Showing posts with label annihilation. Show all posts
Showing posts with label annihilation. Show all posts

Thursday, August 10, 2023

The Indie/Zine RPG Review Part XII: Into the Zone

Into the Zone (Exalted Funeral/Round Table Games)

$15.00 in Print+PDF (on sale as of 8/9/23 for $12)

Not to be confused with Into the Zone the Solo RPG, or Enter the Zone the Solo Journaling RPG, Into the Zone is a multiplayer conventional rpg that no doubt can be hacked to do solo journaling, and maybe somewhere on itch.io that's already been done. I'm still puzzling through the hows and whys of solo journaling rpgs, but that's not relevant to Into the Zone....so let's get in to it!

What it is: a 36 page rulebook in the artpunk zine rpg style, with a tight rules lite experience aimed at emulating video games and films like the STALKER series, Metro 2033, and...um, other games, books and maybe film that are also riffing off of the rather deeply inspirational Stalker and also influenced by the tragedy at Chornobyl. A recent influence of note is the movie Annihilation, and to a lesser degree the Southern Reach trilogy. Into the Zone tries to broaden the thematic concept by letting you place your particular restricted zone in any number of locations with any number of randomly rolled quirks. 

As I read this book I will note that it engages with the more artsy "artpunk" style characteristic of Mork Borg and other Stockholm Kartel productions. It is, however, perfectly readable and nothing really poses an interpretation issue....the style informs the reader and player as you go along, and does a good job at it. For example, when you look at the character roles you will see that the skeptic's write-up looks like an online cluster of posts, while the vagabond is presented like a criminal history report, the soldier a Institute of Anomalous Studies referral, and the scientist a tablet file for review. Only the pilgrim is boring. Honestly, the only graphics issue at all is the preponderance of white font on black background on most pages, which can be an eye strain for some.

The System: At first glance Into the Zone looks like it's emulating a die-based mechanical process similar to Savage Worlds, but its a ruse! Don't believe it....its more insidious and weird than that. Yes, you assign die codes to your stats, which are muscle, prowess, smarts and grit and yes, those sound similar to some Savage Worlds stats.....but really your assigning letter ranks, which just correspond to die codes (Rank A = D6, Rank B = D8, etc.). And it gets better: your difficulty is always target #6. You need to beat it on two rolls, usually two stats (sometimes the same stat twice). Do you add these rolls, or do you pick the better of the two, which means lower in this case? I'm not 100% sure! I think you don't add them, unless you clearly do. It's not totally clear at all times. And yes, the system is roll under the target number! So a Rank E (D20) is positively abysmal, as you have higher odds of missing TN 6. That sweet spot at Rank A (D6) is what you want. 

This leads to some oddities, such as when the system tells you to improve your ability one step that means going, say, from letter grade C to B. Once you wrap your head around this part, and accept that other parts are going to be roll high (ex: when you panic, you make a stress test and try to avoid going over a 20+ on the roll after adding your stress level to a smarts+grit check).

The necessity of two dice on all rolls is an oddity to me. The exceptions where you total the dice instead of comparing them is an oddity in rules consistency. I may not even be right on whether or not you compare dice on tests or total them. It's not all clear at times. I suspect with a few patient players we could puzzle it out.....but to contrast, most of the other systems reviewed so far in this series were fairly intuitive once you discerned their intent, and were generally consistent with either sticking to roll high or roll low resolution mechanics.

That's not to knock Into the Zone though, I think its mechanical design is just fine....but maybe it needed a slight rewrite and a few extra sentences to clarify its intent. Combat rules are one page for example and aim for simplicity and speed as much as possible. 

The Setting: half the book is setting, which is defined in a "roll and improv" approach with tables for artifacts, anomalies, afflictions, stress and panic results, equipment, resources, encounters, and mixed in are some details on effects of exposure on excursions, a page of creatures (10), setting up a cordon (the base of operations stalkers...er, zoners? can return to), and in the back surprisingly is an example of play and two dense pages of GM advice on running the game.

The setting is pretty simple, from the ultra narrow focus of SF about well-armed survivalists going in to a mystery zone where something horrific has happened that does not have to be due to a nuclear accident (indeed, a chart lets you figure out what it might be or is rumored to be, and can include everything from aliens to a "paracausal awakening.") The players play the stalkers, who go in to the wilderness and stalk things in the zone, looking for arifacts, wealth, power or truth depending on what their focus is (the aforementioned pilgrims, soldiers, scientists, vagabonds and skeptics). Playing some "Stalker: Shadow of Chernobyl," Metro: Exodus or watching the movie Stalker might give you the level of focus you need to make this plot happen. It does look to me like there's enough procedural chart-rolled content for a GM to pretty much run from the book with no real clue as to plot direction, going "improv" the whole way.

