Showing posts with label kobold press. Show all posts
Showing posts with label kobold press. Show all posts

Tuesday, July 2, 2024

Tales of the Valiant is here! Let the 2024 Edition Wars Commence

 I finally got my Tales of the Valiant Player's Guide and Monster Vault books, along with the very nice GM screen. Together these two books comprise all the core you need to play the game, so I am intrigued to see all the useful (but non critical) content in the GM's Guide coming out later this year.

The new books are sturdy, standard Kobold Press style, with gorgeous Kobold Press artwork that "feels like D&D" which is the best compliment I can provide to the game. Given that the Kobolds have essentially positioned Tales of the Valiant to be to D&D 6th Edition what Pathfinder 1E was to D&D 4th edition, this is a good place for them to reside.....whether that is by accident or design I cannot say. If D&D 6th edition -and go look at all the release details so far if you don't think the new D&D 2024 isn't a full-out new edition!- does not grab as much attention and go over as well as it could or should, then Tales of the Valiant could provide a more than suitable alternative. 

TotV will most likely remain niche no matter what, as its the kind of thing you sort of know about and get interested in if you're already hip deep into RPGs, while D&D has cornered a different kind of market with a more casual crowd who's overall interest is less obscure and more trendy. But if it turns out that D&D shed too much of its identifiable crust in the remaking, then we could indeed see people start looking around for alternatives (or maybe even just stick with their old books). 

I can see this happening: D&D 6E seems to be caught between two markets right now. The general perception of the new class and rules promotional details coming out strongly suggest a mechanical rework designed to appeal to a more hardcore crowd interested in a bit more mechanical rigor and tactical acumen. Simultaneously we are being told the game is being revamped for "how people really play" and there seems to be a strong push toward friendlier and less violent art, character focused development that leans hard into the "start as a super hero, not super zero" thematics that 5E was already noted for, and a broader sense of inclusion for game tables which eschew the rigors of mechanical combat in favor of pure role playing. These are interesting and very opposite demographics to appeal to simultaneously in a product....and I will be interested in seeing if WotC can pull it off.

There's also an entire segment of modern D&D gamers who have only come in to the hobby with 5th edition, and have never had to experience an edition change. For many, a perceived increase in mechanical rigor (or even just a moderate level of changes for change's sake) could be more than they want to deal with. I could be wrong....who knows!

Even if D&D 6E takes off and also succeeds via D&D Beyond and Roll20 (which, correct me if I am wrong, seems to be substituting for D&D Beyond's original goal of making the online experience more video-game and microtransaction driven), it's okay, because Tales of the Valiant clearly has the "I like physical books" crowd covered, and even better if you do want to go VTT with it, Shard Tabletop is a damned fine product. If TotV can manage to make Shard or something similar provide an easier set of tools to desgn and subsequently print out for live table gaming, they will manage to cater to both live and virtual crowds easily. With D&D Beyond.....I feel like maybe D&D is not as poised here as they had originally intended. But hey, it's not September yet, we shall see how that goes.

Amidst all this are other game systems, but I think they all suffer in odd ways that prevent them from getting to be the next Pathfinder 1E to D&D. Pathfinder 2E, for example, shed so much OGL identity that it is functionally a different sort of game now, one with few to no identifiable "D&Disms" left. At least Tales of the Valiant wasn't afraid to include an owlbear, for example! It retains a lot of stuff that firmly plants it in the realm of "D&Dlikes" which means its comfort level will be more familiar to many players now than PF2E. PF2E, meanwhile, is poised to be a good alternate for people who want a D&D inspired experience but also really want a lot more mechanical rigor and very tight math. There is a crowd for that, and they are already playing their preferred game (PF2E). 

Other potential contenders lurk out there, but each offers a niche experience. Swords & Wizardry Complete Revised is my favorite OSR experience next to OSE. OSE is also cool. Shadowdark is out there, and it seems like people do like it. None of them are poised to become the next Pathfinder 1E, though, because each is catering to a specific playstyle subset of the broader population.

Anyway, the last six months of this year will be a fun roller coaster for D&D and now Tales of the Valiant. I'm developing a new campaign (well, an old one set in a new -or old- era) for TotV and will start posting some details here soon. I think I have buy-in from my group, so I'm excited to get a chance to try it out before the D&D 6E madness hits in three months.

Tuesday, February 14, 2023

Black Flag Playtest! Aye, They've Pirated the SRD, Matey!

 Well, I mean I don't know what I was supposed to expect, but the Black Flag Playtest document (which right now is 12 pages of basic proof of concept stuff) seems to follow the SRD 5.1 pretty closely until it doesn't, which is when ancestries and talents suddenly come in to the picture. It basically means we have High Elves as cloud elves now, and wood elves are grove elves, I guess? Couldn't wood elves still exist apart from D&D IP, seeing as how Tolkien formulized them in the first place?

