Wednesday, June 28, 2017

D&D 5E: Cretean Battle Mage

Few in number but both feared and valued, the seasoned Battle Mages are dangerous foes on the field:

Cretean Battle Mage
(Level 10 Evoker)
CR 4 (1,100 XP)
LN medium humanoid (human)
Initiative +1
AC 11 (robes) or 14 (mage armor)
HP 35 (10D6)
Speed 30 feet
Melee Attack dagger +5 attack (reach 5 ft, one target) 1D4+1 piercing damage.
Ranged Attack Fire Bolt +8 attack (ranged 120, one target) 2D10+5 fire damage.
STR 11 (0), DEX 13 (+1), CON 10 (0), INT 19 (+4), WIS 15 (+2), CHA 14 (+2)
Saves: INT +9, WIS +7
Languages: Cretean, Eastron, Middle Tongue
Senses: Passive Perception 16
Skills: Arcana +8, Perception +6
Spell Save DC: 15
Spell Attack +7
Cantrips: blade ward, fire bolt, light, mending, true strike
1st Level Spells: Alarm, Expeditious Retreat, Mage Armor, Magic Missile
2nd Level Spells: Cloud of Daggers, Darkvision, Invisibility
3rd Level Spells: Fear, Fireball, Stinking Cloud
4th Level Spells: Arcane Eye, Dimension Door, Greater Invisibility
5th Level Spells: Cloudkill, Scrying

Gear – Dagger +1, robes, Circlet of Blasting, Cloak of Protection +1


Cretean Battle Mages have short lifespans but in their time on the field are known for terrorizing the enemy with their brutal attacks. Their order is secretive and dedicated to martial conflict as much as any warrior, but their familiarity with magic makes them outcasts to be feared when their city state is not embroiled in war.

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