Supplements: I don't see any support content for Into the Zone anywhere, though while searching I learned of an unrelated solo game of the same name, as well as Enter the Zone which I grabbed in print. It's a shame, this book could use a formal campaign/scenario expansion to help new GMs out.

Who is this for? Well, if you like the inspirational source material this game might be a no-brainer. That said, I am not 100% on board with the game's system as written....it has some unclear bits, and seems a bit cumbersome for a rules lite system. I could easily see using this as a chart/scenario resource for exactly this sort of campaign using some other game system, though. Maybe BRP or GURPS for more complex systems, or just use the charts here as an adaptation to Mothership or CY_BORG. I guess sure, I could run it as-is, too, and let that play attempt inform my judgement on it. 

If you have no idea of the Stalker subgenre however, this might seem a bit weird and dense to you. Still....if you are like me and you loved the movie and book Annihilation, you may notice some worthy content here for consideration.

Wednesday, July 17, 2019

Book Review: The Southern Reach Trilogy by Jeff Vandermeer


At the time that the movie Annihilation came out I had not yet started the first book in Jeff Vandermeer's Southern Reach Trilogy, and to be honest I didn't actually pick all three up and finish them over a couple weeks until recently when I had my mass conversion back to basic print over ebook format. Annihilation, Authority and Acceptance (the three acts of the trilogy) were my first reads getting back in to Plain Old Print fiction and a very good choice for this exercise.

The first thing to know about this trilogy is that it is slow, and while it arguably can be labelled science fiction or possibly even fantasy, in truth it's more of a genre bending transitional form of fiction, stirring the pot of surrealism, with a healthy does of the unreliable narrator to help obscure any sense of objectivity to the process. The first book in the trilogy after which the movie was very loosely based is the shortest, and also takes the greatest advantage of the concept of the unreliable narrator through the perspective of the Biologist (played by Natalie Portman in the movie). The second book moves to a third person format, but still tells the tale of a certain perspective (the man self-identified as Control) and with it comes his limits of understanding and perspective. The third book breaks form somewhat by moving between multiple perspectives, all of them equally flawed in their ability to process and understand what is happening around --and to-- them.

The Movie vs. The Book 
It has been said that the movie version of the first book is something better watched without having read the novel. I agree, to an extent, but consider this: when you are familiar with the novel, it both  shines a light on the similarities and the differences between the book and the film, but in a weird way the two compliment each other. By the time you've read the whole trilogy this will make more sense; the universe of the Southern Reach is one in which countless obscure expeditions have been made into a region called "Area X" and part of the process of many of these expeditions has been to remove contextual personalizing traits from the volunteers, as too much personal identity is considered something risky, something that can be exploited. The movie, from a certain point of view, could have been about a very similar expedition to the one actually in the book (the key exception being the role of the Psychologist, who is also the director of the Southern Reach, and the only such director to have attempted to enter Area X). So....if you just take the movie as it's own thing, complimentary but not necessarily intended to be consistent with the book, you will enjoy it on its own merits.

Is This Mythos Inspired?
I've read comparisons of the Southern Reach Trilogy to being Lovecraftian or Mythos inspired. From a certain point of view this interpretation is understandable, as the core conceit of the trilogy is an unknowable, unnameable force or entity (the Anomaly) that may or may not even be "alive" in any sense we comprehend affecting the region (Area X), and the books focus on the experiences of those trying to understand what is happening. Events in the trilogy at times are strongly reminiscent of the concept of the mythos....horrors and nightmares that are purely such because of how capricious and beyond caring or even seeing humanity they are. However by the end of the trilogy it is clear that the only true similarity or point of comparison is how beyond human comprehension it is, but not because we are like bacteria on the surface of an uncaring universe in comparison to the Anomaly as you might imagine we are to the monsters of the mythos, but rather because the point of the mystery in the trilogy is that there are things that humans can never truly comprehend...or be comprehended by. Some of the core conceit in trilogy is, to me, akin to a human being trying to relate to what it means to exist in the universe as a geode; and conversely, what happens if that geode were to wonder what it means to exist as a human. The point of interaction on such a stage would be so unfathomably alien and difficult for either side to grasp that any effort of necessity must create a sense of terror and misunderstanding.

