Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Tuesday, December 28, 2021

2021: The Top Five in Video Games

 I said I'd have a hard time doing a top 5 list last week, but now I am thinking....naw, that's not entirely true. Here, then, is my short and sweet Top 5 video games as preferred by Camazotz the Death Bat for 2021 (as usual you can see my gaming biases implicit in my choices):

#5 Returnal

Damned if I will probably never finish it, but this is the most atmospheric and enjoyable experience I have on the PS5 right now, and if you can tolerate the roguelite element which causes your character to "reset" at the beginning of the game with a new procedural map after every death, then its quite an experience. In defense of that notion you do have story elements which progress over time, the death-reset is core to the narrative experience, and there are some ways you learn over time to carry over some improvements/assistance but the real reason, ultimately, to play Returnal is because its got a damned fine creepy storyline intermixed with some frenetic run-and-gun gameplay and exploration. It's formula could only be improved by removing as many of the roguelite elements as possible to make this game more accessible to people who lack the vigor of youth. I do imagine if I wanted to polish off any of the game's bosses the smartest strategy I can take is to hand the controller to my son, who will probably do it in a manner I never even considered.

#4 Crysis Trilogy Remastered

Okay this is cheating a bit, but only a bit. The Remastered editions of Crysis get the entire trilogy back onto consoles with 4K resolution supported, and Switch fans can take it on the go, too (not at 4K, of course, though the versions on the OLED look sharp and snappy). This series has stood the test of time and remains a solid experience in FPS shooters with story.

#3 Aliens Fireteam Elite

My son and I finished the Aliens Fireteam Elite campaign together, and while its post-game modes are a tad anemic (a horde mode and point defense mode), this is a solid and fun experience for fans of the Alien franchise, especially those who liked Aliens and Prometheus, as the game draws heavily on both for its core story and game mechanics. If your idea of fun is dealing with tense and overwhelming waves of aliens (or, later on, pathogen-infected mutants) then this game is worh it. Bonus kudos to the developers for a solid and substantively smart level of story integration, in a manner that feels tonally consistent with the movies and novels, and carefully avoids any mis-steps as some other less distinguished games in the franchise have taken in the past. This is a solid #2 behind Alien: Isolation in terms of capturing the feel and universe of Alien.

#2 Back 4 Blood

Anyone who plays this will immediately recognize its intent as a sequel to Left4Dead. The game has so many similarities that the differences stand out all the more. I admit, I don't fully grokk the card system it deploys and try to ignore it as much as feasible, but the overall play experience is solid, and the campaign mode is as fun as the old days of Left4Dead was. Very much enjoying this game.

#1 Halo Infinite

On the one hand this came out in mid December, so I hesitate to include it as I am far from done playing the campaign, but on the other hand it is clearly the best iteration of Halo to date, and the campaign mode is amazing. This game, and this alone, are probably the highlight of the year and well deserved in its top slot for gaming in 2021 (and onward to 2022 and beyond). The fun and engaging (and free) multiplayer is just icing on the Halo cake. 

Honorable Mention: Shin Megami Tensei V - more on this one later, as I am getting into it quite late, but can say its probably deserving of the Top 5 list if I had only started playing sooner! Its only on Switch right now, but my understanding is that SMTV will be appearing on other consoles and maybe PC soon. 

Bonus Special Mention: I can't believe I keep forgeting it, but Outriders came out this year. Outriders is a trip, a third-person perspective shoot'em up from Square Enix that is at time a bit janky but is actually a pretty compelling co-op game with perfectly serviceable solo elements and a broad campaign story that is fun to play through. It's downside is: overtly crapsack world issues (Hey, I love Fallout and wouldn't want to live in that game world but it makes me like visiting; Outriders' universe just suuuuucks); and its apparently easily forgotten, but that's not fair to the game because I have enjoyed playing it quite a bit this year, and feel its another example of a game that would have been better served as a campaign-story focused title that wasn't also trying to compete in the "endgame content" loop so many titles get stuck in these days. You know...it's okay for a game to have a definitive ending sometimes, yeah?

There are other games out there well worth playing, but for many they just aren't my style of game (I found it very hard to enjoy Vornheim, for example). So...take this as the top list from someone who is deeply in to shooters with an emphasis on science fiction, space marines and alien stuff!

Friday, June 18, 2021

Metacomment on Video Game News Articles - Catch it Before It's Yanked

 Go here and read through. If you follow any video game news sites you will know what the author is doing:

Video Game Article (Kotaku)

(Hint: it's metacommentary, and not really satire.....)

Read the comments then! The crowd there also knows and contributes handily. In the meantime, I will take a look at John Walker's site because I think he's done with Kotaku....

Thursday, January 2, 2020

Games Actually Completed in 2019

2019 was an atrocious year for me. From the perspective of being a dad, and my business, it was incredibly busy; but for purposes of discreet entertainment in the form of video games it was filled with more games than I have bought in one year, hands down, but with my lowest volume of free time to actually play.

Still, I did finish a few games, specifically:

Resident Evil 7 

I was trapped on the sequence where the redneck patriarch chainsaws you to death for like a year or more before finally getting through it then blasting through the game over a weekend. I was most surprised when late in the game's chapters it suddenly turned into a more or less normal Resident Evil title.

Call of Cthulhu

The actual playtime I spent on this was only about 9 hours, but it as intermittent over months...as if I needed to savor the discreet chapters for overly long periods of time. My ultimate assessment was: fun and worth it for CoC fans, but the storyline got a bit nonsensical at the end and the mythos elements were uncharacteristically chatty as Cthulhu tropes go.

Destiny 2 (up through Forsaken)

Though arguably one is never done with Destiny, I did manage to finish all the specific story content up to and through Forsaken. I look forward to meaningfully exploring Shadowkeep at last now, though due to the weird way Destiny parses out scenarios I am still mopping up random stuff I missed.

Gears of War 4

Yeah, believe it or not, I did not properly complete this game until earlier this year. I am trying (hopefully) to finish Gears 5 much sooner. As for Gears 4? It was fun, but not as engaging in the long run as the original trilogy. Gears 5 is already shaping up to be much better, though.

Mafia III

I didn't so much finish Mafia III as reach a point where the dark message of misery in the game became too overwhelming, and I suddenly realized I did not want to spend time with these characters in this grim depiction of New Orleans in the 1960s anymore. I think I was about halfway through the game at the point where I just suddenly hit this wall of unpleasantness.

Watchdogs 2

I played this game to death, and then kept playing. I finally more or less gave up this year, but only after completing the entire campaign in 2018, and as much bonus content as I could stomach before at last the virtual world of San Francisco started feeling a bit too familiar to me. All told, I got a lot of time out of this game, which I started in 2017 on the PS4. I have a copy on Steam....entertaining the idea of starting a new game all over again.

Fortnite

Fortnite can never be finished as such, merely stopped. Thankfully this year I stopped (well, until last night, when I logged in to claim all the free stuff for their Winter Event and then ended up playing through 9 more season ranks....so yeah grain of salt on this quitting thing!)

Games in Progress

Absent from this list are titles I am working on. Yes, even Resident Evil 2 Remake, which I love, I have yet to complete (in my defense I really wanted to finish RE7 first before diving in to it). So, these include:

Legrand Legacy - I love this retro style fantasy RPG on Switch; it's also on Steam. I bet I'm about 20% of the way through it.
Pillars of Eternity - plowing through on the Switch slowly.
Anthem - I play this one in 1-2 hour spurts every month or so. I'm at the grindy part of the game, not sure I can motivate myself to care, even though I like the core gameplay.
Resident Evil 2 Remake - this is really on my priority list; I started it on PS4, but now have a copy on Steam and want to restart it.
Ghost Recon: Breakpoint - working on it! This game will last me years.
Generation Zero - the tale of Swedes vs. giant robots is something I grabbed over Xmas and have been playing obsessively for the last couple days, but can tell by my progress it is designed to last a long time. More on this one later!
Deadly Premonition: Origins - played on Xbox 360 long ago, replaying on Switch, about 1/3 of the way through so far.
Horizon: Zero Dawn - still trying to finish this one! I put Days Gone on hold until I do. I think I'm about halfway through, hard to say. The game is easy to get distracted in, and so much fun. Don't know why I haven't focused on it more.

I'm leaving a few titles like Baldur's Gate series, Assassin's Creed III and AC IV on Switch off, because while I've spent some time with them, these are just to kill spots of time here or there and not serious playthroughs. I completed both of these titles years ago, just happen to enjoy the replay on the Switch in a moment of boredom.

Okay, there you go....the "state of play" for an obsessively finicky gamer with a short attention span and not enough time to get anything done (but too many games in the mix to settle on just one).

