Animate Battle Platform
CR 13 (10,000
XP)
LN huge living construct
Initiative +0
DEFENSE
AC 20 (grafted plate armor)
HP 250 (20D12+120)
Resistance: fire, all non-magical slashing,
piercing or bludgeoning attacks.
Immunity: poison, disease
Magic Resistance: the battle platform rolls
advantage on magic saving throws.
Indomitable:
When the battle platform reaches zero HP it continues to function with only a
single action until it takes additional damage equal to its CON score (22).
When at zero HP it is unable to use its maelstrom generator and begins leaking
radiant energy (see Reactor Leak, below).
OFFENSE
Speed 30
feet
Multiattack the battle platform can strike
with any combination of four hammer arm or bolt rifle attacks per action. The
battle platform may instead initiate one bolt spray or maelstrom generator
attack in place of multiattack.
Melee Attack – Hammer Arm +13 to hit, reach 15 ft, one
main target, hit 4D8+10 bludgeoning damage; all targets adjacent to the main
target must make DC 19 Dexterity Saves or suffer the damage as well
Ranged attack – Bolt Rifle +8 to hit (range 120 ft), hit 4D8+2
piercing damage.
Ranged attack – Bolt spray +7 to hit (all targets in a 60
foot cone), hit 4D8+2 piercing damage each.
Ranged attack - Maelstrom
Generator: all targets within a 30’ radius,
16D10 fire damage; Reflex Save DC 19 for half damage; Recharge 5,6
Statistics
STR 26 (+8), DEX 10 (0), CON 22 (+6),
INT 12 (+1), WIS 14 (+2), CHA 18 (+4)
Saves STR +9, CON +8, CHA +6
Languages: Logos, Old Mythric or Espanean,
25% chance of tradespeak or other
Senses: darkvision, perception +7
(passive 17)
Skills: Athletics +13, History +6
TRAITS
Living Construct: The animate is a living
construct, and does not need to eat, breathe or sleep, though an animate with
spell casting ability will need to meditate. Animates are immune to poison and
disease. Living contructs do have an animating spirit, however, and
intelligence. As such they are not resistant to mind altering effects.
Elemental Imbuement (fire): animates may imbue themselves with resistance to one
elemental type. The sample guardian is imbued with fire, but this can vary
among any of the elemental types.
Armament:
The battleform’s hammer arm and bolt rifle are attached to its arms, and cannot
be removed except by force. The bolt rifle has a reloading chamber built into
the animate’s forearm which carries up to 400 steel bolts at a time. Some
guardians have these bolts enchanted (in the same fashion as enchanted arrows).
The animate can fire its bolt rifle multiple times per round, and the
battleform version has a range of 400 feet. It can spray a conical area for
maximum effect (bolt spray attack).
Reactor Leak:
A Battleform which has taken damage reducing it to zero HP begins to release
dangerous waves of radiating elemental energy. Each round the battleform will
radiate sickening radiation. All creatures in a 30 foot radius (Constitution DC
19; 2D8 radiant damage per round of exposure and weakened; must make a save on
any round starting in or moving through the 30 foot radius). The effect ends 1D6
rounds after the animate ceases to function, when the elemental portal in its
core closes.
Maelstrom Generator: Battleforms can charge up their elemental soul and release it in
a torrent of energy from their internal generator pack. They lose this ability
if they have reached zero HP, however. This attack requires time to recharge between
uses, but is otherwise unlimited (it taps directly into the elemental planes).
Unique Treasure
up to 50,000 gold pieces in salvageable alchemical and magical parts that can
be used in enchantments or as spell components can be harvested from a guardian
animateis remains. An Arcana check (DC 17) can reveal 1D6 rare spell components
for spells of levels 6-9.
An even larger and
more vicious looking version of the guardian, the battleform is usually modeled
after dragons, manticores, and other four-legged monsters. They are much like
guardians in that they are covered in thick metal plates, engraved with runic
warnings in Old Mythric, and suffused with radiant elemental energy pouring
from the cracks and seams of their armor.
Animate
battleforms are (according to some artificers who study the animate culture) no
longer being made, at least not in Beltraine (there is plenty of evidence that
the Black Dome churns them out regularly). The majority of battleforms which
exist today are ancient relics from the time of the apocalypse, the last Great
War machines of old employed by the vast armies summoned to the defense of the
twelve gods. Although their memories are faulty at best after only a few
centuries of use, a handful of surviving battleforms claim to remember some
brief details of that ancient time period, and love to recount stories to those
who they are certain are not foes. Most battleforms display a keen sense of
wisdom, even if they lack the driving force of intellect found in the collector
models.
Usually only seen
patrolling the perimeter of approach to an animate enclave, or deep in the
bowels of a subterranean animate city, the battleforms are the ultimate defense
of the land, vicious bruisers who will destroy anything that is not permitted
within the limits of the city proper.