Friday, May 29, 2026

Quick Review: Armor Guy and Goblin Boy (The Mandalorian and Grogu)

 I actually watched and enjoyed all three seasons of The Mandalorian on Disney+ so I am probably the target audience for this movie. I am not going to elaborate too deeply on what is a quintessential popcorn action flick, other than to point out that at its core this movie feels to me like what Star Wars is actually about - fun world building, light but exciting action, some fun characters, lots of exotic set pieces and a story that just keeps on chugging along. It is not about deep inner meaning, philosophical elaboration or complex, nuanced plots, and yeah that means I think something like Andor may be good science ficiton but maybe not good Star Wars. 

Anyway, This movie showcases what feels a bit like a truncated mini season of the Mandalorian, focusing on a relatively tight and low-stakes skirmish between the Mandalorian and his pokemon Grogu vs. a series of renegade imperial warlords and a Hutt clan. Along the way we get a secondary cast of characters that includes the super buff son of Jabba the Hutt and a funky alien guy I am told is from the cartoons that acts both as Mando's getaway driver and Alfred Pennyworth. The movie is well paced and very fast, and the incredibly lush visual world building of Hutt space is a pleasure to watch. 

The bulk of the action in this movie is essentially "John Wick, but in Space" and even feels filmed in similar manner to those films. It works well for me, but it isn't maybe as zingy and frenetic as some other directors have done for the Star Wars films. It's also a very low-key story told primarily through a guy who's emotionally deadpan, hidden behind a mask and surrounded by puppet monsters for most of the movie, so the fact that this has any emotional resonance at all is a bit of a miracle.

I felt this movie fit a few specialized genres really well. First and most prominent is what I call the "Compenent Male" subgenre, of a suitably male figure who is confronted with a cycle of violence and he unerringly --and very comptently-- manages to wade his way through. This is the genre occupied by John Wick and other movies, many of which contain Bruce Willis, Jason Statham or Keannu Reeves in which the point of the movie is to watch our hero brute force his way through an endless wave of opposition with incredible style and panache. The Mandalorian does this repeatedly, murdering hundreds of stormtroopers, killer droids and lizard men with mesmerising efficiency. 

The second subgenre this movie hits marks on is the dominion of Competency Porn, which has been characterized as the genre of films about people who do their jobs really, really well and who demonstrate great knowledge and profiency at their tasks. Mandalorian's proficiency is combat and getting out of tight places....and he does this repeatedly very well, and when luck finally runs out for him it kicks in for his tiny buddy Grogu.

Finally this film is a member of the "Dad Movie" genre, which is the less dour companion to the "Sad Dad" genre which usually is reflected in certain video games. In this movie Mandalorian is the dad, and Grogu is the wayward adopted son he has decided to teach a lifestyle of murder and bounty hunting to. It's a fun romp watching this happen, and while my son was in a theater full of Gen alphas and Gen Zs waching The Backrooms I was in a theater with men in their fifties and sixties watch The Mandalorian raise Grogu in the arts of murder and subterfuge.

The movie is also, thanks to having a cast that is almost 90% faceless protagonst surrounded by mechanical puppets, animatronics and stop-motion robots and monsters (and no doubt plenty of CGI in the mix) a spiritual successor to the likes of The Muppets, Dark Crystal, Fraggle Rock and other wayward films of the eighties and nineties that had Jim Henson connected to them. The sheer number of actual real monster props that were animated and not just CGI in this movie is amazing. The sequences involving Babu Freek's gang of tiny engineers (are they all Babu Freek? I don't know) and Grogu, who meets other eerie puppets in the swamp immediately had me thinking "Best Fraggle Rock sequel, ever," but honestly, it was fun....a lot of fun.

So yeah, I liked this movie, it felt like a roller coaster and had no pretense of being anything more than that (unlike say The Last Jedi, for example). For me this may be my fourth favorite Star Wars film, behind the original (A New Hope), TESB and ROTS in that order. Solid A! 

Oh! I do have a gripe: the number of times that Mando loses his signature pistol then mysteriously recovers it later on despite the fact that there was no way he could have found it so easily was bordering on a running gag. I can only assume he had a 3-D Printer Holster that quickly regenerates the gun each time he loses it.

Bonus Spoiler Alert!

I very much enjoyed the James Bondian end sequence when the New Republic fighter squadron comes to the rescue, as they laconically....as if bored out of their minds....managed to systematically annihilate the entire air/space defense grid of the Hutts in one fell swoop and with no losses of their own. 

Friday, May 15, 2026

It's Been a Hot Minute! On Too Many RPGs, Handheld Gaming, The real AI Apocalypse and Getting some Time Back

 I have had a lot....like, a huge plate lot, of stuff going on in the work environment. My work/life/play balance has been severely weighted in the work corner for the last two months now. So it is with lots of excitement that I am at last through a major work hurdle which has reduced my workload down from 12 hours days to 8 hours days again (mostly). Yay for projects having conclusions!

Last time I found time to post I was commenting on how badly the chip price increases had impacted the manufacturers of handheld gaming PCs. One month later its even worse, and the Lenovo handhelds (Legion Go 2 and Legion Go S series) are effectively unaffordable, and not worth the asking price proportionate to the value you get from owning one. So Yeah, despite me quite liking the Legion Go series handhelds I think the window for these products has closed. 