For 2020 I plan to commit firmly to buying no more than 12 games the whole year (one a month). I'm hoping that forces me to slow down a bit on the purchase to finish ratio of titles in my collection. If buying 12 games in a year sounds like a lot to you, then I salute you and your fantastic resolve (whether it be due to your own willpower or lack of cash!)

Wednesday, January 1, 2020

Postmortem on 2019 Predictions - Video Game Edition

For 2019 I made a few notable predictions for the video game hobby as follows:

1. Epic Games Will Get some Legs (TRUE)

It's fair to say this came to pass. Through the use of lots of free games and a rapidly growing library of exclusives motivated by the smaller take on profit Epic charges, the storefront has grown enough to be difficult to ignore. If you want to play a lot of this year's big releases then Epic Games Store or console are your only choices. The real question will be: how long can they keep this up? And if Fortnite starts to dry up (and I predict it will in 2020), what will happen then?

2. Call of Duty gets its campaign back (TRUE)

Yep, it sure did. And I will admit: a pretty good campaign, too. Good thing I didn't predict it would move away from deep monetization schemes in multiplayer!

3. Bioware will announce a new Mass Effect or Dragon Age game (MIXED)

Technically Bioware has admitted to working on a new Dragon Age....eventually. But this was an announcement I felt tied in to damage control over Anthem, so I am not sure it counts?

4. Fortnite will be replaced by a new hotness...in 2020 (MIXED)

I still think this is working out as predicted. They wrapped their ten season arc and opened up with a Chapter 2 event not long ago, and I bet a lot of people bailed on this Chapter 2 Season 1 version of the game as I did. On the other hand, my kid is now 8 and still loves Fortnite; there's a strange thing going on here, though: average Fortnite players who are adults are aware that Epic introduced bots to regular play to fill out the ranks and make life easier for bad or middling gamers. Young gamers do not realize this, and my son is more dedicated to the game now that he thinks he is a Fortnite champion with several solo Victory Royales under his belt.

Here's the problem, though....does he have real victories under his belt? Are they victories against bots? Who knows? And when I played Chapter 2, I found the new version of the game simultaneously less interesting and also far too familiar; I quit a couple weeks in and gave up entirely. My son has thankfully been fine with playing other multiplayer games with old dad; but for me, it got to be entirely too much, and now getting back in to it feels like too much work. I bet I am not alone in that crowd.

Epic's success going forward will be an even mix of keeping streamers engaged and kids excited. If they keep it up, 2020 should be okay for them....we'll see.

5. New Alien Game (TRUE--technically)

Well, technically there was, just in the form of a tabletop print RPG which I did not predict! But as far as video games go there are vague tales of a shooter MMO set in the Alien universe under development (low expectations set), and a mobile app titled Aliens: Blackout was released. Honestly, for the fortieth anniversary of Alien as a franchise the best parts this year were the tabletop RPG and the series of six film shorts made on Youtube.

6. Assassin's Creed Gets a Break (TRUE)

They did! No new AC game was announced this year, and I bet the next one will be timed to release with the next generation of consoles next year.

7. Obscure Corner of Gaming Revived (FALSE)

There are so many games out there it's hard to keep up, but to tie myself down to specifics in the prediction I suggested some sort of horrifying Dark Souls meets Myst/Riven style game could emerge. If I had to identify an actual trend this year, it would be "porn games from Japan on Steam."

The Weird Predictions:

1. I'll catch up on Assassin's Creed at last. False. I did not finish any of the AC games still on my menu. In a twist on a twist, rather than play the three latest games, I started replaying AC III and AC IV on Switch once they released, instead.

2. I'll grow tied of The Division 2. True! Yes, this happened, though ironically my interest lately is renewed.

3. I will buy Call of Duty for the campaign, but it will fail to innovate. Half true; I bought it on sale, but the campaign innovated by being extremely interesting and frankly riveting...so kudos to them. I avoided feeling bad by choosing to avoid the multiplayer trap entirely. I bought the basic edition of the game on a nice discount instead.

4. I will grow sick of Fortnite but still play as a dad. False. Hah! I stopped playing two weeks in to Chapter 2 and have not looked back, though as a good dad I did buy skins my son really wanted for one of his Xmas presents.

5. I will finish Zelda: Breath of the Wild this year, possibly in December. False! Not even my wife has finished it, and she can be hardcore about Nintendo. I play this one in periodic 2-4 hour bursts once every month or two. At this rate, I'll finish it right when the Switch lifecycle comes to a close.

My actual record of completed games this year looks more like a blast from the past than a current games list. More on that in a future post...



Sunday, December 29, 2019

Year in Review: Video Gaming in 2019

Video Games in 2019 had a metric ton of stories, almost all of which boil down to the following key points:

1. A game franchise spits out a new entry which is too much like (or not enough like) prior iterations and fans don't like it

2. A Triple A publisher comes up with or evolves an insidious monetization scheme which gets people mad (even though they seem to mostly continue buying the product --cough cough Call of Duty cough cough--). Bonus points if a country in Europe is suing the publisher for predatory monetization practices!

3. An indie developer is torn with strife after some inappropriate twitch comment, remark or Who Knows What and mayhem ensues in certain online sites.

4. Very occasionally a new game or a new iteration pops up that gets great reviews....but most gamers can feel it in the air; we're just a bit over a year away from two new console releases, and the big dogs are pulling back most of their special projects for this new console release to maximize their press. Anything coming out between now and new Fall season should be looked at as the "final release cycle" for this generation (for big dog triple A publishers, anyway).

...and on and on. The video game news cycle seems trapped in a feedback loop of epic proportions. When the news that sounds amazing is something like, "Hey, EA made a Star Wars game that did not maximize monetization and focused on a single player experience!" then you know your hobby has issues.

Generalizing the trend toward click-bait/negativity aside in this hobby, here's four trends and stories which kept my attention this year:

Resident Evil 2 Remake Revived the Series a Second Time

Resident Evil 7 was a great game in its own right, but it was only nominally a RE game in the sense that it pretended to be a new-style survival horror game at first, then bait-and-switched to a regular RE game toward the end. Resident Evil 2 Remake did a brilliant job of showing that that classic style of survival horror can stand on its own two feet, and that it is possible to do exactly that style of game with modern graphics and controls just fine. Easily the best game of the year for me!

Epic Games Gives Steam Some Competition (For Better and Worse)

For most of this year Epic Games has grown its storefront, tempted players with free games, and learned the hard way about how to handle a sales event. Their storefront is missing so many features. On the one hand, I recall 2004 when the Steam Store was a crappy prereq to get Half Life 2, but this isn't 2004; Epic, if you want to know what a good storefront looks like, check Steam out now.

In Epic's defense, their store functions about as well as Origin, Uplay or the travesty that is Bethesda's platform. It pales in comparison to the monster that Steam has become, and do not forget about GOG, which is easily the best overall storefront for the discerning DRM-free content we all want.

Games as Service is a Horrible, Horrible Thing (and it won't go away)

This year we watched the following things happen:

Anthem appeared and subsequently tanked; EA/Bioware dragged out its survival rate as they clearly planned to have a ton of post-launch plans for it, but then it turns out the contemporary consumerist culture of gamers who don't value games which can't hold their interest for 1,000 hours got pissed off and left. Given that Anthem probably couldn't reliably offer more than 50 hours of fun for anyone, I think there were identified issues well before release.

Destiny 2 broke free of Activision and went free to play with premium expansion content in Forsaken and Shadowkeep. On the plus side Destiny 2 is an awesome game to play; on the downside, it's now riddled (more than ever, it feels like to me) with freemium games-as-service content in the form of the item shop and the seasonal passes, all driven to keep a person playing content well beyond the sparse but entertaining story missions which are the only thing I really care about in Destiny 2. I miss the good old days of discrete single-player campaign content, or even the format of the original Destiny, which was a mellow blend of the two with less forced monetization.

Ghost Recon: Breakpoint tried to do this, and Ubisoft had a "come to Money Jebus" moment apparently when they realized that releasing this game and The Division 2 in the same year may have been "too much similar content, not enough distinguishing features" for the general audience. While I have been enjoying Breakpoint quite a bit, none of these issues are incorrect; they had big plans to make this game a Games as Service experience, and still plan to, apparently....unlike EA, Ubisoft doesn't just give up on a game until they've tried their hardest. I'll stick around for the ride, I think...but I will not spend any real money in their in-game store; that would be idiotic.

Countless other games continue to toy with this formula, even as other old classic MMOs try to remain relevant or update their process for the game. It's pretty horrible, overall.....thankfully there are still plenty of great single player experiences to be found; but finding good multiplayer games that aren't deeply and intrusively monetized is getting harder and harder.

