or ready-made PC. I am still statting everything out in BRP, my grand plan to read through RQ6 still hasn't come to fruition and I think consistency with the setting as a BRP-statted campaign is probably for the best at the moment, anyway. I am hoping Magic World comes out eventually, I plan to use that book specifically with Sarvaelen for a campaign sometime in 2013.


Anton Dainasere is a human male, 6’6”, 165 lbs., of Aeronostic descent, born in the city of Catalone along Lake Vunares, abutting the border of Esrenor. He is striking in his tallness, for most Aeronostic people are much shorter than him, usually averaging 5’9”, and his height also contributes to his gaunt, sallow features. With rough wind-blown dark brown hair, and a haunted look across his gray eyes, Anton does not blend in will with colorful crowds.

Anton’s childhood was punctuated by poverty and violence, as he was born to a young woman of ill-repute named Etria, who found she could not take care of him and so abandoned the boy when he was only three years old at the steps of the Monastery of Veramaine, a famous enclave along the eastern rural stretch outside of Catalone proper. The monastery was a place of holy learning for those who had felt the calling to give up their old lives to live as chaste students of the teachings of Nevereth, the ubiquitous goddess who had become the center of the multicultural monotheistic cult which spread like wildfire after the fall of old Camrinal. Even in the days of the old Empire it is said that the Monastery of Veramaine had thrived and prospered, a remote but prestigious location for those who felt the enigmatic call of the goddess to seek out her wisdom and teachings in one location.

The boy Anton was treated much like any other orphan placed in the custody of a band of pious and chaste monks, subjected to beatings and strenuous daily labor, with moments of schooling and education making the day more interesting. As Anton grew in years his appreciation for the knowledge he was given access to as a ward of the monastery eclipsed his hatred of the callous cruelty of so many of the monks, who seemed to believe that children were born with the sins of the Empire in their veins, and that it was their duty to beat it out.

Anton did befriend one monk who took a keen interest in him, named Garados the Humble. He learned that Garados had once been a nobleman of Aeronost, but a suspicious murder of a woman he fancied drove him into exile and eventually into the care of the monastery, where he heard the words of Nevereth one evening and was converted. He had been with the monastery for five decades now, and as an old man had not once traveled more than a mile from the monastery in all that time. Despite this isolation, Garados was well-read and still liked to recount the adventures of his youth to Anton and the other boys in the monastery, and Anton grew envious of these adventuresome tales. As he reach his teen years, he plotted and schemed of ways he, too, could embark on great adventures.

When Anton turned sixteen, Garados took the boy into the city, with an assurance that he must truly experience life outside of the monastery before deciding if he was destined to remain their forever or not. Garados knew that Anton had a lust for life that would not readily be sated, and his confinement at the monastery was only making things worse.

Anton was surprised when Garados delivered him to a brothel, one of many in the heart of the debauched and wicked center of Catalone. There he was introduced to a young woman named Nyrasel, a vibrant and beautiful young emoniae from the far west with fiery hair and stark green eyes. She took an immediate liking to the awkward young man who was only a few years younger than her, and as much as Anton was interested in her as woman he was even more fascinated at her origins, being  a daughter of the exotic lands of western sorcery beyond the Wastelands of Camrinal.


Nyrasel for her part was equally fascinated with the handsome young man presented to her, both because of his vivacious personality despite his unusually tall and sallow features, but because she sensed within him a spark of magic, a talent for sorcery. As she spoke with him, she offered to show him some of her magical talent, and in turn she prodded him to try the same.

Anton was mystified. Sorcery? Of his own? He had never even considered the possibility! Nonetheless, at her direction and prodding he tried, and much to his amazement he was able to generate some simple illusions, dancing lights, with little effort once she had walked him through the process, explained to him how to feel the arcane energies within his own spirit. You have blood from Old Camrinal in you, she told him. He couldn’t have Emoniae in him, not with such tall and dark features, but Emon was not the only land blessed with a high percentage of sorcerers; Camrinal destroyed itself and many more as a byproduct of such sorcerous talent.

