Up next! One of my favorite foils and patron NPCs in the Realms of Chirak. Zen'Rakatt's appearance is a sign to those who know him that there's something fishy going on, and those who meet him for the first time spend much of their working relationship trying to parse truth from fiction...
Charamis Zen’Rakatt
Rock Gnome male of
Pardainse, Age 74
Warlock Charlatan of the
Great Old One level 12
STR DEX CON INT WIS CHA HPs Proficiency Spell Save DC
9 14 10 12 16 17 75 +4 15
-1 +2 +0 +1 +3/+7 +3/+7
Hit Dice Speed Armor
Class Alignment Level Experience
12D8 25 13 (15 w/armor of shadows) Chaotic Neutral 1 105,000
Spell Cantrips Spells
Known Spell Slots Slot Level Invocations
Slots 4 11 3 5th 6
Saves-WIS, CHA (+1 to saves with Robe of the Bat; gnomish cunning)
Languages-Common (Espanean), gnomish
Feats-Lucky
Skills-Arcana +5, Deception +7, Investigation +5, Persuasion +7, Sleight of Hand
+6, Stealth +6
Tool Proficiencies-tinker’s tools (artisan’s tools), disguise kit, forgery kit
Warlock Traits-Patron (the Great Old One-Agosys the Deceiver), awakened
mind, entropic ward, thought shield, Pact Boon (Pact of the Tome), Mystic
Arcanum (Eyebite)
Gnome Traits- darkvision, gnome cunning, artificer’s lore, tinker
Charlatan Traits-scam (I get in close to steal the fortunes of others), False Identity
(Zurm Thimbleweight, shipping agent)
Tome of Shadow Cantrips-friends, minor illusion, true strike
Cantrips-blade ward, eldritch blast, mage hand, prestidigitation
Level 1-dissonant whispers, tasha’s hideous laughter
Level 2-charm person, comprehend languages
Level 3-fly, gaseous form, tongues
Level 4-dimension door
Level 5-hold monster, scrying
Level 6-true seeing
Mystic Arcanum-Eyebite
Invocations-Book of Ancient Secrets, Beguiling Influence, Armor of Shadows, One with
Shadows, Mask of Many Faces, Sculptor of Flesh
Rituals from Book of
Ancient Secrets-contact other plane, commune, divination
Armor- Robes of the Bat
+1 (magic robes; 3/day may polymorph into a cloud of bats for 1 hour; functions
like gaseous form; +1 is on all saves and AC)
Weapons-dagger +1 (+7 attack; 1D4+1 damage)
Personality-Charamis finds truth is gold and he hates giving it away. Also, friend and
enemies are merely commodities, to be bought and sold as needs arise.
Ideal-Creativity (Charamis is always looking for a new con)
Bond-Charamis knows his family was once great, and has a fierce loyalty to
his clan and a need to make it powerful once more. He just has a skewed sense
of how to do this…
Flaw-A horrible coward! Chramis strikes when it’s safe and flees when it
looks like there’s even a slight risk.
Charamis Zen’Rakatt
started as a young street hustler after his family’s great fortune collapsed.
His father was a shipwright and ran a business that had been in the family for
generations. Overnight rivals accused him of smuggling and planted evidence seemed to prove guilt; in weeks the property
was seized by the state. Charamis, youngest of his siblings, was distraught at
this but unlike his family members who sought to restore the business legitimately, he decided this was proof that con artistry was a viable tool to make one's way in life. His natural gift of the gab and his obsession with grifting led him to
a life of early crime. He made his biggest life-changing mistake when he ran a
con on a Xoxtocharit mage named Han’acas who caught Charamis and cursed him
with the “blessing of Agosys the Deceiver,” a mark of one of the One Hudnred
and Thirteen “demon gods” of Xoxtocharit lore.
To Charamis’s
surprise, the curse was a blessing…for that night he was visited by Agosys in
dream, and the dark entity of the far realm found the natural charlatanism of
the gnome to its liking…he was spared, but his desire to con and grift would
now fuel dark energies that fed back to the Old One.
Charamis has
spent years rebuilding the family fortune, and he often pours some of his
ill-gotten gains back into the clan to help them recover from their loss of the
shipwright business. He has become a notorious underworld figure in both
Pardainse and in Espanea. He has affiliations with numerous organizations, from
the Ebon Skulls to the Barcen Thieve’s Guilds, to sundry and various self-proclaimed
Sea Kings of Kaldinia.
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