Year of the Switch

The Switch had an enormously stand-out year in 2019. It released the Switch Lite while flooding the market with interesting new games and a metric ton of classic and old school titles upgraded for handheld consumption. This was an amazing year for gamers who care more about gaming then whether the console can pump out 4K resolution or not; and also for gamers looking to maximize their local co-op experiences. Family gaming on the Switch is the easiest option for gamers looking to play locally with kids and wives and such. For myself this is the console all members of my household each have one of, and the system we commiserate the most on (even if our tastes0 vary wildly, with the kid playing Fortnite and Pokemon, mom playing Luigi's Mansion 3 and the other Pokemon and dad playing Deadly Premonition and Legrand Legacy or something).

So those are the interesting trends this year in video games I noticed....sure, there are plenty of other stories floating around, but I have to say I think these were the ones which kept me most excited!



Thursday, March 1, 2018

Light Post Week: A Very late Comparison of the Playstation 4 Pro to the Xbox One X

This week I upgraded to both the PS4 Pro and the Xbox One X (don't ask; I just couldn't make up my mind to upgrade to one). Here is what I have noticed, for the tiny portion of you in the Venn Diagram who are both in to tabletop RPGs and also own consoles with enough interest to read this!

For those wondering why I bothered: last year I moved the household to 4K HDR-capable smart  televisions, and the only device I have which can utilize this resolution at all is the Xbox One  S right now.

Initial Upgrade Experience:

PS4 Pro upgraded by having me connect the new PS4 Pro to the old PS4, and it proceeded to copy over all the relevant files on to the new system, which took about 2.5 hours (the old PS4 was a 500GB HDD edition). Contrary to information online, I was able to detach my external hard drive and plug it in to the new one (once it finished the transfer) with no issues. 

Xbox One X  basically required some OS updating and then moved my account over while online. I took about an hour to migrate all games off of my old Xbox's internal hard drive to my 2TB external drive, but once that was done it was plug-and-play.

So both experiences were not bad to perform the account/game migration, but Xbox One X was a little faster and easier.

The 4K Movie Experience:

Ps4 Pro is apparently not designed with UHD Blu Rays in mind so I didn't even bother. Xbox One X is specifically designed so you can watch UHD Blu Rays as intended. It works...when I insert one of the few UHDs I've shelled out money for, it plays, and looks good. Not like "holy cow" good....all those people talking about how shocking the upscaling effects are, or the UHD quality or the HDR and so forth are all apparently gifted with more precise vision than I am (or only recently discovered this high def phenomenon), but the resolution feels "right." One thing for sure...anything less than a 1080p Blu Ray feels like an awful viewing experience these days. I need to upgrade my Star Trek film DVD collection some day!!!

The 4K Gaming Experience:

PS4 Pro is more like a "PS4 1.5" incremental upgrade. It has more power, and can render and process the games better, but everything I've read indicates that the console balances between graphical performance and framerate for the best experience. The result is games which you can (usually) tell are more enhanced than 1080p resolution, and often with smoother running experiences. I found this most notable in Destiny 2 and Watchdogs 2, and Horizon: Zero Dawn continued to look great, but some other games (such as Star Wars Battlefront 2) didn't look all that improved. Overall my experience so far has been, "Hmmmm....yeah, I think this looks a bit better. Wait, what did I pay for again???"

Xbox One X is not an incremental improvement, it's a hot new blazing machine and it's not bashful about showing this power off. Every game I've looked at so far which is on the "Enhanced for XB1X" list isn't just noticeably better, they're all shockingly better....running at a smooth framerate at 4K resolution. Games like Forza Horizon 3, Gears of War 4, and Halo 5: Guardians are simply amazing to look at. Halo 5 in particular is so sharp that playing it at the higher resolution is a huge contrast graphically to  my prior experience.

The enhancements for 3PP games on XB1X are a bit dicier so far, but there's no denying the performance improvements. Most notable is all of Ubisoft's titles: I have not seen Ghost Recon: Wildlands like this before, with 4K native resolution, smooth framerates and all the graphical bells and whistles turned on (that game still vexes and tantalizes me at the  same time, though). I could not achieve this on my PC (and to ugprade my PC to get this would cost a lot more than the Xbox One X did!) Titanfall 2 also looks amazing at 4K. 

So: if you only need one console to provide a 4K experience, Xbox One X is it. Hand's down, it's the better overall experience for the "current gen" console systems. PS4 still has a lot of love, but for the foreseeable future, until Sony catches up, Xbox One X has effectively become my new top dog in terms of gameplay power and performance. 

Friday, December 29, 2017

Death Bat's Top 5 Computer Games of 2017

Here it is! As the year come to a close, once again we review the year. I didn't get as much game time in this year as I'd have liked, but still somehow managed to squeeze some good ones in. So without further delay....


5. Game We Love to Hate to Love: Star Wars Battlefront II

Despite the negative press due to the ridiculous Loot Box issue spurred on by EA's bottomless pit of greed, Battlefront II remains a fun game to play and has a fantastic single player campaign. It contains split-screen co-op and competitive as well, which means my son and I can have fun together. It's the best Star Wars video game experience you can get right now. Despite the loot box controversy. Just....don't buy the loot boxes, m'kay? They turned that option off for now, but the consensus is that EA will retool it and turn it back on as soon as they think no one is looking.

Runner Up: Call of Duty WWII. Impressive multiplayer and a painful single player experience!


4. Best MMORPG Expansion: Morrowind for The Elder Scrolls Online

This robust entry into the DLC content for TESO was well worth exploring and added many hours of additional story-based content to what is arguably the only significant remaining innovative MMORPG on the market right now, in a market that is growing cobwebs otherwise.

Runner Up: Ummmm. Yeah.....I haven't bought any other new expansions for any MMOs this year.


3. Best new RPG+++: NIER: Automata

Look, Nier: Automata is a lot more than just an RPG, and it's also a lot more than just a JRPG. If you are a traditional RPG gamer with poor motor control skills this game is going to suck in many ways, but if you want to see how an RPG can genre-bend into a pretzel and remain a powerful RPG at the same time, then you really need to try N:A out. It's worth the experience, trust me.

Runner Up: Star Ocean: Faithlessness and Integrity, which actually came out in 2016 but I only just discovered it so....yeah. But a ton of fun!


2. Best new Shooter: Destiny 2

I loved the first Destiny and am very much enjoying the continuing story and evolving world of Destiny 2. I don't know if I can talk much about this game as a multiplayer experience, since I approach Destiny 2 like a single-player story-driven shooter experience, but if you play it that way then the game will be amazing....and anything else will just be a happy side perk.

Runner Up: Prey, which was also well worth getting for those who prefer single-player story driven experiences.


1. Best Adventure Game and Overall Game of the Year: Horizon: Zero Dawn

Alas this is only available on the PS4, but it's a good enough reason to actually buy a PS4 if you don't have one. Horizon: Zero Dawn is a better post-apocalyptic experience than you will find in just about any other RPG, as well as providing a distinct blend of open-world and story driven experience that does not get tiring with repetition and manages to impart a sense of urgency even as it tickles your need to explore in random directions. Best game I have played this year, hands down. A new expansion (The Frozen Wilds) recently released as well, and I have much more to play in this game.

Runner Up: Ghost Recon: Wildlands. This game has kept me playing in the post-apocalyptic wilds of Bolivia for months now and while it can get repetitive at times, the game does play best when you pay attention and strive for perfection.


Friday, December 23, 2016

Reviewing the Alienware Steam Machine i7

My wife picked up a Black Friday special for me (ironic, yes): the Dell-made Alienware Steam Machine i7, which went on sale for $375 at Gamestop. After a harrowing journey in which UPS seemed to lose it, and asserted to us the machine had been stolen, the Steam Machine mysteriously appeared.

This machine is 1/2 the size of an Xbox One
and about 60% the size of the PS4

I can't recommend the Steam Machine as it was intended....which is a Linux-based platform operating on SteamOS... for two reasons: first, it would hang on the intro screen and refuse to boot up properly; this seems to be a common issue that is a real pain for Steam Machine owners, based on my own googling. Second, it didn't really matter, because I had no intention of suffering through the SteamOS environment with the medicore lineup of Linux-compatible titles, so I picked up a copy of Windows 10 and reformatted the system anyway.

Now I have a Windows 10-based Micro PC that is more powerful than my two gaming consoles (PS4 and Xbox One), smokes my old Core i5 in terms of performance, and is half the size of both consoles....it's tiny! It also runs silently....especially compared to my wife's own rig, which is a very expensive Xidax monstrosity she picked up two years ago and which sounds at times like a jet engine taking off.

