Showing posts with label mohrg. Show all posts
Showing posts with label mohrg. Show all posts

Friday, September 10, 2021

The Undead Mohrg for Old-School Essentials RPG

 As some may have noticed, I love Mohrg. These fiendish undead are a sort of hyper-advanced ghoul with a long proboscis/tongue that paralyses targets and makes for a generally fine mid-tier foe. Just ask my regular players! They have many mohrg horror stories.

Anyway, here is the mohrg for OSE, my new favorite D&D variant:

Mohrg

Mohrg are terrifying undead forged from the vile souls of serial killers and murderers. They resemble skeletons with a writhing mass of organs and flesh in their body cavity and skull, from which emerges a hideous tentacle-like purple tongue covered in paralytic slime.

Mohrg are noted for their unrelenting sense of commitment to the evil ways that led them to their fate. When mohrg gather in groups this can quickly lead to a unique and terrifying epidemic of undead in the form of zombies and new mohrg.


AC 3 [16], HD 8 (36 HP), Att 2X slam (1D6+3 plus grab) and 1X tongue (1D4 plus paralysis), THACO 12 [+7], MV 120’ (40’), SV D8 W9 P10 B10 S12 (8), ML 10, AL chaotic, XP 1,750, NA 1 (1D6), TT R, U

Slam if the mohrg strikes with both blows it can restrain the target with a grab long enough to gain +2 on its tongue attack.

Tongue save vs. paralysis or become paralyzed for 1D4 minutes. Target can save each turn to end the effect.

Undead does not make noise until attacking, immune to effects that target the living (such as poison), immune to mind-affecting or mind-reading spells.      

Create Spawn creatures killed by a mohrg rise in 1D4 rounds as zombie. When this happens the burst of necrotic energy heals the mohrg for 1 hit point per hit die of the slain creature and the mohrg gains the benefit of the haste spell until the end of its next round. On occasion some mohrg generate new mohrg instead of zombies as an effect of slaying a foe. These mohrg are exceptionally dangerous. When a mohrg slays a target, there is a 10% chance that it returns as a new mohrg instead. At the GM’s option any evil character slain by the mohrg has a 50% chance of returning as a new mohrg.


Friday, May 1, 2015

D&D 5E Updates: The Mohrg



Mohrg
CR 5 (1,800 XP)
CE medium undead
Initiative +4
DEFENSE
AC 18 (dexterity plus natural)
HP 91 (14D8+28)
Damage/Condition Immunity: poison, disease, necrotic
OFFENSE
Speed 30 feet
Multiattack the mohrg may attack twice with its slams or once with a slam and once with its tongue
Melee Attack – Slam +7 attack (reach 5 ft, one target) 2D10+5 plus target is grabbed (escape DC 15 strength check)
Melee Attack – Tongue +6 attack (reach 5 ft, one target) gains advantage to attacks on a grabbed target; target must make a DC 15 save vs. paralysis or become paralyzed for 1D4 minutes (target can make a save at the end of each of its turns, ending the effect immediately on a success).
Statistics
STR 21 (+5), DEX 19 (+4), CON 14 (+2), INT 11 (0), WIS 10 (0), CHA 14 (+2)
Languages: common, but many mohrg cannot speak
Senses: darkvision, perception +2 (passive 12)
Skills: Athletics +7, Stealth +6
TRAITS         
Create Spawn: creatures killed by a mohrg rise immediately as zombie with a movement speed of 30 ft (instead of 20 ft typical for most zombies that have had time to rot). When this happens the burst of necrotic energy heals the mohrg for 3 (1D6) hit points per hit die of the slain creature and the mohrg gains the benefit of the haste spell until the end of its next round. On occasion some mohrg generate new mohrg instead of zombies as an effect of slaying a foe. These mohrg are exceptionally dangerous. When a mohrg slays a target, there is a 10% chance that it returns as a new mohrg instead. At the DM’s option any evil character slain by the mohrg has a 50% chance of returning as a new mohrg.

Mohrg are terrifying undead forged from the vile souls of serial killers and murderers. They resemble skeletons with a writhing mass of organs and flesh in their body cavity and skull, from which emerges a hideous tentacle-like purple tongue covered in paralytic slime.

Mohrg are noted for their unrelenting sense of commitment to the evil ways that led them to their fate. When mohrg gather in groups this can quickly lead to a unique and terrifying epidemic of undead in the form of zombies and new mohrg.


Source: D20 SRD and Pathfinder Bestiary, page 208. 




Wednesday, April 23, 2014

D&D B/X Month XXIII: The Mohrg

One of my favorite undead, now in B/X/RC....
Mohrg
Armor Class: -1
Hit Dice: 14**
Move: 120' (40')
Attacks: slam attack, paralyzing tongue attack
Damage: 1D6+7 or special
No. Appearing: 1D3 (2D8)
Save As: F14
Morale: 12
Treasure Type: E
Intelligence: 11
Alignment: Chaotic
XP Value: 3,500
Creature Type: undead (enchanted)
Terrain: any graveyard, mausoleum or place of the dead; some mohrg prowl the dark streets of dense cities for victims as well

The mohrg is a hideous monstrosity which manifests when a serial killer dies in a brutal fashion and is also infused with necromantic energy: the result is a corpse of variable condition - some mohrg look almost alive, others little more than shambling corpses filled with squirming, writhing intestinal tracts. Mohrg are as murderous in death as they were in life, unless they were created by another mohrg in the process. 

When a mohrg attacks it strikes first with its paralyzing tongue, which deals no damage but requires a save vs. paralysis or the target is paralyzed for 1D4 minutes. They then usually strangle or suffocate their helpless targets. A person slain by the mohrg will rise as a zombie of unusually quick speed in one round; mohrg-zombies move quick, with a speed of 120' (40'), and they roll for initiative normally. About 10% of mohrg do not make zombies this way but instead can create more mohrg, instead.



Sunday, September 15, 2013

30 Days of Dungeons & Dragons Day 15

Day 15: Favorite Monster (Undead)

This one's easy. Although I might group the lich, huecuva or even death knight (or grave knight if you wish) up there, I admit to having a real soft spot for the serial-killer returned from the dead, the Mohrg:




My Wednesday group sincerely hopes they put the last of the mohrg down....unlikely!