Showing posts with label glorantha. Show all posts
Showing posts with label glorantha. Show all posts

Friday, June 1, 2018

Runequest: Roleplaying in Glorantha is now out in PDF


You can find it here on Chaosium's website. There's free downloads of some sample monsters, a background worksheet and a character sheet. I'm balking at the price right now ($27.95) for a book I really want but am not sure just how much it is tied in to the Glorantha universe.

Example: a background system which is not custom tailored to Glorantha would be useful to me because I could extrapolate from it to other settings. Can I do this in the book? I don't know, but the background sheet provided suggests this might be hard since it even provides Glorantha calendar dates prefilled for your character's history.

I used to run Runequest 2nd edition (and later 3rd edition) in my own settings, which were tinged with the essence of what Runequest had to offer (the runes, spirit magic, and monsters inherent to the system) but back in the 80's you could use all that without seeing much Glorantha in the mix. I'm curious if this system can work that way, too. I mean....technically I'm doing that with Realms of Terrinoth right now to run my own setting with the Genesys Core default fantasy realm as the base.

I think the only reason that it is more of a question with Runequest: Adventures in Glorantha right now is because it seems very clear that the new edition is specifically aimed at being a vessel for this campaign, and Chaosium has indicated that future fantasy earth supplements will be their own separate deal; this is not going to be a "one rule book, many settings" approach. A lot of fans have had thirty years of Runequest editions that allowed you to design your own universe, so going back to Runequest's earliest roots like this is a little jarring for us.

Still, I love this ruleset, and it really looks from reading the free content like this new Runequest is very much an iteration of the system I love the most. I will probably cave and get the PDF....more to come once I've done so and had time to absorb the new system. If I can even just use it to create my own uniquely flavored universe once more with the style of a Runequest Glorantha but the trappings of a world of my own design (say, if I could use it to power Pergerron) then I will be satisfied.

Sometimes I do wish I was the kind of gamer who could just relax and enjoy someone else's universe......but a fundamental component of what I enjoy about this hobby is having the tools to create my own, not the Rough Guide to visiting someone else's.

UPDATE: Got a copy. In reviewing the contents this appears to be very much a core rulebook; while the writing and art is flavored with Glorantha (and it looks damned nice, read extremely well) the immensity of the tome is focused entirely on character generation, rules, magic and downtime.....a bestiary is yet to come, and it looks like there's not much more direct "Glorantha campaign" content in this book than in original RQ2, beyond the fact that the background system is entirely flavored with Glorantha in design. It's very interesting....Gloranthaphiles are going to be ecstatic, and I think people who are just looking for an easy system and setting to pick up and run with will find this an efficient way to jump in.

Anyway, more discussion to come!

UPDATE 2: Reading through this is making me want to strongly work up a "Conversion to Archaic Earth" doc for my Mesopotamia campaign.

UPDATE 3: final comment before I take proper time to dive deep....I am amused that the conversion doc in the back is aimed squarely at RQ2 and also RQ3. This is definitely a succession to those two editions, and in many ways an "alternative" RQ3 for a new altered reality timeline.

As I plow through, I am both awed that the book does such a fantastic job of making Glorantha look on the surface like an accessible play experience (something I feel prior editions were not that great at) and disappointed to realize that there are no longer really any of  the general purpose tools to let you add to and do what you want with RQ. For example: you can use the cultures of Glorantha and the Glorantha background, but beyond a quick and dirty method provided to get a PC in to play there's nothing really that provides guidance on designing new backgrounds and cultures. Likewise, every cult you could want from Glorantha is detailed in glorious depth but I am not seeing any direction on new cult creations, orders or other elements added in other iterations of the game. As a result, adding your own stuff will be through extrapolation rather than any guidelines.

I'm liking this book's design a lot, and impressed at how hard it works to make Glorantha accessible, but it's definitely "Roleplaying in Glorantha" and using it for anything else is probably more work than I want to put in to the process for, so I don't think Mythras or the BGB are going to stop being useful anytime soon.

Monday, July 3, 2017

Runequest: Roleplaying in Glorantha - There's a Lot of Game in Here



First off, you don't need my impressions to give you a sense of Runequest: Roleplaying in Glorantha when you can find it right here for free. This edition is a fifty page free release to accompany the "Free RPG Day" which is, best I can tell, something other parts of the country get but no one in New Mexico participates in. Luckily (?) Chaosium is offering the print version for $9.95 on their site as well. I was a bit behind in snagging the latest Call of Cthulhu goodness so I threw a copy in for good measure.

