Located east of the city-state of Samaskar, and found only by those who look carefully for the path that leads from the stone-henge atop The Hill of Giants, lies the pathway to the Vosjin Wood, a demon-haunted forest of mystery in Pergerron....
The Vosjin Wood
The haunted
Vosjin Wood is actually a landmark of the ancient war between the primordials
and the Enkanneth, a landmark battle where the forces of the old Empire of Sar
rose up against the Enkanneth and their armies, bolstered after the defeat of
the primordials in the outworld. Using dire magics, an army of elvish blood
knight vampires sought to destroy the human armies, but the goddess Suliversa
called upon her divine magic and encased the army in a vast forest which rose
up and grew around the armies of Sar. The trees captured all of the sundry
monsters, blood knights and other creatures encompassing the last stand of the
Saric armies and the primordial followers. To this day it is said that the
trees of Vosjin feed on blood and that one can accidentally awaken a vampire (or
worse), trapped in torpor, within the trees.
Getting to
the forest isn’t easy: first you find the Hill of Giants, about ten miles north
east of Samaskar, where an ancient stone henge rests along with the entrance to
multiple tombs of old giants. Then the henge must align such that one sees a
path into the wood. To do otherwise will lead the explorer only into the
mundane Dreshani woodlands. Once in, escape is not so easy; the forest is
enchanted, and no path is easily discerned save what the spirits of the wood
desire you to see.
The forest
has three spirits of great power which vie for control of the woods, and serve
as protectors to the hidden portals which lead to the Outworld and the Mountain
of Sahambla. The sole survivor of that ancient army of Sar was the Lamia Queen,
Sukagra, and she was tasked with the goddess Suliversa with overseeing the
great woods, to insure that the army within was never released; it is said that
every time a creature is released from the woods, Sukagra must hunt it down or
suffer terrible pain, or even death.
Sukagra |
Sukagra has reformed much over the
thousand years she has ruled the woods as warden. In this time she has come to
recognize that the primordials and the old empire of Sar had grown corrupt with
power, and that they brought their own downfall with the hubris they showed
toward the young race of man. To this end she has accepted her role as a warden
and protector of the Vosjin Wood. She has also changed in her very nature,
becoming a champion of light and a purveyor of the ideals of the Enkanneth as a
result.
The Black Rook, Spirit of the Vosjin Wood |
The other
two spirits were bound to the wood when the goddess forged the great expanse.
Both were gatekeepers in their prior lives, spirits who held the keys to the
portals to the Outworld locked within the woods: The White Stag knew the secret
path to the Chasm, a bottomless rift in the ground beyond which the mountain of
Sahambla rested. The Black Rook knew
of the Portals within the earth and the Deep Passage, reached through the
cistern beneath Aruman’s villa and other ways. The Black Rook was a being of
pure shadow, a spirit spawned from the emanations of Pulsagral, and a
interested party in entities like Aruman, which it likes to trap in the woods
as playthings.
The White Stag, Servant of Sambador |
The White Stag, by contrast, is a being
of pure balance and empathy, and also a servant of the old god Sambador.
Sambador was a primordial of neutrality, and the White Stag seeks to find
champions who can pick up the cause to either awaken or avenge the primordial.
There are
many who have sought the refuge of the magic wood, which by its nature obscures
the path of those who enter such that no one leaves without the will of one of
the three caretakers. The Saganyir Elves are one of the most notable
denizens of the woodlands, a tribe of ancient wood elves who found the comfort
of the magic wood and its access to Outworld to be to their liking. Led by the
elder lord Vask’Tinorin, who may
well have been a survivor of the ancient war and a young elf when the Vosjin
Wood was created, these elves remember the old ways of Sar, but seek to learn
where they fell in their hubris. They revere Sukagras almost like a goddess.
The Tymardiae are also frequent visitors to
the Vosjin Wood. These gypsies of the east claim to have descended from the
lineage of Suliversa, and have a blood relation to the enkanneth. This allows
them freedom of movement in the magic wood, which allows them to enter the
outworld as they wish, for the Tymardiae are indeed gifted with a sight that
lets them see the bridges to the outworld, and to enter and leave the outworld
as they wish.
One of the
greatest threats of the Vosjin Wood is the green dragon Caldare. Caldare has
resided in the forest for centuries now, and he is one of the few beings with
the force of will necessary to leave against the wishes of the spirits of the
wood. He hunts any who he wishes, and serves the whispering madness of the
shadow as he sees fit. Sukagra would see him banished or slain but lacks the
power to do so herself. There is some evidence that the secret cult to Hox
Nagor is affiliated with Caldare, and may in fact regard him as a patron or
even a lesser god to be worshipped, for Caldare claims to have descended from
Hox Nagor, when the primordial lay with the dragon queen Cytarelle.
Of final
specific note is the presence of the Ibixians, goat-headed beastmen of the
Outworld who frequently arrive in the Vosjin Wood and seek to escape into the
rest of the world to do much harm. The Black Rook lets them go, the White Stag
tricks them into returning to the Outworld, and Sukagra seeks to hunt them down
when possible.
Ibixians of Outworld |
Next: Aruman, the Lich of Vosjin
an encounter table to this would be a nice addition. XD
ReplyDeleteI have a hand-written table, will transcribe and add it to the blog next week!
DeleteMy 2 page table has gotten out of hand...it's 15 pages now. This may fill multiple blogs
Deletelol, did you split it up into multiple lists? Or did it go from rolling 1d6 to select the encounter to 1d100? heh
ReplyDeleteYou'll see....heh....there's a master "encounter location" chart for wandering through the forest, and a "encounters while resting" chart. But then I started filling out the details from my notes and it all got out of hand, so each chart entry leads to another sub chart and so forth....
DeletePlus, I still need to provide stats for Pergerron's native beasties that are unique....atakaans (hutakans from B/X), ibixians (basically broo with the serial number slightly smudged), and vumaskans (Burroughs would like these guys)
ReplyDelete"(basically broo with the serial number slightly smudged)" -lol, I can't wait to see this and to see your super complex encounter tables.
ReplyDelete