Anyway....if you've ever seen one of these Steam Machines and wondered what their value was, I just have to say that so far (one week in) it's been an amazing experience, and well worth it once you kill the Linux/SteamOS and boot it over to Windows 10. If you read online most of the advice is about trying to set it up for a dual-boot format, presumably for gamers who have some vested (or technical) interest in keeping the Steam Machine with it's intended OS, but the fact is the thing runs great with Win 10--and as a result dramatically increases the number of games you can actually play on the PC.

Now that I have this machine it really makes my PS4 and Xbox One look kinda....redundant. The Xbox One is now back to the status of "Game Console I own so I can play Halo" and PS4 is the device I play Destiny on. Sony and Microsoft just don't have enough exclusives to make their devices stand out once you have a superior gaming PC....and Microsoft's concerted effort to make all of their first-party titles cross-platform compatible on the Xbox One and the PC means I can now load Horizon 3 and Gears of War 4 on my PC and enjoy them there.

I learned to hate the disc on the right. And the one on the left might 
suck too, but I spent too much time loathing its buddy to notice.

The one downer in this package is the Steam Controller. The Steam Controller is an interesting but failed concept, an effort to make a tactile interface on the controller that reacts to your touch/pressure. It replaced one of two analog sticks with one of these touch-based discs, and the result, while not bad for navigating the cursor without a mouse, is utterly terrible for first and third person shooter experiences. I could see it being potentially useful for RTS type games, or games that don't require lots of precision control over a character, but my efforts to adjust to it so far have been miserable.

My preferred controller remains the one for the PS4, which I am pleased to see is getting a lot more compatibility and support from current game titles, so it runs great on PC with, say, Titanfall 2 and Doom (both of which I grabbed for PC on sale.)

Anyway, if you find a second generation Alienware Steam Machine i7 or a first generation version with Windows already on it, and you happen to like the idea of a micro PC smaller than a console with more power than what the Big Two currently have on offer, then I suggest grabbing one. At the price my wife paid for this one it was a complete steal.

SOLID A! Would have been A+ with Windows 10 pre-installed and a better controller packed in.

(And yes, this is the reason I've been posting less in the last few days....)

UPDATE: You know I was thinking some basic stats might be useful to people. Here's the scoop:

USB Info: There are two front USB 2.0 ports and two rear 3.0 ports. The 3.0 ports really are blazingly fast. I have my SSD externals hooked up to the back, so I have 3TB of active storage on this machine now, and run many games from the externals. 

Drive Support: There is no disc reader/writer, so if you want to be able to play DVDs or Blue Rays you'll need to keep that in mind.

Graphics Card: The on-board graphics card is, to the best of my knowledge, not something you can replace. However for the price I paid I expect to be able to upgrade anyway down the road. 

Also, Bluetooth: this thing connects effortlessly to my bluetooth keyboard and mouse. Adding this device dramatically decreased the number of wires and plug-ins littering my workspace.

Friday, May 6, 2016

Battlefield 1 vs. Call of Duty: Infinite Warfare--World War I vs. "Totally Not Halo"--who will win?

When Call of Duty: Infinite Warfare's trailer was released a few days back I was mildly interested but surprised they were about to take their franchise into territory for which, among other things:

1. Their base was not interested (people who want a space shooter are playing Destiny or Halo 5)
2. Breaks far away from the thematics of "what-if-quasi-realisitc warfare in past or near future" the series has been enmeshed in for the last decade
3. Is using an engine poorly suited to representing realistic space combat (they could fix this, but I've been playing CoD games long enough to doubt it will, plus one word: Ghosts)

People seem to be hating it. I'll probably still get it because I am on the venn diagram of gamers who like Destiny, Halo and CoD, but here's the video anyway:



It looks fun. Just not maybe like Call of Duty as I envision it. This looks like their answer to Titanfall 2 and Destiny (again). But look at all those dislikes! CoD hate runs strong every year.

Today EA and DICE revealed their new Battlefield title. Contrary to some expectations that it might be a reveal for a sequel to Battlefield 2142, the new edition in the series is titled "Battlefield 1" and it is about a war I've dearly wanted to see a game focus on for a long time now: The Great War, alias World War I. Look at this amazing trailer:



Battlefield 1 is suddenly a serious contender this year for "game I am most interested in," lemme tell you. I am impressed that Battlefield is sticking to its guns as the shooter focused on "more realistc" historical combat experiences, and treading new ground to boot. This is very exciting.

So this year we get to watch CoD take on a genre it's never scratched before (although Black Ops III certainly nails the cyberpunk warfare element well) and Battlefield 1 bring us a glorious Triple AAA release focused on The Great War. I'm interested in seeing if the former pulls it off in some manner, but for the latter? That's an actual attempt at something both fresh and interesting.

Maybe we'll see Ubisoft announce an Assassin's Creed: Verdun next! Could WWI be the next historical period to get over-saturated video game attention?


Monday, November 16, 2015

State of Holiday Gaming So Far (video games, that is) - Ranking AAA games by the Busy Dad Rating


I haven't had as much time as I'd like to assimilate them all, but here's my "busy dad ongoing review status" for the Holiday games I've been in to:

Fallout 4 (PS4 edition)

I finally found time to play. It's good, and a refined, cleaner version of the Bethesda engine we all know and love (or loathe). It's got a great intro....brief, but it sets an interesting precedent for your character that I haven't seen in prior Fallout titles. The game is quick to reward you with power armor (that requires a lot of upkeep) and your pet dog, Dogmeat (because in the Fallout universe no one names dogs Spot anymore). This was a bit disconcerting....I'm not used to having some of the cooler elements from Fallout 3 handed to me on a silver platter like this; it feels....pandering? I don't know. But the upkeep requirements on the armor are interesting, and make for a more engaging sense of ownership.

Fallout 4 also introduces some more elaborate crafting (mildly so, but easy to understand). It introduces settlement building, too....I'm not a fan, but maybe I'll warm up to it. If you've been reading about game glitches, take note I am playing the PS4 version (still need to upgrade my PC to run stuff like this) and have encountered no glitches whatsoever. If people complain it looks bad, I can only point out that you're only hearing that complaint from hardcore PC Master Race Dudes; the game looks fine to me.

Busy Dad Rating: A+ as it's purely single player, plays at your pace, seems to be much save friendlier than the old days, and while it's long, it is not the kind of game you'll get tired of any time soon if you're into this sort of RPG/action hybrid.

Halo 5: Guardians (Xbox One Exclusive)

I'm almost done with the campaign (I think) and the story remains crazy and interesting. I realized I still hadn't tried multiplayer so popped over to the Xbox One to give it a spin before finishing this article. Short version: it feels very good, and feels much better to me than the old Halo 3 MP I spent a lot of time with. I couldn't say how it compares to Halo 4 MP, however....by the time Halo 4 was out I was pretty much focused on PC stuff, no time for console MP. Anyway....I like the feel of it, but it is still a frenetic mayhem-riddled experience where you are certain you are sucking because you don't have time to practice like the 13 year old tea-bagging nutjobs on the other side do. Also, unlike Black Ops 3, Halo still offers zero offline bot-based MP gaming, so no practice opportunities at all.

Busy Dad Rating: A+ for the campaign so far, C+ for the multiplayer; would rank higher if it had any offline ways to enjoy the MP (even Spartan Ops missions like Halo 4 did).

Black Ops 3 (PS4 edition)

Well, I initially thought this would be the Call of Duty title that broke the camel's back.....but nope, this may actually be the first CoD title in the franchise to really energize it. Black Ops 3's campaign is interesting but not nearly as thrilling as the multiplayer, which returns to an engaging level of addiction I haven't experienced since the original Black Ops (the CoD title which got me hooked on the series, actually). My advice? If you've been itching for good multiplayer gaming, or even bot-based gaming (bots are fully supported in BO3) grab this one, it's worth it. The zombie stuff is fun, too. Treyarch remains my favorite CoD studio, and their latest entry has shown up the last two years of sub par or average CoD games.

Busy Dad Rating: A+ because the CoD people know they have an aging demographic that also doesn't want to piss off fellow players by dropping off in the middle of an event because of all that family stuff. You can play the entire game, all features, offline if you want. The online matches are mostly short, too (except for zombies mode). Fair warning though: the game has a lot of swearing, and if you don't want to explain where your son learned to curse like a grizzled veteran of the cybernetic wars to his teacher, some headphones may be in order.

Destiny: The Taken King (PS4 edition)

As is traditional with Destiny storylines you find you've murdered the Taken King halfway through the actual content, leaving lots of strike missions to do mop-up and foreshadowing for future plotlines. The changes to Destiny are overall quite good, and I have since gotten very used to the new Ghost voice from Nolan North....I still miss Dinklebot, but not even fractionally as much as I did before. Honestly, the best voice acting is now between North's Cade and the gothiest girl in the house, Eris Morn.

