Showing posts with label tera. Show all posts
Showing posts with label tera. Show all posts

Friday, December 28, 2012

2012 RoC MMO Year in Review




Green Armadillo at Player vs. Developer did a sort of cost-analysis/overview of his 2012 MMO expenditures and time, and I thought it would be fun to do something similar, with more of a focus on my "year of MMOs" and what they amounted to (if anything). So, here goes...



Star Wars: The Old Republic
TOR may have come out in December 2011, but I didn't get my copy until late January. My wife played this game continually for close to a year, but it seems that her interest (and that of her highly dedicated RP guild) waned dramatically after the game went F2P, at least partially due to the over monetization of the game going forward (paying for content previously announced as free, for example, and the souring of the community due to the flood of F2P gamers who are sight-seers and gawkers, and presumably not very RP-friendly).

For my own purposes, TOR has a great single player experience wrapped in a world of MMO suck. It has padded regions (Coruscant, for example) that drag on and on, and feel very tedious and grindy to someone like me who approaches this game less as a new Star Wars MMO and more as the KOTOR 3 single player experience we really wanted. Still, the free to play option opened it back up to me, and I find that being able to jump in and play occasionally is making the game more accessible and fun, now that I don't have to worry about a monthly fee. If Bioware/EA could just realize that a person like me would prefer to pay for a couple extra character slots and not have to subscribe, then we'd all be a bit happier.

Conclusion: SWTOR moving F2P was a smart move for certain types of players, but the game still has problems. That said, it's a casual friendly MMO if you can avoid falling asleep during the long slog through boring padded areas like Coruscant.

Tera
Tera was billed for its action MMO combat and its unique revision to an otherwise very Korean style setting. The game was pretty compelling, initially....but some odd hiccups left me cold in the end. A major problem was its early billing snafus; I signed up for six months on a deal when it first came out, but after four weeks I realized this wasn't a game I was going to care for in six months, so I tried to cancel the subscription. Surprise....they didn't provide for a way to cancel! I did get my money back, and in a twist of irony that changed my opinion of the matter from "they are sleazy con artists" to "they or their billing service are merely incompetent" I still got my six months of play time. Which I barely used until the tail end, in a bid to revisit and see if my feelings had changed. They did not.

Conclusion: Tera is a weird action MMO that is fun to play but it has some unfortunately disturbing undertones, a bit too much of the Korean Cutesy for my tastes, an excess of BDSM inspired armor and for all it does offer it just doesn't seem to feel as satisfying as other, better games out there (among which I would include Rift, GW2 and TOR). And their crappy billing issues soured me from ever letting En Masse have credit card or paypal info again, period.

Guild Wars 2
Guild Wars 2 was heavily anticipated and I was ready for it on its first week or so of release. It's timing was atrocious, however (for me, at least), as I had gotten sucked into Rift and so found my precious game time seriously divided. GW2 is a fantastic game, but thanks to its Buy-to-Play model I have been able to safely play it just a bit, and othewrwise set it aside for now while I concentrate on the two other games worthy of my attention.

Conclusion: all MMOs should look at GW2 in the future, for both the payment model and for ideas on how to innovate. Not too closely...a future full of GW2 clones would be sad.



World of Warcraft
Blizzard sent me a 10 day "please come back" trial to Mists of Pandaria. I logged on, tried a pandaren monk, then jumped to the original Kalitherios who was still stuck in that god awful fhsibowl undersea region, was reminded why I left WoW during Catalyclysm and deleted the game, again.

Conclusion: WoW is getting very long in the tooth, and the only way to appreciate it these days is to be stuck with a low end PC, or otherwise avoid other games entirely.



Dungeons & Dragons Online
I was a HUGE proponent for DDO when it went F2P, and it was the first F2P game I also decided to invest in. I rationalized that if I spent $15 a month for a year, I'd have spent $180 in that time, and if I spent that (or less) on in-game purchases over time, then I'd be ahead.