There's not quite enough here for me to have any real opinion, but I do have a chance to see what Kobold Press is doing against another revisionist competitor....the era of Officially Licensed Fantasy Heartbreakers, I guess; and that competition is Level Up! A5E RPG from EN World, which does a really good job of taking base 5E and fixing everything anyone ever found even vaguely wrong with it. 

That said....I can see where Black Flag is going, and I like it, too. The two backgrounds layer up a bit in nice ways. The talent system is a way of codifying stuff that previously was best considered "class abilities" into something that might have more universal applicability in design.

It's going to be interesting over the next couple of years. The monsters were quiescent in their pens, but the handler got a bit drunk one day and became very abusive. Now the monsters have broken loose and roam free, and the handler is no longer hidden behind his safe walls. 

About the only downside I can see is also an upside: everything here looks like its meant to sustain compatibility down the road across multiple related systems. It's meant to woo D&D fans by being close enough to D&D in whatever incarnation to feel comfortable. 

Maybe, one day, WotC will be publishing a licensed "Worlds of D&D" campaign expansion for Black Flag. Who knows! Probably not, but it would be really amusing if it got to that point.

The downside of all this is, of course, the fact that the days when a much wider range of RPGs that are strange, interesting and different all appear to be dwindling behind us. At some point soon (and in some ways already) it will feel as if 95% of all RPG content is somehow 5E compatible or derived or otherwise based on some variant of D&D. In reality while we still have some different stuff out there, it's getting ever so less common to see new, interesting alternatives on the market. I guess that's what the zine scene is for, these days, but even it suffers from its own problem with imitation and flattery.

Monday, August 1, 2016

Tome of Beasts is loose!

Kobold Press has announced that Tome of Beasts is shipping to backers of the Kickstarter and is now also available for order on their site (here) along with the Book of Lairs (also here), which has a print edition out but no PDF (yet).

If you've been living in a 5E vacuum (possible, I suppose) the Tome of Beasts is a massive, full color tome of 400+ new monsters for D&D 5E. Many come from prior products in the Kobold Press lineup (so if you've been keen on a Midgard of Southlands Bestiary for 5E, I think this is it) but there are many new beasts, too.

I'm still trying to get the PDF to download (it failed the first couple times) and will review this soon. I should be receiving my print copies of both this and Book of Lairs soon!

UPDATE: PDF downloaded, been reading it...also admiring the fantastic artwork. This is a must-have book for 5E DMs, trust me.


Tuesday, November 3, 2015

Tome of Beasts Kickstarter Ends Today! 800% funded

Just a final moment to pimp my favorite Kickstarter: Tome of Beasts from Kobold Press, which had a core goal of $20K and is currently just shy of $170K with a few hours to go (see thingy below for up to the minute data). It's going to be a great book from a team that delivers. If you love 5E, this effectively IS the next Monster Manual.

Friday, October 16, 2015

Kickstarter Report: The Lost Lands: Borderland Provinces, Tome of Beasts roars along, and Delta Green is confusing?

It looks like Frog God's latest will be a menagerie of books that all tie into the Lost Lands setting. The Kickstarter is out, and it's offering your preferred edition (Pathfinder, D&D 5E or S&W). I'm in at the $95 level, which I think gets me one of each of the books in print.



If you want to see how to make a Kickstarter confusing, check out the Delta Green RPG! Is it just me or is that a serious mess to wade through? I'd like to back it at a level that says "Pay this and we will give you one of each book you need," but it's kind of hard to figure out which tier that is....when you need a matrix to try and assess backer levels and rewards I kind of think maybe you're doing it wrong....

Meanwile, Kobold Press's Tome of Beasts roars along at over X4 its target as of this writing....



Latest Deluxe Tunnels & Trolls update is in as well, and Rick is indicating that all hard covers, including the special editions, are now done and they have 500 to ship out. I may at last see my copy....possibly before I see Primeval Thule, which is itself steamrolling along, and according to the latest update it's about to go to press in time for a post-Thanksgiving release (barring completion of the add-ons). Only downer is the add-ons will ship with the core to those who ordered it all (i.e. me) which suggested that I might not see my book in December if the add-ons aren't complete and printed by then...we shall see.



Monday, October 5, 2015

Tome of Beasts Funded! Also, Quests of Doom 2 shipped

It only took 8 hours to hit their $20,000 goal. I'm in for $95 to get all the books in print.

Kobold Press: you can bet yer kickstarter coins on 'em, that's for sure!!!!

In related news, I have been notified that the Quests of Doom 2 from Frog God has shipped. Yayyyyy!!!! If you were on the fence about this one and waiting to see if it got the funding, then fear not; the book is in print.




Tuesday, July 1, 2014

Bundle of Holding; Pathfinder stuff from Kobold Press

A lot of cool stuff from Kobold Press for Pathfinder, including the New Paths Compendium which is a sort of "best of" from Kobold Quarterly. I'd pick this one up, but I think I'll hold out for the hopefully inevitable coolness that Kobold Press produces down the road for D&D 5E.