I'll say this much for Destiny over the other titles discussed: it's where you'll find the best pick-up-and-play co-op so far, and the boss levels are Absolutely Amazing. The arenas for each major fight are full of interesting tactics, shifts, environmental hazards and other surprises, keeping everyone on their feet and thinking through every fight. I've never had so much fun with boss battles as Destiny offers. This is all thanks to The Taken King; it wasn't this good before.

Busy Dad Rating: I've played more Destiny now than any other title on this list. I have to say it's definitely an A game, and would give it a + if the game would let me run any strike I wanted solo on demand.

Upcoming: Star Wars Battlefront (Xbox One edition....because I'm out of PS4 space)

It's out this week. I'll post more, but I did play through the Open Beta and was most impressed at what was on offer (even if Hoth remained a clear bloodbath for the Rebels). My son is also entranced by the game, so he and I will probably be playing a lot of offline co-op to teach him the basics on the FPS genre, which admittedly he's pretty good at these days. No rating yet, but I'll be curious to see if they offer more (rather than less) solo/offline options given the Battlefield series is not known for being solo friendly at all.


Tuesday, March 17, 2015

Triple A Surprises I did not Expect: Battlefield Hardline and Final Fantasy XV Episode Duscae


Only a brief post, as I'll save the rants and raves for proper reviews later if I get around to it....but two games seriously surprised me tonight and have accidentally engendered hope in my gamer heart that Triple A titles may have a better future yet....

First off was Final Fantasy XV: Episode Duscae, a demo which comes with a new copy of Final Fantasy Type 0 HD. I couldn't tell you much about Type 0 because I've been too buy playing a version of Final Fantasy that takes every single criticism that was leveled at the last few games and then does exactly what we, the gamer audience wanted. Smooth and immersive combat? Check. Vast open environments where you can go as you will? Check. Impressively realistic characters, even if they are a bunch of emo dudes with bad skin conditions? Check and check.

I don't know how else to explain it, but imagine Dragon Age: Inquisition powering a Final Fantasy title. That gets a bit close to how this feels, except with better graphics than DA:I.

Then Battlefield: Hardline came along. I wasn't going to buy this, at least not at day one MSRP. I was convinced it was going to be another screw-up and for all I know the multiplayer is, but at this point I could care less because the single player campaign is absolutely amazing. This is a crime show to the nth degree and it's absolutely a breath of fresh air from all the military shooters. I'm too early in it to say much more, but lets just say the last-second hunch that prompted me to get this is already paying off in spades. No idea if the multiplayer will be worth it (I thought the beta was very "meh" in that regard) but if this single player story lasts longer than The Order: 1886 I'll feel like I got my money's worth.

Even better....the environments I've encountered so far are so rich and detailed I am seriously hoping at some point the game deviates from the formula and lets me as a player go off the rails. If the multiplayer even allows this I'll be even more impressed....I'll provide more info once I've delved deep enough, though. I hate to say "yeah check this out ASAP" just yet....I felt very burned on the glitchy Battlefield 3 and 4 (which I did eventually get back to finishing, grudgingly) and I've never been a fan of the elaborate and time-consuming multiplayer.....but I think Hardline may be a different beast entirely. A good one. We'll see....it's got to go up against open world crime games like GTAV in one sense, but playing a genre like this using a robust FPS engine is a real pleasure.


Okay now back to the regularly scheduled paper and pencil gaming...

Tuesday, March 4, 2014

The Death Bat's Eleven Favorite Last Gen PC Games

Well, we're a whole five months in to the new console generation, a marker which typically identifies "what has come before" from "what is yet to come." It's also currently in that nebulous zone of "games which were lifted by their bootstraps kicking and screaming into next gen." Or in other words, business as usual for PC gaming. Also: what games?!?!? I don't remember any console generation coming out the games with such a dearth of titles worth mentioning.

What follows: a list of what I feel are the eleven best computer games that defined all that was great and interesting about the last generation of gaming (using console lives as the arbitrary benchmark). Warning! This list will seem obvious to anyone familiar with my tastes.


#11. Call of Duty: Black Ops
I've played all the CoD games, at least the single player campaigns. I still can't quite piece together the whole Makharov storyline in any way that makes sense. I remain unclear on just how the Russians managed to land on US soil without a nuclear retaliation. I scratch my head at the utterly cool post-apocalypse environ of Ghost....but Black Ops was my favorite. It's one of the only titles in any series to take advantage of the Cold War as a setting, and to exploit the mystique of espionage in that period coupled with guerilla warfare and down-and-dirty actual black ops (or the fantasy of such) to carve out a special place in the CoD games. Plus, one of the only CoD games where I really enjoyed the multiplayer. Helped that they had a decent bot mode, too!


#10. Deadly Premonition
This homage to David Lynch and Twin Peaks is at once incredibly bizarre and fascinating while occasionally pushing the boundaries of what one would consider playable at times. The game's weird lead character and exotic denizens of a sleepy town wracked by an occult murder will either keep you riveted (as it did with me) or repel you with the sometimes cumbersome gameplay.


#9. Resident Evil 6
Despite my reservations about design choices in this game, and the fact that it all too often skews away from the core story elements (i.e. finding mad scientist diaries) that make RE's older titles so interesting, I played RE6's campaigns through to completion, twice. Is it a great game? Ummmm don't force me to say that. But did I enjoy the hell out of it when I wasn't cursing it? Absolutely!


#8. Resident Evil: Revelations
The PC port of what was originally a 3DS exclusive was a delight and also RE6's greatest enemy: an RE title that looked, felt and played much more closely to the originals than it's bigger budget cousin, and also one which offered a great measure of replay value in the form of repeatable survival missions.


#7. Gears of War (series)
I have played a lot of GoW. Too much. I have personally blown up General RAAM and his trained razorbats no less than five times now, I think. Gears 3 was one of the most over-the-top engaging action games I've ever enjoyed. It's worn thin on the formula with GoW: Judgement which felt more like DLC that was turned into a full game for profit, but I have a lot of appreciation for this game series. It also happens to be one of a handful of games I really enjoyed multiplayer in, and like Black Ops it's bot options were a great deal of fun.


#6. Battlefield: Bad Company 2
What's this? A military game where the characters not only have personalities, but stand out enough that by the end of the game you really like them....or at least respect them enough not to want to see anyone die? A fantastic storyline that feels like a military war drama mixed with satire and dark comedy, a dash of Indiana Jones and conspiracy weirdness all combined into a genuinely fun single player campaign? It suffers from a hard-to-access multiplayer mode that looks fantastic but is a ghost town--even a couple years ago when I first played through it. But the single player game was worth a couple trips, and I recently reloaded for another go through.


#5. Halo: Reach (and the rest, sure)
Without a doubt Halo: Reach was the best game in the series, though I am thoroughly enjoying Halo 4. Say what you will about this game, but it's the reason I bought an Xbox 360, as so many did, and will likely be the reason I buy an Xbox One someday too. Halo defined the space marine genre in a special way which Quake and Doom only hinted at.


#4. Dragon Age: Origins
Still the best fantasy RPG in this generation of gaming, and made better by DA: Awakening (though the verdict is mixed on DA2). One of the first games to let me conclude the game with the sacrifice of my character, and in a story which was moving and impressive all at once. I sincerely hope DA: Inquisition lives up to the first game's greatness and improves on it.


#3. Dead Space (series)
As if there were any doubt this would be high on the list. Space engineer instead of space marine, Isaac is the unlikely protagonist of this nightmare ride through the twisted future of Dead Space, and the entire series is amazing, even despite EA's best efforts to make DS3 something other than its predecessors. I fear it will be  awhile before we see any Triple-A publisher attempt something as spectacular and horrific as Dead Space again.


#2. Mass Effect (the series)
Keeping in mind I liked the Mass Effect 3 ending and felt that Bioware's main fault in ME was doing such a good job at establishing a sense of agency for the player in each person's personal vision of Shepard that they set themselves up for inevitable dissapointment....there was no way to end this game in a manner that would A: meet everyone's expectations, B: keep the game on some sort of track for the inevitable future ME games, and C: hold to the intended vision and intent of the game, something which other ME fans have noted was somewhat mutable and not exactly established by the time the first and second games were made; #3 had a lot on its plate. All that aside, for me personally this was one of the best trilogies I have ever played and remains unique in my gaming experience as giving me a profound sense of ownership and agency in my femshep Thera Shepard and her great sacrifice for the galaxy.