In the end, I spent more than that (and in fact bought about $50 of turbine points plus the expansion pack at half off on a Steam sale this year) but I also played it heavily for more than two years, and only in the last year did I lag badly. DDO has a huge disadvantage over other MMOs, that outweighs (for me) it's advantages: it has a major grind component, and it's XP is (except for slayer/explorer missions) tethered to mission completion. You can spend a long time leveling in this game if you play in the way I do, which is slowly, mostly solo, and with a methodical pace in mind. I have friends who can blast through this game from level 1 to 20 in weeks. I envy them, because they have a system. The system necessary to earn XP at the fastest rate in DDO is beyond my time frame or network of friends, unfortunately.

Conclusion: DDO is still great, but my love for it has been replaced by Rift. Still, I like to revisit on occasion, even if I've given up hope of ever getting to max level.

The Secret World
The Secret World is everything I want in an MMORPG with a modern horror theme, short of it being a single player experience. It has immersive, thoughtful storylines (with key stories fully voiced), a mature theme that's not just "adult" (although it delves in that direction occasionally, too) and a smart world that really meshes well with the modern urban horror/fantasy trend in fiction these days. However, it was subscription based for a while, and so like GW2 it was something I didn't feel I had time for with my Rift obsession.

Now, of course, that has all changed and TSW moved to a Buy to Play model just like GW2. This was a very smart move, and it has revitalized my interest in the game....more so even than for GW2, because while GW2 is an innovative drwarf-and-elf free fantasy MMO, TSW is a modern horror MMO that ditches the Tolkienesque fantasy entirely.

Conclusion: I'll be playing a lot of TSW in the future and plan to focus my money on their planned future content.

Age of Conan
I've tried to get back into AoC a couple times. Unfortunately their cash shop was pricey, the play mechanics felt clunky if you stayed away too long, and the game can't survive its main crippling issue (one that TSW fixed) which was that 90% of its primo A game content was front-loaded in the first 20 or so levels, and everything after that right up to level 80 suffered from a "rushed to finish" conclusion. I recently tried it--again--in the wake of some changes that opened up previously gated instances to F2Pers and I was shocked at how empty the game was (okay not really) and how it just doesn't hold up to today's crop of games.

Conclusion: AoC is a game I want to play, badly. Just not the one that actually exists.

Champions Online
When this went F2P two years ago I was in on day one, took advantage of their first two weeks of excellent discounts, and basically absorbed this game (as did my wife). Then we burned out as the game dragged along; the momentum could not be sustained by the title itself, which still needed more...sometuing...to make it better.

Perfect World Entertainment came along and snapped Cryptic up. At first this was bad; a merge of accounts between Cryptic and PW made accessing their games problematic for a while, enough so I gave up on trying. Eventually they got their act together, and by the time I got back in Champions Online was sporting all sorts of impressive new features. It now remains, like DDO, a game I like to keep installed even if i only jump in once every couple of months or so. Unfortunately it's not really that exciting to play (for me) anymore, and I hate the crafting/equipment mechanics of the game with a passion, but the character generator is bar none the best there is (now that CoX is dead).

Conclusion: it's worth vacationing in Champions every now and then, and Perfect World made Cryptic respectable again...a miracle!

Rift
Rift snuck in toward the start of the year and snagged me first with its Lite F2P through level 20 and then with its mixture of interesting story content and compelling mix of traditional and innovative gameplay. It is officially the first game since 2005 when WoW and the original Guild Wars sucked me in to grab and keep me for the long haul. The core game is so good I continue to mainly play it while I occasionally log onto my level 50 guardian warrior and explore the new Storm Legion content at an excessively leisurely pace.

Anyway, I don't need to blab on about how great Rift is, as I've done that a lot already this year. Suffice to say it's my top dog in the kennel right now.

Conclusion: I bought a one year sub along with Storm Legion. That's about as dedicated as it gets for me in the world of MMOs.

Next Year
I'm looking forward to Elder Scrolls Online. I think some new titles like Firefall and Wildstar may be dark horses ready to sweep in and change everything up. I suspect more publishers will eyeball the B2P model just as much as the F2P model, and if industry analysts like Michael Pachter are right we may see a decline in the number of MMOs being pumped out as publishers grow wary of entering a saturated market.