When Anton returned to the Monastery with Garados, he was a changed man. Not only had he met and known a fascinating woman, she had helped him to see a hidden talent he never even imagined existed. He knew then that the monastic, chaste lifestyle of the servants of Nevereth was not for him. He confided as much in Garados about this, though he did not mention discovering his talent for magic, who nodded in agreement. Garados had, after all, sensed the wanderlust and unusual spirit of this young man, and knew he was destined for a different life.

When Anton turned seventeen the following year he was discharged of his duties to the monastery and granted the rights of a freeman of Aeronost. For the last year Anton had been stealing away at night into the city to meet with Nyrasel and others who held sorcerous talent, and learned of a coven of sorcerers and witches within the city walls who engaged in the study and practice of their magical arts in collaborative safety. The coven called themselves the Concord of Roeghast, named after an old entity which was said to have dwelled within Lake  Vunares ages before Catalone was founded. Roeghast was a center of much attention locally within the hidden cults and covens of the city, for it was said that this enigmatic elemental being could grant great power if studied long enough, revealing ancient truths that led to a pure understanding of the Hidden World. Anton, like his paramour Nyrasel, was fascinated at what this meant.

Anton lived a raucous and free-wheeling lifestyle by day, getting a job as a servant in the employ of House Elaron, which needed able bodied workers for a construction project. Count Aras Elaron had decided to build a new estate for himself on the lakeside coast west of the city, one which would rival the Duke’s own palace in the heart of Catalone, and he needed hundreds of workers to get the job done.

Anton initially was employed as a hard laborer, but he was quickly recruited by one of the chief masons as an assistant when it was revealed he had been educated in math and geometry at the Monastery of Veramaine, and within weeks he was fully apprenticed to Sir Marison Gafflows, a noted architect in the region who was personally overseeing the construction. Under Gafflows tutelage Anton learned much of architecture and design, and of new ways to employ his studies from the monastery.

Anton was twenty when the construction of Castle Elaron was near completion, and he had found less time for the studies with Nyrasel and her coven than he might have liked, but a Harvest Moon was looming and Nyrasel told him he must attend, for it was on that night that they would row out to the small island of the Starry Henge to enact a ritual of summoning to draw the attention of Roeghast himself. Anton was at first nervous, for his time spent meditating on the spirit of the lake had left him uncertain it even existed, but Nyrasel and her cohorts were convinced that this was the right course of action.

The night of the harvest moon, Anton excused himself in after nightfall from Sir Gafflows’ house where he had been living and made his way to the docks, where a dozen members of the Concord had gathered. The group found itself on the small island where an ancient stone henge of rocks, placed by the ancient druids of long ago was to be found. The ceremony was exacting in detail, as best they could construct from fragmentary texts that somehow survived the immolation of Old Camrinal, and a sacrifice of a lamb was made on the center stone. When the harvest moon suddenly eclipsed, it was then that everyone knew they had somehow succeeded.

Nyrasel was the target of unholy life, as she was drawn from the ground and held fast in the air by unseen forces, a chilling darkness entering her body and changing it in horrible ways as the sounds of flesh rending and bones snapping filled the air. Still alive, she gasped in agony and pleasure all at once as the spirit of Roeghast entered her, changed her, and made her his vessel of habitation.
Some of the coven fled at that moment, but grasping shadows dragged them to their death. Only Anton and two others stood fast against the manifestation, which leered at them through the form of Nyrasel, whom Anton demanded be free of the possession. Roeghast simply bellowed an inhuman laugh, and looked upon the three who had not fled. You are my chosen now, it said. You must go forth, to spread the word of the Old Gods, to spread the word of Roeghast. I am once more alive, and I shall require many more souls before my time is at an end.


