Showing posts with label bundle of holding. Show all posts
Showing posts with label bundle of holding. Show all posts

Monday, June 29, 2020

Invisible Sun on Bundle of Holding


The contentious Black Cube and all books are on Bundle of Holding now: $25 for the cube, and currently about $42 total to get the whole set plus expansions. Considering that the retail for the Black Cube is $99, this is a very nice price point to get digital editions of four rulebooks plus something like a thousand cards and bits and bobs for the main game.....I'll just state that while the Black Cube in physical form is an expensive beast at roughly $252 it's well worth the purchase if you are in to surrealism and modern magic themed universes or a fan of the Cypher System (of which Invisible Sun is not exactly like but definitely adjacent to in design).

Anyway, check it out!

Thursday, November 12, 2015

Bundle of Holding offers two flavors of OSR: crazy weird and conventional classic (mostly)

This book deserves all the praise it's gotten. 

Just got word on this, and had to get the new OSR+3 Bundle of Holding. The notice also mentions that the original OSR bundle is also back up and live. Here's what they offer:

OSR+3 Bundle of Holding:
Slumbering Ursine Dunes
Gnomes of Levnec
Strange Stars
Weird Adventures and Strange Trails
Hit the level up goal and you get:
A Red and Pleasant Land (yes, that's right)
Owl-Hoot Trail
Fever-Dreaming Marlinko
Beyond the Wall
...I own none of those.

The list above is some interesting stuff, and I own none of them. In thinking about this I had an epiphany: OSR is indeed about reviving the Old School in RPGs and D&D specifically (see the original OSR below for an example) but a lot of the OSR today is about something else entirely, a new beast which reflects not quite the OSR as it was, but the OSR as it has changed, it's legend growing with 40 years of fans to contribute to it.

Let's face it: none of us in our middle and elder years today are the same people we were in the 70's and 80's. My game tastes and style are considerably different even if you can see the budding core of my being back in 1980 manifesting; the trail leads on a long and wild ride to the sort of gaming I do today. Much of the OSR is about this sort of experience....not a precise duplication of what we were but what we have become. It's one of the reasons I've always looked with interest on books such as the mess above, but never dived in*....what we as gamers are today is often tightly defined by our own path of experience, and it's often difficult to reconcile what one guy does at his own table with what I do at mine, so something like Red and Pleasant Land comes off more as a piece of art to be admired than an actual utility to be deployed**...at least among the old guard.

I suspect the young OSR crowd is just generally fascinated by all of it and takes for granted that we're all freaky old madmen who have been like this all along. But....no. I contend that we were never as crazy back then as we are now, no matter how much we wish it were so. When I used to have raunchy adventures in the mid-eighties full of demons and rogues and lusty women and barbarians and such....it was because that stuff was very cool in my teens. When I do it now? There's weird and sometimes disturbing subtext, a constant challenge from moral gray areas and a general sense that the scope of any adventure is deep and wide, waiting for it's depths to be plumbed. I think it's like that for a lot of current older GMs, too.

Maybe there was some crazy back then (I mean, sure there was), but it's never been as prolifically documented nor as seriously regarded as it is now. I really can't say any of today's coolest OSR content would ever have seriously emerged in the golden age as it has today--but if it did, it would have at best been mimeographed in to an issue of Alarums & Excursions or some fanzine, and would have probably bordered on the unplayable by today's standards. And yes, we'd have loved it.

There's also the classic OSR Bundle. it's a much safer beast.
Swords & Wizardry
Tomb of the Iron God
Cyclopean Deeps I
Demonspore
OSR Toolkit
And level up to get:
ACKS
Stonehell
Vornheim
The God that Crawls
The Monolith Beyond Space and Time

...barring the last three items, it's a lot more timid and conventional. Also, I think I own all of that in some format (not sure about the last two modules, though....LotFP books, I think). Vornheim might fit in the prior category I discuss....but ACKS and the S&W offerings are firmly rooted in a modern return to classic form. Great stuff, but not quite the "risk taking, shit-kicking" madness something like Red and Pleasant Land exudes.

Both of them have about 10 days left on the clock....check it out if you don't already have all of it.



*price for PDFs being the top reason, though. So thank you, Bundle of Holding!

**That said, now that I have the PDF, I immediately bought a physical copy at frpgames.com because this book is amazing. It lived up to the hype....I am impressed.

Thursday, March 26, 2015

Megatraveller Bundle of Holding

News posts come in threes it seems....so the third one of the day is that the Bundle of Holding guys have a Megatraveller bundle, which you can snag for around $16.96 right now as of this post. I grabbed the "Strongest Forces" spot with my contribution just to knock Dyson Logos off the list (bwah hah hah)....(oh gods, my priorities are screwed up....help me, please....!!!!)

Megatraveller was the second edition of the venerable SF RPG, and the first one to really dive heavily into metaplot. It was also the edition I ran throughout much of my college days, and was probably my fourth most played RPG back then (behind AD&D 2nd edition, Cyberpunk 2020 and GURPS). This edition, despite (or because) of its efforts to make a war-torn, fractured Imperium, was far more interesting in many regards than Classic Traveller, and it was very, very popular in my neck of the woods. Although snagging these books in PDF will be at least partially a trip down memory lane for me, the core conceit of Megatraveller really does make for an action packed background setting in the Imperium.

It runs out in 11 days so grab it if yer interested in seeing one of the better iterations of the Traveller megaverse....

Tuesday, July 1, 2014

Bundle of Holding; Pathfinder stuff from Kobold Press

A lot of cool stuff from Kobold Press for Pathfinder, including the New Paths Compendium which is a sort of "best of" from Kobold Quarterly. I'd pick this one up, but I think I'll hold out for the hopefully inevitable coolness that Kobold Press produces down the road for D&D 5E.

Tuesday, February 4, 2014

Runequest 6 Bundle of Holding

This one's a no-brainer: Bundle of Holding has Runequest 6 on parade. All the Runequest you can stand for a current threshold (as of writing) of $14.50. It would be an awesome deal for me if I didn't already own most of it.....but I don't have the Book of Quests or the module in this pack, so maybe I will indulge anyway.

Now's your chance to get everything Runequest 6 in PDF. This is well worth the investment, trust me!


Wednesday, January 8, 2014

Over the Edge Bundle

Over the Edge was one of the best of the 90's era of gaming, a weird minimalist game system about surreal adventures in the vein of Burrough's tales of Interzone, on the enigmatic island of Al'Amarja. There's a ton of PDFs now available for around $17 (at last check) over on the Bundle of Holding. OtE remains one of my favorite games that I've inexplicably never actually run....I think it was a game ahead of its time, and Atlas would do well to consider properly re-releasing it in a new edtion in this era where indie and experimental RPGs are all the thing now.


Tuesday, November 12, 2013

The Bundle of Holding Presents The Hero System

This is far too good a deal to pass up: the new Champions Complete (Hero 6E rules in a single, easy to digest rulebook that won't stop a bullet but will let you learn the game without reading 600+ pages of content), along with the 6E Equipment Guide, and a Toolkit which while for 5E is still full of useful stuff. Then there's the bonus items which you can get for roughly $16 total as of this writing: the Star Hero 6E, Fantasy Hero 6E and Pulp Hero 5E books. The only books missing to have an ideal set for Hero System gaming are Dark Champions and Post-Apocalyptic Hero (well, for me anyway!). This is a great deal....ends in about 5 and a half days as of this writing, though, so get on it!

Check it out here.


I've really wanted a copy of this in PDF. Much as I love print, it's a lot easier to get away with reading a PDF on my Nook while on break.