Saturday, June 2, 2012

Tera: The Photo Shoot

I still haven't got a level 20 yet among my vast herd of Tera characters, and am creeping along at a pace considered glacial by those with more time and obsessive compulsive dedication than myself, but I thought I'd post some screen shots of a few of my favorite characters in Tera. For a game with only one starting area, its diverse range of characters and classes is like crack to an alt-addict like myself. It's such a nice looking game, and as I've said before, this is a fantasy realm where they've perfected the art of "pasty technology," something that only strippers use in the real world, but which is commonplace in Tera. So anyway, screen shots!

Kalteros, a lowly human warrior, the most pragmatically dressed character in the game. Standing next to Adria, his boss apparently. She is....less pragmatic.

Scalazar Thane by the fire. Scalazar is a slayer, a warrior who hits things with a very big sword. He's a Castanic, which means tiefling in Korean apparently. Next to him is an elf chick avatar, about to catch a bad cold or get burned by a stray spark from the fire.

Meet Yappatorius the berserker! He's a popori, a kind of animal spirit folk. They come in many animal flavors, but one body type: round.

I wasn't gonna do it but at one point in general chat people were talking up the idea of a elin warrior so much I caved and decided to give it a shot. The end result is Mysterie, the magical Combat Bunny Action Doll! Elins are actually immortal spirit folk created by a powerful goddess, as the game lore explains. I know there's a lot of noise in the webz about them being fetishistic depictions of the Asian male obsession with preteen girls, but honestly they look more like a cross between creepy china dolls and some sort of venus figure that's all hips and no boobs. I don't know what to make of them, but the English localization has definitely made Elin act cute and funny, so you'd have to try really hard to see them as anything other than quasi-androgynous vaguely girlish fairy folk. Especially when castanics are walking around...

My lowest level character, the castanic mystic Eliqua. Mystics have a play style (early on, admittedly) that consists of a "win" button that you spam repeatedly until whatever you're looking at dies. She also likes designer panty hose and cannot run without her dress flaring up and exposing her hiney. It's not her fault, she was programmed that way! Tera is the only game that starts you with clothes and gradually removes them...

Mysterie makes nice with Devil Moose. An interesting feature in the low level area is lots of monsters that act threatening toward you but don't attack unless provoked. It's a little more "organic" feeling than the decidedly artificial way other MMOs handle their low level threat/aggro meters. To counter this, I have noticed that genuinely hostile mobs have a habit of chasing you for a long time, which I experimented with to "kite" foes all the way to town, something I haven't seen do-able since the early days of WoW and EQ.

Yappatorius enjoying his pipe while lecturing the guard about proper armor wear and how she's gonna get a cold wearing that liquid metal suit of hers that was apparently spray-painted on. The popori crack me up, their animations, behaviors and general look is so wacky and yet it fits so well. If they weren't all so rotund one might almost be able to play a Scooby Doo!

If you're wondering if I'm enjoying the game, the answer is yes. I still like Rift just "that much more," but I'll take Tera any day over Diablo III. I'm subbed for the rest of the year so I've got lots of time to theoretically get a couple of these characters to max level.

Now, if you'll excuse me I need to go make a rock dude and a dragon chick to see what the sorcerers and lancers play like!

Tuesday, May 1, 2012

Westernizing Tera



Hey, I did find something to post about (on top of the non post talking about computer issues)....Tera! This Korean MMO released a year ago but today is being released in the US. There's an entertaining article here talking about things they did to westernize it for the North American audience, and I have to say, I'm glad they did.

Tera is also getting attention for its somewhat over-the-top "stripper mage" and "stripper warrior" gear. I'll be curious to see how ridiculous it gets. Some of the previews however that my wife has seen have her drooling over the hot muscled elf abs so my suspicion is that the old (and usually true) argument in video game depictions of men vs. women, in which women are all hyper-sexualized and men are all focused on power-fantasy portrayals may be blurred a bit here. I've always argued that the best game will be one which allowed everyone to play whatever they feel like--or at least offer equal opportunity to both genders to play the preferred avatar of choice.

In any case, there's a great preview of the game right here which sold me on it. From that video I can tell that there are two important features of the world of Tera that can be determined: pasty technology isn't just an art in Tera, its a science, and apparently the world of Tera saw pandarens and decided to go not one but two better with disturbingly adorable fuzzy murder hobos and bunny girls. Ahhh Korea.

Anyway, I'll let you know what I think once I get some play time in!


I suspect Tera will attract a large ERP crowd...