Anton was disgusted, horrified to realize that Roeghast was no ancient druidic spirit of old, but a demon of the worst sort. He was about to rebuke the demon’s offer when a silvered arrow struck Nyrasel’s suffering body in the chest, ending her life and the grip of the demon. The shadows writhed in agony, striking out at all around them, slaying the rest of the coven to a man save for Anton, who rushed to the battered, broken body of Nyrasel. It was too late for her, for the bolt had only insured she suffered no more from the terrible ruination on her form.

Anton at last confronted the one who had fired the crossbow bolt, as the darkness dissipated, the demon banished without a host. He saw before him a rough, older man of many years’ toughened nature. He wore piecemeal armor of multiple nationalities, and bore a crude gray tabard with the mark of the Sullen Vigil upon it. His name was Sir Carver Drelos, and he was a knight of the order of the Watchers, a group which had long ago been appointed the protectors of Aeronost and beyond, to keep close watch on the thaumaturgical taint which had sprung from the old Empire and done so much harm to the land.


Carver Drelos took pity upon Anton, realizing that he appeared to be as much a victim of the demon’s wiles as anyone else, and instead offered to help bury and consecrate the remains of those who had been slain by Roeghast’s shadow fiends. He explained that he had actually been searching for evidence of cults worshipping Roeghast for years now, and had already dealt with a barbarian cult to the demon god in the North Mountainsof Esrenor not long ago, one which was far less naive about the demon’s desires and intentions.

Anton was at first hostile to Carver but quickly realized that the man had perhaps saved his life, and certainly put Nyrasel out of her misery. When they left the island, just after dawn, it was with the realization that his old life was over and he was now adrift, though Carver quickly realized this and explained that he could use a good hand in the coming battles. Roeghast, he explained, was always looking to seduce the unwitting or the power hungry into providing him with a vessel for his indulgence in charnel havoc, and he was far from the only one. When the Empire of Camrinal fell, Carver explained, thousands of such demons were unleashed upon the land. Many of his order saw fit to man the ancient garrisons which stood grim watch against the wastelands of the old Empire, but he was one of his order who chose to strike out and actively hunt down the demons. There were not enough of his kind, he explained; they needed more willing and hearty souls who would take up sword and crossbow against the evil that lurked in the land.
It was here at last amidst tragedy and horror that Anton found his calling, as he pledged his service to Sir Carver Drelos and the Watchers of the Sullen Vigil.

Anton Dainasere, Knight-Squire of the Sullen Watch
Human male, Age 21
STR 15, CON 14, SIZ 17, DEX 13, INT 17,  APP 12, POW 15 EDU 13; DB +1D4 HP 15 MW 7
Sanity 67 (Max 75) Madness Threshold 13            MPs 15
Notable Skills: Etiquette 25%, Teach 25%, Craft (stonemasonry) 40%, Knowledge (architecture) 35%, Knowledge (mathematics) 60%, Speak Aeronostic 85%, Speak Camrinalic 20%, Literacy (Aeronostic) 50%, Literacy (Camrinalic) 30%, Insight 30%, Research 50%, Ride 25%, Dodge 31%, Shield (full) 40%, Crossbow 50%, Sword 50%
Magic Known: Illusion 47%,  Light 37%, Perception 50%, Ward 29%
Weapons:  Long Sword (1D8+DB (1D4)), light crossbow (1D6+2, range 40)            
Armor: Lamellar (6 AP), helmet (+1 AP), plus Full Shield (22 AP/HP)
Wealth: 120 silvers

Notes: Anton did not start his career as a spellcaster and had no idea he had talent until age 16. As such, he is considered a non-magician by caster standards (so can only have 1/4th of his INT in spell knowledge in mind at any given time). Anton’s grimoire was abandoned on the Isle of the Starry Henge, so he has not regained new spells since he joined with Carver Drelos.

In Sarvaelen there is little distinction between common “hedge” magic and sorcery amongst most people. Sorcerers tend to practice both. It was Nyrasel’s belief that time would help expand Anton’s scope of power (i.e. a stat boost to POW) but that did not come to pass before tragedy struck.

