Wednesday, December 29, 2021

2021: Death Bat's Top 5 Role Playing Games (Tabletop)

 The top 5 for role playing games...those things you play in person or in VTT, you know....this is a harder list to assemble as a lot of good stuff came out this year. Still, I think I can narrow it down a bit to the following distinct books which have had the greatest impression on me in 2021, and which will continue in to 2022:

#5 Open Quest 3

This third edition of Open Quest is very much the best edition of the game to date, with great interior design, layout, artwork and smart improvements to the rules all around. Newt Newport and D100 Games has easily crafted the best non-Runequest BRP iteration on the market, next to Mythras (which at this point feels like the "advanced" edition to OQ3's basic edition style). The game is so well written and designed that it just begs to be played.

#2 Old School Essentials Advanced Edition

The OSE Advanced Player's and Referee's Manuals from Necrotic Gnome let you play classic B/X D&D or AD&D as you see fit, with an enormously inclusive ruleset that give you all the tools to make what you will of your own game, no fuss and no muss. Its support with a series of modules that provide copious content in an economy of style are equally impressive. 

#3 Mythic Babylon (Mythras)

This is the best sourcebook out there on gaming in ancient Mesopotamia during the rise of Babylon, and not only is worth looking at for Mythras fans but for fans of serious, well-researched historical gaming. The only way it could be better is if it were also statted for GURPS at this point.....but Mythras is itself ideally suited for this sort of historical gaming and the Design Mechanism has once again outdone themselves.

#2 Traveller Core Rules 2022 Update

I actually got my copy of the new Traveller Core Rules a couple of weeks ago, so I am including it in this list even though it is, technically, the "2022 update." This revamp of the current edition of Traveller is primarily focused on clearly restating the rules, fixing some errata, and reworking the layout, design and art to match the current reign of products, which are bar none top of the line. The old days of Mongoose being known for subpar design is long gone, and the newest iteration of Traveller amply demonstrates this. I am already planning a new Traveller campaign for 2022, and this new update of the core rules is one of my favorite "surprise releases" of this year.

#1 Mothership RPG v.0

Mothership just finished a massively successful Kickstarter for a version 1 boxed set of the game which I backed at the top level, as this game, which takes the genre of horror SF and blends all of its influences into one giant pot, is easily the most fun I've had with an RPG in years. From a design which compels the players to act out as if they were trapped on the Nostromo or the Event Horizon to a wealth of chapbook scenarios and trifolds which use the new-style "economy of information" to layout comprehensive scenarios that don't require a huge slog for the GM (warden) to prep, this is easily the best new game with a pickup-and-play aesthetic on the market. Even better, its smartly written and its design is easily understood by most, something not a lot of other chapbook/zine era RPGs are as good at. Game of the Year from Camazotz, hands down.


No honorable mentions, though there are many books that came out which were certainly worthy of consideration. My main problem this year was that a nontrivial portion of my gaming time was focused on older stuff....D&D 3rd edition (3.5) mainly, and lots of Call of Cthulhu, which always stands out as worthy books to buy, read and play. So....yeah! Overall just a good year all around for cool new RPG stuff. 

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