Next time
your 5th edition gang of adventurers meet some kobolds, throw these
tyrannical devil dogs at them and see what happens….the kobold shield champion,
wardog and spellstabber will make for some impressive combatants against a
party used to the same old 5 hit point kobolds in the Monster Manual.
Each of
these stat blocks was created according to the guidelines in the DMG (page 282-283).
Kobold Shield Champion (Fighter Champion level 8)
LE small humanoid
LE small humanoid
STR 14, DEX 18, CON 14, INT 10, WIS 12, CHA 8; HPs 58; AC 18 (chainmail
and shield); Speed 30
Saves: Str +5, Con +5
Kobold Traits: sunlight sensitivity, pack
tactics, small size, dark vision 60 feet
Fighter Features: Dueling (+2 dmg),
second wind (1D10+8), action surge, champion archetype
Proficiencies: athletics +5, Perception
+4 (passive 14), Intimidation +2, Survival +4
Languages: common (Middle Tongue),
draconic
Attacks:
Action Surge: gain 1 attack as an
additional action once during the combat.
Multiattack: make two sword or sling
attacks
Shortsword (one target; +7 attack,
1D6+6 damage, crit on 19-20, finesse weapon)
Sling (one target; +7 attack, 1D4+4
damage, crit on 19-20, range 30/120)
CR 3 (700 XP)
The kobold shield
champion is a towering monster among his kind, almost four feet tall and bristling
with tiny but spring-loaded muscles, ready to terrify Halflings and gnomes everywhere. He is a dedicate to Tiamat, and believes that in the next life he
will reincarnate as a dragonborn, or perhaps even a drake of some sort.
Anything is better than being a kobold…
Kobold Wardog (Fighter Champion level 4)
LE small humanoid
LE small humanoid
STR 12, DEX 16, CON 14, INT 8, WIS 10, CHA 12; HPs 30; AC 14 (drake
hide); Speed 30
Saves: Str +3, Con +4
Kobold Traits: sunlight sensitivity, pack
tactics, small size, dark vision 60 feet
Fighter Features: Great Weapon Style
(reroll damage on 1 or 2), second wind (1D10+4), action surge, champion archetype
Proficiencies: athletics +3, Perception
+2 (passive 12), Intimidation +3, Acrobatics +5
Languages: common (Middle Tongue),
draconic
Attacks:
Action Surge: gain 1 attack as an
additional action once during the combat.
Warhammer (one target; +3 attack,
1D10+4 damage 2-handed, crit on 19-20, reroll 1-2 on damage, versatile weapon)
Sling (one target; +5 attack, 1D4+3
damage, crit on 19-20, range 30/120)
CR 1/2 (100 XP)
The kobold wardogs
represent a special subculture of kobold warriors who believe they channel the
spirit of the rabid fire drakes, barking like mad beasts as they charge into
battle swining their mighty warhammers about like crazed berserkers. Wardogs
are literally trying to become drakes in their minds, hoping this will let them
get closer to spiritual reincarnation as the next echelon of draconic being
after they perish.
Kobold Spellstabber (Fighter Eldritch
Knight level 5)
LE small humanoid
LE small humanoid
STR 9, DEX 16, CON 10, INT 16, WIS 13, CHA 8; HPs 34; AC 16 (chain shirt,
defense); Speed 30
Saves: Str +2, Con +3
Kobold Traits: sunlight sensitivity, pack
tactics, small size, dark vision 60 feet
Fighter Features: Defense (+1 AC),
second wind (1D10+8), action surge, Eldritch Knight archetype (spells)
Proficiencies: acrobatics +6,
Perception +4 (passive 14), Intimidation +2, Arcana +6
Languages: common (Middle Tongue),
draconic
Spell Casting Ability: Save DC 14,
Spell Attack Modifier +6; 2 level 1 spell slots, 2 cantrips
Cantrips Known: firebolt, poison spray
Level 1 Spells Known: color spray, shield, magic missile
Attacks:
Action Surge: gain 1 attack as an
additional action once during the combat.
Multiattack: attack one or two times
per round with a melee or ranged attack.
Eldritch Bonded Scimitar (one target;
+6 attack, 1D6+3 damage, crit on 19-20, finesse weapon; can summon weapon to
hand as a bonus action)
Sling (one target; +6 attack, 1D4+3
damage, range 30/120)
CR 1 (200 XP)
The kobold
spellstabbers are a breed apart. Worshipping tiamat but harboring a clever
intelligence and cunning for magic far above their brethren, the spellstabbers
have formed an elite order of eldritch knights within the larger kobold
societies, serving in many cases to dominate behind the scenes. Spellstabbers
aren’t terribly formidable by the standards of elven and human mages, but their
reliance on cunning and surprise, as well as fielding plenty of wardogs and
shield champions ahead of them while they bombard with magic from afar has
given them a well-earned reputation.
A note about encumbrance: each of these kobolds is below the gear threshold for the optional encumbrance rules, but in some cases only a bit. As such, a successful gang of kobold raiders will quickly start to slow down if they drag too much loot away from a raid. They usually drag along lots of normal kobolds to do that job.
Nice job these are very well done!!
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