 Anton’s sanity is lower than base, due to the traumatic experience on the island. Likely with time in the service of the Watchers it will degrade even further…

Tuesday, December 11, 2012

Punktown Kickstarter

Ahhhh crap. I wanted a new Tablet for Christmas, but then Jeff Thomas's Punktown Kickstarter for CoC/BRP comes along and makes like hard for me. I've been reading his short fiction and novels for years, it's among the small list of really good future Lovecraft Mythos blended with SF out there, and the prospect of a BRP-powered book is pretty well too much for me to pass up, so I think I'll back this one after payday, call it my XMas gift.

Tales from the Watchers of the Sullen Vigil: A Map of the Lands of Sarvaelen

I have finally made a map (or the beginnings of one) for the haunted kingdoms of Sarvaelen from the Watchers of the Sullen Vigil! It's still in the works, and there are open areas yet to be filled (will do that as I keep developing it), but its both useful to get a good picture of what the region looks like, and will help me to frame further narratives in a sensible way without accidentally tripping on what has come before. So...enjoy!

Map of the Haunted Kingdoms of Sarvaelen



Monday, December 10, 2012

T&T Deluxe!

Ken's got a video preview up now:

State of the Mongoose 2012

It's been a hellish week and a half now for my poor wife, who started December with a bad case of strep throat, and has since been to urgent care and then the ER multiple times. She's in general care at the hospital now under monitor, as the infection simply kept getting worse and worse. She looks like she may be on recovery now, but it was scary for a while there.

Aside from that, I thought I'd share this really interesting assessment of the gaming industry for 2012 from the Mongoose point of view located here. Matthew Sprange seems to be sticking a fork (mostly) in the print RPG industry. Not totally done....POD and electronic seems to be Mongoose's expectations for the future, so it sounds like they are joining Steve Jackson Games to some degree in the camp of "companies who have decided the time, cost and effort to figure out how to expand the hobby is too much effort" and instead will now focus on their shrinking base. At least, that's how I'm reading it.


On the one hand I think this is probably a pretty accurate perspective. Matt mentions an unnamed publisher who's sales matched one of the bigger guys. If the unnamed fellow is Mr. Goodman and the game is Dungeon Crawl Classics (which did indeed get some high sales marks) recently, and the competitor is D&D 4E, then I could see those numbers. If he'd have named them, and they were....say....Barbarians of Lemuria vs. Pathfinder, then I'd have been shocked and worried.

One thing he also mentions is the contraction and disappearance of hobby shops (or was that only discussed in the other forum section talking about the State of the Mongoose? Ah well, will check later). This, I think, is probably something publishers need to consider: they can get "the hardcore crowd" online, a handful of guaranteed sales, no problem....or they can have a meaningful venue to expand the audience from, but without physical locations for a traditionally very hands-on, physical hobby they're not going to get it. And unfortunately the hardcore base for RPGs is fairly enamored with PDFs as a medium, and generally somewhat asocial, so the concept of "face time" with a broader public that is already getting a ton of face time from other media is anathema.

In short: I wonder if the hobby's contraction is because its core is too out of touch with the idea of how to go about publicizing and grabbing a share of the larger, fresher crowd of non-RPGers (I say "non RPGers" because there are more gamers now than ever; just most of them aren't playing tabletop RPGs anymore).

Then again, maybe its inevitable....in the world of fiction as entertainment, we've been stretched pretty thin, and its just possible that only the very specialized crowd of gamers who like tabletop RPGs can keep it going in the face of much flashier and more accessible entertainment media like video games, which strike me as the top dog in terms of siphoning off potential new players. In 1980 when I started playing the video game competition was the TSR-80 and the Atari 2600. Today it's WoW, Rift, and Skyrim, which offer some remarkably compelling experiences with zero hassle.

Anyway, something to think about.


ADDENDUM

There are two additional thoughts I had on this subject.