#1. Fallout 3
As if there were any doubt! Fallout: New Vegas can be included, but Fallout 3 is the definitive post-apocalyptic roleplaying experience for me, the only non-MMO game I have sunk hundreds of hours in to. I have memorized the wasteland of post-apoc Washington (and am still playing in it on occasion), as well as post-apoc Nevada. This game has not been beaten. I'd probably have put Skyrim on this list somewhere too if I could ever stop playing Fallout long enough to play more of the fantasy version of the same engine....but somehow it just doesn't feel right without a Pipboy on my arm!

Monday, December 2, 2013

Black Friday Haul - Marlow Briggs, Enslaved, State of Decay PC and More

Most of my loot acquisition consisted of graphic novels and video games, nothing unusual there. I haven't bought much in the way of new RPGs, and none this weekend....I'm saturated with games that I don't have time to read or play as it is, and these days graphic novels, video games and books are a bit more accessible with my limited free time than RPGs are. Hell....my backlog just for Pathfinder is about twenty books strong (including Ultimate Camaigns and Mythic Adventures!) so there ya go. If I add more to that pile I'll never get anything done...

On the Steam sale I snagged Dark Void for $2.49...I've tried it before, but it seemed intriguing enough to have on hand should I get a chance to play it some day. I also grabbed State of Decay for PC plus it's first DLC, as well as Alien Rage Unlimited. Alien Rage looks great and I want to play but a cursory opening shot left me dying two seconds after I meet the first enemies, consistently. Not a good sign.


State of Decay is the first successful open-world zombie apocalypse game, and well worth checking out. I have previously played it on the Xbox 360, and am looking forward to a playthough on the PC, along with the release of the expansion pack which provides more open-world, infinite survival goodness. I'll probably talk about it more, later.


Green Man Gaming, Impulse and others also have their weekend Black Friday sales. I grabbed a severely discounted Enslaved: Odyssey to the West for PC edition, a fantastic game which I enjoyed on Xbox 360 years ago and like to replay. It's as fun and engaging on PC as it was on Xbox and looks much nicer now. For those unfamiliar with this game its an action-adventure style game with a lot of climbing revolving around a post-apocalyptic future in a tale derived loosely from the Chinese epic Journey to the West.


I also found a hidden gem: Marlow Briggs and the Mask of Death. Holy cow is this game fun....it's a classic action-adventure that feels very much like the "good old days" of this style of game from the PS1/Dreamcast/PS2 era, when you could still get unabashedly fun adventure titles involving fighting, jumping, leaping and endless killing, all wrapped in a glorious display of crazy storytelling and over the top characters. Most of the industry abandoned this style of game ages ago, but it is very nice to see something like that back again, and extremely fun and playable. Marlow Briggs is a rough and tumble fellow who just wants to visit his archaeologist girlfriend at the shady dig site she's been working at, when the evil Bad Guy decides to off him with an artifact weapon. No sooner is Marlow on the trash heap of dead bodies than does a Lord of Xibalba resurrect him to become the instrument of destruction against the infidels....a job Marlow is absolutely suited for. I love this game!

More on these as I get time to play through them. May be a while, as I am currently on a massive Assassin's Creed kick (blasting through AC: Brotherhood now, so a ways to go).


Thursday, April 11, 2013

Good News Everyone! Resident Evil: Revelations is officially announced



Actually it was announced a few days ago but I just now got around to blogging delightedly about it. This has been a good year or two for the fans (especially versatile, forgiving fans like myself) for all things RE. If your definition of RE ended with the last of the old style of games (circa Code Veronica) then perhaps the current wave of RE titles is not to your liking....but it sounds like Resident Evil: Revelations is worth checking out, as it manages to hold the modern look and feel of the series while getting back to its deeper, more exploratory/investigative and survival horror-filled roots.

The announcement site and trailer is here. Steam has a stretch goal event going on for preorders that includes a copy of Lost Planet Colonies Edition and an end goal of free season pass content. So, probably worth it? They haven't announced what the season pass will include yet, of course. Los Planet Colonies Edition is not on my list of "squee games" but its not horrible, either.

RE: Revelations look like its on schedule for a May 20 release.



Now to finish up the third RE 6 campaign (which is proving do far to be Not As Bad as reviewers implied...at least on the PC version), the Ada Wong campaign and the plethora of additional campaigns on RE: ORC that I still haven't found time to finish because of Rift, Defiance and all that time sink stuff.

Friday, March 15, 2013

After Action Report: Resident Evil 6, the Chris Redfield Campaign



Well, I can't write about the second Resident Evil 6 campaign with the satirical hyperbole that I felt  toward the first (the crazy like a clown car full of zombies adventure that Leon Kennedy got to experience), but I can still review this portion of the game. Sure, 90% of the RE fans have blasted through all four campaigns by now, but that last 10% that either have a real jobs, children or a spouse that does not tolerate the horrid noise such types of games produce might find this worth a read, or are maybe waiting for the PC version later this month.

Fair disclosure: I set the difficulty to amateur, to mitigate the intensely frustrating QTE events I experienced in Leon's campaign. During the playthrough Capcom updated the game with a feature that would even autofill certain button presses for you, which actually was a smart thing for them. As a result, with a few exceptions the bulk of this second campaign was much less stressful (in the bad, this is not fun kind of way) than the first Leon Kennedy campaign on "normal mode."

Chris Redfield's tale takes place three years after Resident Evil 5, and some months after an event in which Chris, now leading a squad of soldiers for the BSAA, a quasi-UN military outfit determined to spend its days mopping up the spillage from previously-thought-extinct Umbrella Corp. He's got a loyal companion by name of Piers who tries to get Chris out of his drunken stupor and back into the action. Turns out Chris lost his entire team in some Eastern European country due to the machinations of the lovely Ada Wong. Ultimately Piers convinces Chris to come back to duty, just in time to deal with a massive terrorist threat from "Neo-Umbrella," which turns out to be Old Umbrella but with more weirdness, larger monsters and even better funding for cooler secret bases.

Oh, FYI spoilers!

"Piers, you do realize that you are the Shia LeBeouf in this relationship, right?"

The campaign for Chris intersects at spots with Leon's campaign (and the next two campaigns as well), filling in the gaps and thankfully not forcing you to play through any of the events that you experienced in the other campaign already. Fans of the series will recall that in the early days there was about 90% overlap in locations and tasks between two different characters' campaigns (i.e. Jill and Chris in the first game). Not so here...this was its own entity, although there were moments where Chris got the idea Leon was up to all sorts of stuff that would help explain why Chris was being put through the grinder (and vice versa). It makes for an interesting experience to see the story unfold this way.

There's not a lot of story depth to Chris's campaign, though. He is called back to action by Piers and his new squad of men, experiences a playable flashback on how he lost his original crew to Ada's actions, then spends most of his time running through the streets of Lianshang in China fighting the latest breed of Umbrella super-soldier, which is a myriad variety of willing terrorists, paramilitary types and madmen who have undergone a variety of transitions from human to alien space bug. By the end, its All Space Bugs, All the Time (except for what appears to be a tyrant at the end, and a massive end boss named Haos that looks like a close relative of the Collector's human addition to the Reaper gang from Mass Effect 2).

Anyway, Chris and Piers spend half the game getting Chris out of his Spec Ops: The Line funk, but luckily he's shooting actual monsters, even if many of them were people once, so he doesn't go Heart of Darkness on anyone. They spend a lot of time on a merry chase to get Ada Wong, who leads them to a ship full of Neo-Umbrella mutants and the revelation of a plan to bomb Lianshang and countless other cities with the new C-Virus, an airborne version of the T-Virus that also makes zombies very quickly. After this debacle, it's off to an aircraft carrier owned by Neo-Umbrella. Remember, the big bad from Leon's campaign is Simmons, the head of Homeland Security, so I guess it's theoretically probable he could have snagged an aircraft carrier for his diabolical plans. Or bought it on the black market from the Russians or something. After the aircraft carrier its off to the middle of the sea where a massive James Bond villain style undersea complex awaits Chris and Piers to unload a metric ton of ammunition into endless waves of vile mutant bug-soldiers.

The entire campaign was fun, and in keeping with the spirit of Chris Redfield's new style ever since Resident Evil 5: which is to say, not very horrifying and full of gunplay. Lots and lots of it. There wasn't anything terribly wrong with this....it's officially an element of the bigger RE universe, it just doesn't happen to be what most people associate RE games with.

There were a few spots that even on idiot-mode were hard to get through, usually because of one critical mistake I was making with the controls. Here's a HUGE and important hint: when you need to run, then slide and then get up quickly, just tap the left trigger, don't hold it down.

