Ibixian (goatman)
CR 2 (450 XP)
Chaotic evil
medium humanoid (goatman)
Initiative +1
DEFENSE
AC 13 (natural hide)
HP 42 (5D8+20)
Resistance: psychic, poison
Immunity: disease
OFFENSE
Speed 30 feet
Multiattack-the ibixian attacks twice with
its great club or twice with its claws.
Melee Attack-great club +5 attack
(reach 5 ft; one target); Hit: 1D8+3 bludgeoning plus 2D4 poison damage and
target must make a DC 14 save vs. CON or become inflicted with a leprous
rotting disease (see below).
Melee Attack-claws +5 attack (reach 5
ft.; one target): Hit: 1D4+3 damage slashing plus 2D4 poison damage and and
target must make a DC 14 save vs. CON or become inflicted with a leprous
rotting disease (see below).
Statistics
STR 16 (+3), DEX 12 (+1), CON 18
(+4), INT 8 (-1), WIS 10 (0), CHA 6 (-2)
Languages: common, ibixian
Senses: Perception
+2 (passive 12), Darkvision 60 ft
TRAITS
Disease Carriers-ibixians infect those
they touch or injure with a leprous rotting disease. The immediate effect of
the disease is that the target cannot recover benefits from a long rest, and
the hit point maximum drops by 1D6 per day. If the target’s hit point maximum
reaches zero he or she dies. A cure disease spell will cure the inflicted
target. The target may make a new save (CON DC 14) once per week to recover
naturally.
Third Eye-Ibixians hail from the
Outworld, a planar realm adjacent to and possibly part of the Outlands. They
can recognize planar portals and gates even when such pathways are not visible
to the naked eye.
Ibixians are
planar denizens of the Outworld, a timeless, infinite dimension that some
fanatics of the great wheel believe is just a lost segment of the Outlands, and
others think is a spawning realm of the Abyssal Chaos. The ibixians don’t care;
they believe they were born of the sweat from the pits of the primordial
Pulsragal himself, as he rained down his bodily fluids upon the land. From each
plague-ridden drop formed an ibixian, whole and ready to serve their vile elder
god of plagues.
The ibixians
technically do have males and females and can procreate as a species, but they
prefer to capture humanoids of other types as breeding stock; such infants are
usually born true ibixians 60% of the time; the rest are deformed, stillborn,
or manifest as terrifying monsters of unusual nature.
Ibixians
regularly seek out planar pathways into the mortal realm, especially the native
world of Pulsragal, the lands of Pergerron, where they raid for food, wealth
and breeding stock. The ibixians have a unique trait that they call their “third
eye” which literally manifests as a third eye upon their forehead that is blind
save for its ability to detect planar gates and portals. This ability also
extends to an almost unerring ability to “read” where the portal will open up
for them.
Ibixians
rule by might within their tribes, and a handful of the strongest goatmen will
dominate the others. Usually these ibixian chieftains have a few levels of
barbarian to back them up.
Ibixian tribes congregate in runed temples of pulsragal, vermin and plague infested domains such as the worst slums or dungeon levels might allow for, and in the Outworld they always dwell in regions that border on the toxic for other creatures.
Ibixian tribes congregate in runed temples of pulsragal, vermin and plague infested domains such as the worst slums or dungeon levels might allow for, and in the Outworld they always dwell in regions that border on the toxic for other creatures.
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