First: I still wonder just how much of the print and even PDF share of the tabletop RPG market is reduced by PDF piracy. I still feel that the single greatest factor in the devaluing of RPGs boils down to the rampant and pervasive tendency for gamers to grab something to check it out for free. This is probably related to the issue of shovelware, and how the RPG hobby also has been known, in the past, to dump torrential levels of cheap and easy splatbooks and other products on the market that we might have been willing to buy in ages past "just because" but for which there simply is no longer any disposable income to toss toward now.

Second: this isn't meant as a knock on Mongoose, but I also have to wonder to what extent Mongoose Publishing's own perspective isn't skewed by the simple fact that too many years of known problems has left their reputation damaged over time, such that their dedicated fan base has contracted out of a lack of trust. I still believe in Mongoose and will support them on the Traveller books I want, and anything Legend of course (but see below)....but my FLGS won't even stock their games anymore because of the reputation from years past involving editing and printing issues; people just don't but the stuff they sell around here, basically (except Traveller, and even that has diminished). So I sometimes wonder if Mongoose's reputation doesn't make it look just a bit worse off than it might otherwise be.

On Legend...even as I read about their "Cities" plans, for example, I know, from seing Skaar, City of Orcs, that they are probably just looking to retool old minimal-quality D20 era books for Legend. Most of the Legend releases are just reprinted/reformatted Runequest MRQ books so far, too (and not even edited beyond the basics, judging from books like Pirates of Legend that have errors/omissions that go back to the original RQ version still intact for legend). And the Monsters of Legend missing traits gap, for example. I mean, Mongoose might be looking at a core base that is (like me) willing to overlook all of these issues for the good meat of their games. I think a larger body of tabletop gamers are not so willing to accept so many editing and quality control issues these days, and when Mongoose's reputation for more than six years now has been synonymous with "poor editing and high errata" among almost every gamer I know, that's got to have an effect on their sales over time.

Thursday, December 6, 2012

Humble THQ Bundle



Usually they're Humble INDIE Bundles, but it turns out the Humble Bundle system can work for big publishers in serious financial trouble, as well. Either way, this is an amazingly good deal, and I wish I didn't own all of these games already. Instead, I point it out to those of you who might not already own all of these games (going for 5.60 as of the time I write this):

Metro 2033 (Best Russian post-apocalyptic shooter/adventure out there)

Titan Quest (an aging but very good hack and slasher that kept the torch burning during the dark years between Diablo II and Diablo III)

Saints Row The Third (you know how much I love this off-beat parody of the GTA Sandbox style games)

Three Company of Heroes Titles (okay I don't own these but I don't play RTS's either)

Red Faction: Armageddon (and it's DLC pack; a decent if unoriginal alien space marine shooter accidentally grafted onto a setting known more for being a "humans on Mars with hammers and highly destructible environments" style of game, thus why it flopped)

Darksiders (a game that many people seem to like but which I was unable to personally get any joy out of)

And a bunch of soundtracks.

Six days left as of 12/6/12....$5.60....hard to beat!


Wednesday, December 5, 2012

Ingress

Well work has not abated in intensity, and my poor wife is suffering from a severe case of strep this week, so I've gotten zero gaming and zero blogging done, and even cancelled my Wednesday session since I need to make sure she gets back to the medical clinic to see if she's recovering or if they need to deal with some strep-induced cysts. Man I hope I don't get it next....immune system don't fail me now!

But I did stumble across something weird and interesting that I want to try and get into, called Ingress. The wiki about it is pretty concise, and I discovered this by accident reading the morning XKCD:

Ingress: Foursquare With Space Noises.
XKCD


....now all I need is a smart phone!

Monday, December 3, 2012

Flight to the White Wyrm - Part Two


Continuing the Tale...


2.