My first impression on reading through the PDF is it happens to be a mostly complete game. Although specific bits (such as additional possible magic systems beyond spirit magic and rune use) and a bestiary are clearly reserved for a future actual release, you pretty much have about as much in this book as, say, Mythras Imperative offers, and Runequets also offers a scenario.

One of the reasons I'm grabbing a copy is that the new core system is really pretty classic and also pretty nice. It's got some "issues" depending on whether you are still sold on certain classic elements of BRP and RQ....I have no love of the strike rank mechanic, for example (but accept that it's still core to the Runequest design concept). I have fallen in love with Call of Cthulhu 7E's bold excision of the 3-18 stat ranges in favor of uniforn percentile scores, shoring up what now feels to me like a nearly forty year old artifact of game design derived from D&D. But all this aside, the new RQ looks a lot like old RQs of the past.

It's still "RQ 7th Edition" to me no matter what the Chaosium crew would like me to think. And the "Roleplaying in Glorantha" part is still annoying, but I guess in some respects this is a vanity product aimed at a niche audience so this is probably a design feature we will just have to accept if Glorantha is not your thing.

There is good news, though.....nothing overly unexpected.....but just from reading this tome I can safely say that running Runequest adventures in settings other than Glorantha should be just as easy as it was in 1982. All you have to do is embrace the runes and core conceits of the magic system as chracteristic of whatever setting you desire, and that's it. Gamers have been cutting the setting from the mechanics since the dawn of the hobby, this is nothing new here. And this sort of concern is ultimately only for people like me who do not need a pre-created world to run games in, or who find the specific design ethos of Glorantha not to their liking. For most gamers, I have a feeling the new Runequest is going to make Glorantha accessible and easy to adapt to in a way we haven't seen before.

Anyway....check it out....I am really hoping we get to see the final product later this year.

Friday, July 31, 2015

More on Chaosium's Reaquisition of Runequest


Loz post's about what this all means on the Design Mechanism Boards here. I really appreciate the full disclosure; Pete and Loz have always been great at explaining what is going on and why/where/how. A quick summary, with my diatribe shotgun commentary:

1. Runequest 6 will go away in 2016, to be replaced by Chaosium's Runequest which will no longer be generic, and will fully incorporate Glorantha as it's core setting. Fans of Glorantha will rejoice at last (it's been long in coming) while fans of the more generic mytho-historical default Runequest going back to Avalon Hill's edition in 1983 will be disappointed. My concern is that over the last 32 years a significant fanbase for Runequest developed that identify the game with its mechanical and historical rigor as a generic system and not as a vessel for Glorantha. If the Chaosium Runequest is still fully able to support a non-Glorantha environment, I will be happy; if it requires a little work or is too distinct a product of its setting then I will have to sit this one out.....I get that Glorantha is appreciated, and I appreciate that; but I am an old gamer dude and my world/setting investment lies elsewhere.

2. Loz and Pete can continue to support RQ with supplemental material through the Design Mechanism. This is good...have you seen the RQ6 supplements? They are stellar books, meaty and ambitious. Monster Island and Mythic Britain are two of the best books I own.

3. Loz does not know the status on Chaosium's existing games, i.e. Magic World, the only one occupying the same creative/genre space as Runequest. Good news I suppose is if the new RQ is specifically a Glorantha-focused rule set (welcome back to 1978 I guess) then maybe Magic World will continue to exist for those who prefer a non-Gloranthafied edition of the BRP system.

4. The new RQ will be mechanically identical to RQ6 (or close enough I guess). This is good; it's probably the best iteration of BRP on the market, and frankly a future revision of BRP should --in my opinion-- borrow more from RQ6 than from CoC 7th. Or do what it always does and provide all the options for both.


Wednesday, August 13, 2014

13th Age in Glorantha Kickstarter

WAT.

Seriously....so it looks like it is conceivable that we may see Glorantha in 13th Age before we see Glorantha in Runequest 6.

I'm not a Gloranthaphile or anything....quite the opposite, really.....but I admit that the Glorantha setting does sound like 13th Age with its icon mechanics would be really damned interesting, so I may have to consider backing this. If only so I can play a duck occultist....or a broo chaos mage....