"Operation Q-Tip is underway, sir"

This side of the campaign did several things "right" by comparison to the Leon Kennedy campaign. Specifically:

1. Some amazingly huge boss fights that weren't (on easy mode) controller-smashingly difficult.

2. Although there is a point at which you'll be running up, up, and still further up through an impressively huge complex, the goegraphy and locales for the Chris campaign at least make spatial sense.

3. By the end, despite the story being flat military melodrama most of the time, it did have a moving moment that made the conclusion have more impact than Leon's ending.

All in all not bad, and not as many "time wasting slogs" as I expected....although one could argue that most of Chris's campaign felt like a slog if you are really frustrated with the way the third person control mechanics work and feel in this title. It's lacking that smooth, comfortable feel that Gears of War has. Even the aforementioned Spec Ops: The Line felt tighter to me.

Also, if you're wondering how I feel about RE 6 by comparison to Aliens: Colonial Marines, the answer is easy: RE 6 hands down is the worthy purchase. I finished A:CM in 10 hours which in Young Dude hours is probably 4-5. I'm 25 hours into RE 6 and still have two more single player campaigns and lots of multi-player to finish, so I definitely got my money's worth here. Plus, even though RE 6 has more frustrating controls than A:CM, the effort on its story (even when inexplicable at times) is still worth following, the graphics look like they are current, and the game has yet to bug out on me (in fairness A:CM didn't bug out on me either, but I've seen those videos, and clearly it bugged out for a lot of other people, at least on the Xbox).

B+ to this one! Camazotz enjoyed it and found it less frustrating or illogical than the first campaign. It wasn't really "horror" but it was a good action game.

Next: I try to avoid shuddering in dread at the fact that I must now tackle Jake Wesker's campaign, the one that almost everyone says will drive a l33t Korean gaming champion to tears of frustration.

B+

"Okay Perkins, you distract the zombies with your juicy hind quarters. Max, you run interference by wrapping yourself in bacon and Piers, you just try not to get shot too many times from walking in front of my rain of bullets."

Monday, March 11, 2013

Jim Sterling Speaks the Truth about Preorders

Thank god for Jim!



I pre-ordered Aliens: Colonial Marines (on the PC, which seemed to have fewer issues than the console version), and while I wasn't as traumatized by it as many were and even enjoyed the single player campaign, although the multiplayer remains inaccessible for me, I also didn't spend as much on it as I could, having bought it on sale at Green Man for about $30. On the other hand, I've also got the Season Pass for A:CM as part of the deal, and to be honest, I don't see it being useful to me know, since either the game is bugged and won't let me get into multiplayer, or there's simply no one playing it. It's AvP all over again, but with atrocious bad press.

But know what? I also preordered Crysis 3 and Dead Space 3. And Both of those games were already selling for $40 at Origin recently, and elsewhere. These are both games I will or am enjoying, albeit with less time recently to devote to playing them (what with saturating myself with PS3 titles and such), so I am reminded, once again, of why one should never, ever buy any games that aren't part of a huge Steam sale...or one of the many emulation sales by Steam's competitors.

Either way, Jim is right: we need to stop preordering, stop buying season passes without hard evidence the game's worth it, and try to assuage the game industry from engaging in these abusive marketing tactics.


Thursday, December 20, 2012

A tiny bit of politics

I hate to include a bit of politics in my blog...this is supposed to be my refuge from reality to talk about fun things, after all....but the recent shooting has been part of a tragedy that has affected many, and a lot of people are up in arms (figuratively, unless you're on the far, far right) as to how this could have been prevented...how it could have happened....and how we could stop it in the future.

I think the answers are fairly evident: better gun control and an effort to improve the way we treat the mentally ill in this country, and the resources for those in need. But a popular meme running through the media right now is the idea that video games are somehow responsible. You may hear this as you saunter on home to friends and family this holiday weekend, so keep this link handy:

The Washington Post: "Ten-country comparison suggests there’s little or no link between video games and gun murders

It might help you too keep your sanity as people cast about for a scapegoat.

I love Mass Effect...Black Ops...Left 4 Dead...Max Payne 3....these are all great games. But I am a nonviolent man who appreciates violence where it should be: in fiction, on screen, and in the realm of fantasy and make-believe. I am not merely pro gun control but have harbored a personal desire for the banning of gun ownership in a country where such a view is regarded as crazy talk, despite the fact that half the people I know who own guns are (with evidence aplenty) not fit to carry a device designed specifically to kill.* The other half are hunters who seem to have some measure of responsibility. Anyway... Just felt the need to share this.

Lets keep gun ownership in the hands of virtual avatars, who need them to wipe out zombies, and out of the hands or real people, m'kay?


*Qualifications: born and raised in Arizona, lived ten years in Seattle, and am in New Mexico for the last 6 years. I've seen the rural southwest attitude toward guns as a "god given" right and I've seen the harsh realities of big city living and can safely say the pro/anti gun attitude can vary precisely based upon population density. I can count the number of people I know who own guns and who I would trust to continue owning guns on one hand. I don't have enough appendages to count the number who own guns and really have no business doing so.

Thursday, December 6, 2012

Humble THQ Bundle



Usually they're Humble INDIE Bundles, but it turns out the Humble Bundle system can work for big publishers in serious financial trouble, as well. Either way, this is an amazingly good deal, and I wish I didn't own all of these games already. Instead, I point it out to those of you who might not already own all of these games (going for 5.60 as of the time I write this):

Metro 2033 (Best Russian post-apocalyptic shooter/adventure out there)

Titan Quest (an aging but very good hack and slasher that kept the torch burning during the dark years between Diablo II and Diablo III)

Saints Row The Third (you know how much I love this off-beat parody of the GTA Sandbox style games)

Three Company of Heroes Titles (okay I don't own these but I don't play RTS's either)

Red Faction: Armageddon (and it's DLC pack; a decent if unoriginal alien space marine shooter accidentally grafted onto a setting known more for being a "humans on Mars with hammers and highly destructible environments" style of game, thus why it flopped)

Darksiders (a game that many people seem to like but which I was unable to personally get any joy out of)

And a bunch of soundtracks.

Six days left as of 12/6/12....$5.60....hard to beat!


Friday, November 16, 2012

Resident Evil 6: The Leon Kennedy Campaign

Meet Helena and Leon

I've been promising to talk about it for a bit, so here goes. To fill you in, Resident Evil 6 (currently only out on consoles although it sounds like a PC edition is slated for next year) features four entire campaigns, which interweave but are otherwise solid tales in their own right. This concept is not new to the franchise, which allowed for two separate tales in the very first game, where you could play as Jill Valentine for the easy mode game and Chris Redfield in the hard mode campaign. Back then the subtleties were slight; most of the two tales were fairly similar and all located in the Spencer Mansion, but fast-forward to the present and Resident Evil 6 offers three primary campaigns and one unlockable campaign on top of a multi-player experience. Each of these campaigns appear to be about as long as each prior campaign we've played, so the RE6 experience is directly equivalent, it would seem, to four other RE games bundled together.

Resident Evil 6 is also designed for co-op play, with split-screen support (A HUGE perk which all negative reviews to date have failed to consider; this game could be below average but split-screen play still bumps it up a notch for console gamers). This has allowed me to enjoy the single-player version while also playing the co-op version with another RE fan friend of mine.

Since I'm so slow on playing through this (reasons being: I can only take high-intensity 3rd-person shooter action in modest doses, can't even think of playing this game until my child is asleep, and I HATE QTE EVENTS) I will review each campaign as I finish it.

The C-Virus zombies are sprinters and leapers

The Leon Kennedy Campaign

First, Spoilers and all that. You've been warned!

Leon Kennedy's campaign starts with an elaborate "here at the end" montage of action events in a Chinese city Lanshiang where a zombie outbreak is afoot. Cut to the present (well, June 2013) and Leon Kenndy is forced to shoot the zombified president in the White House after a bioterrorism attack at an event where the President is about to reveal the truth of what happened at Raccoon City in 1998.

Now, there's a lot of exposition going on, and almost none of it is provided in-game in a memorable way; it took me a while to figure out what was going on, as the game focuses on a sort of action cinematic style initially, filled with QTEs (quick time events) before relecutantly relinquishing control of the plot and direction you must take and letting you explore a post-bioterror attack Washington D.C. riddled with zombies.

Before I bitch about the gameplay, let me finish the plot summary so I can complain about (or commend) various issues:

Leon is paired with Helena, a Homeland Security agent who's somehow involved and thinks she's responsible for the President's conversion to zombiehood and death (she is). She promises an explanation which will take maybe six to eight hours of playtime to get to before you really have a clue as to what is going on, and the enigmatic "I can't tell you, better if you see" explanation is so painfully lame when all is revealed that one wishes Leon was chaotic evil so he could explain to her how badly she screwed things up with her whole breathing and moving around and withholding information thing.