The Xbox Rog Ally X and plain-vanilla versions continue to be affordable, and I suspect its because Asus made a lot of these things before prices spiked, so their strategy was to have a large volume ready to go rather than manufacture and replace as needed. Valve, for example, ran out of Steam Decks and has been out for a while now....I am sure the skyrocketing chip prices are preventing them from making more Steam Decks right now. Rumor has it Sony is now reconsidering its current timeline and plans for a Playstation 6, as well.....the market for consumer electronics is tanking due to these unaffordable and unreasonable prices. The best we can hope for right now is that the Tech Giants have some sort of massive financial crisis at some point and put them our of our misery, then maybe we can get back to a more stable consumer-friendly environment. The worst case scenario, I worry, is a future in which we really do no longer own any of our stuff and devices are only as powerful as needed to connect so some godawful AI system in the cloud that we are forced to interact with. 

As for gaming handheld reccommendations these days.....I have pretty conclusively decided that the only device I need is the MSI Claw 8 AI+ and if you can find it for a reasonable price I suggest grabbing it. Otherwise, the real no-brainer is a Switch 2. Even it is going up in price soon, so maybe grab one now if you are interested while its still $450. The Switch 2 selection of games is now robust enough that you should find no shortage of fun and portable content to play. 

In the meantime, I managed to resume gaming on Wednesdays and Fridays again, its always fun after an absence to return! We picked up where we left off with a D&D 5.5 game, although I am conspiring to get the group to formally move to Tales of the Valiant after this. My son is running Fallout RPG on Friday, but I will soon return to at least biweekly Starfinder, as the new edition is both fun and popular, and it better embraces its science-fantasy thematics.

During my long gaming hiatus I did realize I, as both a player of games and a collector of games, have created a sort of quagmire for myself. I continue to, for the most part, gravitate to the same main game systems--D&D and Pathfinder first, then Traveller, Call of Cthulhu, OSE, Shadowdark, BRP, Starfinder, Cypher System and Mothership second, with occasional forays into other systems. This is never for lack of interest, but instead lack of time and energy to branch out from the known and familiar. 

A particularly vexing problem is just how many fantaasy RPG variants I have on the shelf. For D&D-likes alone I have:

D&D 5.5

D&D 2014 version

D&D 3.5

D&D 3.0

AD&D 2nd

AD&D 1st

B/X D&D

Labyrinth Lord

OSRIC

Swords & Wizardry Complete

S&W White Box

Old-School Essentials

Labyrinth Lord

Tales of the Valiant

   Then it spins out into the more distant cousins and unrelated neighbors:

Pathfinder 1E

Pathfinder 2E

Starfinder*

13th Age 2nd Edition

Shadowdark

Savage Worlds Fantasy and Savage Worlds Pathfinder

Cypher System Godforsaken

Outcast Silver Raiders

Dungeon Crawl Classics

Ruination Pilgrimage

Forbidden Lands

BRP with the Creatures book

BRP Vikings

Dragonbane

Runequest

Mythras

Open Quest

Beyond the Wall

Through Sunken Lands

Dolmenwood

Ultraviolet Grasslands

Into the Odd

Cairn 1E and 2E

Against the Darklord

Hero Quest

Lands of Eem

Gordinaak

   Not to mention the Mork Borgs:

Mork Borg

Pirate Borg

Death in Space*

Cy-Borg*

Vast Grimm*

Orc Borg

Qvake Borg*

Forbidden Psalms

Many others I can't even think of at the moment.

So, as you might deduce, I am a collector of far too many games and without the common sense to stick my money into a more practical scenario such as a retirement account (okay yeah I do sock money away for retirement, but I mean....I could be socking a lot more away if I didn't buy all these RPGs, obviously!) All good enough as a collector....lots and lots to collect. And heck, plenty as a reader too, although I would argue that maybe half of all game books are good reading, and of that group maybe half are actually fun reading on their own merits. But as a player? As a player having this many games is a problem. Especially if you aren't just a player, but a GM.

It's the Paradox of Choice problem, but sitting on my bookshelves, and a problem made of my own devising. This is complicated by the fact that while I am not a hoarder as such, I am definitely a book hoarder, a related phenomenon that means I am running out of space already in my new two year old house. I manage to read around 4-5 books per month. But I buy, on average, between 20 and 40 books per month (both RPGs and regular books).

I guess this blog post today is me acknowledging that 1: I have a handheld PC problem and 2: I am a tsundoku, and need to cut down my book purchasing by around 80% to align it more closely to my reading rate and finally 3: I probably have never needed access to more than 10 RPG systems on my shelf at any time, ever, and really don't need 46 discreetly different yet similar fantasy RPGs clogging my shelves right now, neveer mind the dozens and dozens of other non fantasy RPGs also on those shelves. Maybe I can...shudder....figure out how to downsize.....before I reach old age and become the bane of my family's existence!


*These are Mork Borg powered games with a scifi shell, but they are 100% weird fantasy and not really actual scifi. Likewise for Starfinder!