   “Osamande, are you so sure it is not one of your own?” The man named Eldenar squinted in to the distance, but his vision was not good enough to see the distant cluster of figures on the far horizon. Eldenar, wrapped in white linens and a thick rabbit-hide coat, was one of a handful of foreign men among a large contingent of native mercenaries, men he had hired with the aid of Osamande to carry him northward to the great mountains. He looked for one particular peak, upon the Mount of the White Wyrm.  Osamande alone among the guides of Khulinon claimed knowledge of that dreaded peak.

   Osamande snorted as he squinted in to the distance. “They wear armor of plate metal, and ride their horses like foreigners.” Osamande was a swarthy, dark-skinned Hoagarit with a thick, braided beard and long, snarled mane, coarse like the horse he rode. Laden in padded armor lined with thick curbolli plates, a wicked tulwar belted to his waist and a long recurve bow across his back, Osamande was as typical a horse warrior of the Hoagarit as could be found. “They are definitely foreign,” he said again. “And a woman rides among them. I can tell. She carries herself at the front of their procession. No Hoagarit man would ride beside his woman, let alone follow her. The women ride in the rear.”

   Eldenar, who was awed at the eagle-like sight of his guide, nodded. “You are a good guide, Osamande. What should we do? It is most likely one of my sisters. I can only pray it is not Arvillia. She is a vengeful one. We should make all due haste.”

   Osamande nodded. “We should take to the low river-beds. We should stay low on the horizon. Let us not wear our mounts out, lest they take us when we are tired and worn. If your sister is a witch, as you say, then that would be bad.” He spat a thick, gooey chunk of tobacco upon the tundra. As he scooped more from a pouch, he offered some to Eldenar, who shook his head in disgust.

   “Then lead the way. I pay you well for this service. I expect to arrive safely at the Mountain.” Eldenar turned away from his guide, then, and returned to the procession of warriors. He sought out the small cluster of his own, men from the south who, like himself, sought refuge in the distant north from the matriarchs of their dreaded southern kingdom. He called back to Osamande then: “My sister is ferocious and her witchery is frightening. You do not want to meet her.” He did not wait for Osamande’s reaction.

   Back amongst his own, Eldenar reigned in to their midst and spoke quickly, in his native tongue. “The guide says they are foreigners, and a women rides at their fore. It’s her, I know it is. We have doom at hand.” The other men reacted with a mixture of fear and anger.

   One older man, with a bald pate but the lengthy, graying, braided beard of a philosopher spoke up. “We are many miles ahead of them, and we have native guides and mercenaries, who know the land well. It will be close, but I would not count this fight lost, yet, m’lord. We can yet lose them in this forsaken land and make the Mountain, I am sure of it. The spirits are on our side.”

   Eldenar looked scornfully at his mentor, the elder Quitarnus. “I doubt your wisdom here, my friend, but I suppose all we can do is push on. Mayhap we should offer some sacrifice up to the spirits of this land. The Hoagarit seem to have a strong faith in the demiurges of their land. It couldn’t hurt.”

   Quitarnus nodded. “You would do well to cull all the favor you can. But remember, she is far from her home, far from the seat of her family’s power. She has hired foreigners to serve her. They can’t be as familiar as the native guides we have. We have an edge, I assure you. And if we get to the Mountain first, then all the power of her lineage can’t possibly save her from what we will come to possess. Keep hope!” He pumped his arm in a gesture of strength.

   Eldenar and the other men seemed somewhat heartened at Quitarnus’s speech. It had long been his job as mentor and teacher to Eldenar to raise spirits when needed. Few remembered that the elderly scholar had once, long ago, been a general in the Kasdalani army. His time as a fighter was long past, but here and now, he felt young, once again, in a way he had not felt for decades.

   “We will survive,” he finished. “We will find the Mountain and we will steal its power. And then the Royal daughters and the Dark Queen herself will fear you, m’lord. It will be so. It must be so!” Around him, the men cheered, a sharp cry of victory for the homeland.

   And so they rode on, following their Hoagarit guides in to the deep, frozen riverbeds of the endless tundra.

To Be Continued...?