Seriously: if she had said five minutes in to meeting Leon, "My sister is being held captive by the head of Homeland Security who is off his rocker and forced me to release the C-Virus to infect the President because he's megalomaniacal and thinks that we all need to be reminded that we need Homeland Security to stop bioterrorism like the secret installation full of bioweapons he's manipulating beneath an old church on a high hill with a bottomless cave of evil beneath it and would you mind helping me out pleaze???" I think Leon, having survived RE 4 and RE 2, would have said, "Yeah, okay, let's do this. I've seen stranger plots."

Instead, Leon trusts blindly in her and her unbearable cuteness and follows her through hell and highwater, in order:

A zombie-infested White House and neighborhood, the sewers, subways, and blasted city streets of the Washington D.C. 

On a bus out into the woods through a scary graveyard, then a big old church in which sits on top of a big old hill, where a batch of survivors are holed up just waiting to become zombies.

Into the secret labs beneath the church where the C-Virus project was well underway, to try and develop a means of immortality (but of course it went horribly wrong).

Through the labs and into a vast series of catacombs that go ever deeper into the earth. Eventually they open up into a sort of Mister Toad's Wild Ride version of a giant mine/cavern of Temple of Doom level quality.

Out of the temple of doom realm and off to China, on a zombie-infested aircraft.

Crashland in Lianshang, China and wreak endless havoc through the streets of the city, including a never-ending ascent up a series of eroding skyscrapers.

Dude, you need a Mentos
The game plays out over five lengthy chapters, and it saves periodically, although not often enough (you'll wish it let you save wherever the hell you wanted to). In fact, on a few occasions I would log out at where I thought was a good spot, only to come back later and find out the actual checkpoint was twenty minutes of playtime behind where I'd stopped. Capcom, this is...like...2012. We don't do that anymore. Seriously.

The game's choice of venue is a mixed bag. The city sections at the beginning and the end work well, except when they don't. There are moments where stuff is happening in tightly confined spaces and you will have NO CLUE what the hell is going on, just wildly swinging and shooting and trying not to die. The spots where the respawn point is way, way back are the most annoying.

The quicktime events are indescribably baroque and needless. Apparently you can bypass them by playing in easy mode, but I struggled through on "normal." If you're not partial to what mode you play in, I suggest easy so you can skip them. I have played games with QTE events before, and for some reason Capcom just doesn't seem to understand that these aren't actually fun, and in high-intensity non-stop action games like these, most gamers don't actually want them. When you give us a cool cinematic, we just want to chill for a few seconds and enjoy it. I do not like having to hold my controller with baited breath, waiting for the inevitable crazy-ass QTE icon to appear demanding I shake my analog stick while pressing A or whatever.

That's another thing. All these QTE commands? They suck. Stop it, please. It adds nothing to the game. I've thought about this...about the difference between QTE events and regular gameplay. Technically you can refuse to do either and the game simply stops....but with regular controls you have a range of options, and you have some autonomy in how to execute them and why. QTE's are for things which are bottleneck pass/fails. You either see this cutscene or you stop playing. Don't double-gate these moments with QTEs, Capcom, it ruins the experience.

Part of the QTE problem is that there really are a lot of scripted events in the Leon Kennedy campaign. So many scripted events that it becomes clear after a while that Capcom probably realized that they were pulling a Squeenix* and that they had too much movie and not enough gameplay going on. The solution? QTEs! Wrong.

Something is really wrong with Japanese game design. They seem obsessed with this idea that Simon Says is the pinnacle of game design.

Beside the QTE problem, there's a second issue, and it relates to the autonomy issue I mentioned. The best moments in the game so far are those bits where you have some measure of autonomy. There aren't too many of them, but they do exist. The graveyard, for example, or the bit when you're in the secret labs. There are a couple spots where it is not immediately clear you are in a linear corridor shooter, forced to travel a straight-line path (no matter how dolled up the graphical environments, it's still a straight path), often being interrupted by moments where the game specifically wants you to do something a certain way, and of course forces you to do it.

This heavy-handed scripting is what makes Resident Evil 6 (so far) less satisfying an experience than prior games in the series, although we see the obvious origins of this approach in RE 4 and RE 5, especially #5 where the linearity is obvious and a number of QTEs rear their ugly head.

I did have a problem with the way the Leon Kennedy Campaign slams us with non-stop action, and how it boils over the top and dribbles deep into Video Game Logic on several occasions. Those are the moments where you realize you're playing a video game, that no matter how much it pantomime's reality through good graphics, you are forced to concede that what is happening is just about as logical as Mario or Qbert's realities.

Be ready to get killed by trains a few times in the subways

For example, when they find the catacombs and then the vast mine shaft beneath the hilltop church and laboratory, I was at first interested. Admittedly, I was perplexed at who built these amazingly well-populated catacombs, and what purpose they served....the game offers pretty much no story exposition like prior tales in the series, with no video recordings, diaries, scribbled notes or even just an occasional comment by the characters to explain where they are and what's up with their crazy environment. This is a huge mark against the game, as such extraneous story bits were pretty much vital to the story and atmosphere of prior games.

So not only would I like to have known who made the catacombs and why, I'd like to know why so many zombies were running around rigged to blow with dynamite, or had burning ember spears (there's enough that one would expect to encounter a factory churning them out). The implication is that Director Simmons, evil mastermind of Homeland Security, is behind all this....but there's a massive bridge in logic between "I'm using C-Virus research to perfect human immortality, and also job security by staging my own bioterror attacks" to "I also like to release dynamite-wired zombies into a vast network of hidden catacombs and mines, and also experiment on sharks and stuff."

I've never been to Washington D.C. though, so maybe the region is riddled with bottomless chasms filled with old mines and catacombs. If so, I need to move, that sounds like a lot of dangerous fun.

Speaking of mines, the catacombs eventually connect with a vast mine and a staggeringly deep pit filled with precarious stone pillars. This is one of those moments where you know you're deep in Video Game land, that special place where underground architecture is completely unrelated to the real world, and you might as well be snorting herbs to heal up. Oh wait.

Anyway, after starting in the church, descending to the labs, descending again to the catacombs and then descending into the deep pit, then the mines, then the mine-carts, then the water level with a giant mutant shark-fish that takes you deep, deep, deep into the bowels--BOWELS I SAY!!!!--of the earth, you emerge somewhere outside along a river, just in time to watch Washington D.C. get nuked.

I am still very, very bothered about just how much space...and depth....was inside that church hill.

Amidst all this there's a lengthy boss encounter with Deborah, Helena's sister-turned-C-Virus-Super-Mutant. It was actually one of the better boss fights in the game, and I wasn't insanely frustrated (unlike the first boss when you get to Lianshang, which was tedious and painful). It was also more than a little disturbing just how much effort the Capcom programmers put into Deborah-mutant's naked model. She's disturbingly realistic, in a sort of "undead mutant erotica" kind of way that taps deep into the insane well of Japanese crazy culture.

No stills I have seen remotely do justice to how erotic and disturbing Deborah is

Throughout the campaign Ada Wong shows up. She's alive again (I won't say how) and up to form, providing enigmatic clues and assistance to her remote action boyfriend Leon Kennedy. I appreciated the Ada who shows up to make things more confusing for a change, instead of the weird Aliceverse Ada of the recent movie who actually helped explain everything clearly.

By the Lianshang chapters, once you survive the painful plane crash and first boss encounter in the city, the game once again feels fairly Resident-Evilish, and the final boss encounter (once I looked up what I was doing wrong on gamefaqs) was actually pretty easy to snuff out.

It's a weird campaign. Early on I was bouncing between hate it/love it, with moments that felt very Resident Evil ruined by claustrophobic encounters that didn't work well for the point of view of the camera and controls. Midway through I was cursing it and ready to quit in annoyance and disgust, and then suddenly I was through, only to be assaulted by two inanely painful experiences unrivaled in recent years by other games, followed by a more familiar series of events that were quite fun. Then I had to climb a god-damned skyscraper with my bare hands on dangling cables and was busy trying to figure out where John Maclaine was hiding. Then a series of increasingly irritating boss fights that kept making me wonder just where the boss's extra mass was coming from (all pretense of science is out the window by now) and finally it all ended. It was bittersweet.

If this was all there was to the game, I'd give it a C- and state it was worth playing if your tolerance level for QTEs and railroaded action sequences is sufficiently high. It is also worth it if you are, like me, a Resident Evil fanatic. But there's more to come....next up, the Chris Redfield campaign!

Leon gets all the girls

*A Squeenix: making a movie full of cut-scenes before remembering you're supposed to be making a game. See Square/Enix's Final Fantasy XIII for an egregious example.