So...it's got some similar DNA to mythos horror and Lovecraft, but the context is distinctly different.

But is this Series Good?
Absolutely, and well worth a read for anyone who is in to: science fiction, mysteries, surrealism, tales from unreliable narrators, strange mysteries and psychological horror mixed with a bit of body horror, with a very slow burn. By book three (Acceptance) I felt like there was maybe a bit too much push to provide some semblance of closure for the characters and reader, enough so that when we finally did get a reveal on the nature of the mysterious Anomaly and Area X that it felt at least a bit to me like a cop out....but, admittedly, one which was well within the limited narrative allowance, when you recall that all the details we know are filtered through the perception of the characters, so the reveal itself is still tainted by a potentially unreliable perspective.

The ride to get to the third novel is a weird, wild ride despite being such a slow burn. The first book (Annihilation) is the tightest and most interesting since it focuses on an expedition in to the wilds of Area X and is the most exotic of the three novels by comparison.

Book two (Authority) tries to read more like an espionage or spy novel to some extent, and while it hints at the depths of chicanery going on behind the scenes with the organization tasked with containing and researching Area X (The eponymous Southern Reach) it is as much a deep dive into the personality of "Control" who is a deeply scarred product of the world his parents forced him in to as the actual operations and people of the Southern Reach. Much of the suspense and horror in the second novel is an exceedingly slow burn as well, riveting to me but it might be too slow for some readers.

By book three (Acceptance) the story winds around to multiple narratives from different time periods, focusing on the Psychologist from the first book, the gentleman we learn is Saul the lightkeeper from before Area X appeared, and the actions of Control, the Psychologist now self-identified as Ghost Bird and the assistant directior of the Southern Reach (Grace). Together their narrative wind down to something approximating an end, at least for each character, even if the ultimate reveal is purely an interpretation by one particular character which also feels (to me, at least) a bit like the author realized that if he didn't offer up some bone then it might not feel like a proper resolution. I won't give any of it away....if you read through books one and two, you owe it to yourself to finish book three and decide for yourself how you feel about the end.

Overall this is a brilliant trilogy, roughly self-contained, demonstrating to me that Jeff Vendermeer is a consistently good author (I have enjoyed every book of his I've read so far). If a deep, careful slow burn of a novel with an obscure, almost surrealistic apocalyptic mystery at its heart sounds like your cup of tea than I suggest you read this as soon as possible.




Wednesday, December 26, 2018

2018 Movies in Review


This was a long and movie-filled year. Were they all good movies? Nope. Were any of them great movies? A few. This was also the year predicted by some Youtube Nostradamii as the movie apocalypse, a time in which a big budget tentpole/AAA release hits every week through the whole year and leads to the collapse of multiple film studios and/or publishers. Which did not happen...imagine!

2018 does, for me, mark a couple significant changes in film viewing, though: my son is old enough now to enjoy movies in a more sophisticated manner, meaning the palette of movies he can sit still for has grown exponentially; movies are indeed coming out with greater frequency that tick that box which says "kids and family want to see this, and don't want to wait for it to show on Netflix," and finally I still just love seeing movies in the theater, and theaters locally are really making the experience more fun and easy thanks to luxury assigned seating. So yeah...overall we saw more movies this year than I have in, well, forever.

Here's the best movies in 2018, according to the Realms of Chirak household (so YMMV, of course!):

BEST HORROR FILM: Overlord

If you haven't seen Overlord, you are missing out on an unexpected great, if not entirely monumental film. The movie manages to be a compelling, at times nerve-wracking tale of Operation Overlord on D-Day (so, A World War II movie) when it abruptly dives into the deep end of weird Nazi scientist zombie super-soldier horror. I knew very little about this movie before going in to it, and was rewarded with one of my most enjoyable film experiences in years.

Runner Up: there were actually quite a few good horror movies this year, believe it or not. I'll tentatively suggest that Annihilation gets this billing, albeit with the caveat that it was just as compelling as an SF film (see below). So let's also nominate A Quiet Place for runner up!

BEST COMIC BOOK FILM: Spider-Man: Into the Spiderverse

I chose the title "comic book film" because this isn't just about superheroes, it's about a comic book style of tale telling writ large. Spider-Man: Into the Spiderverse manages to be a great superhero movie but an amazing comic book movie, possibly the best of its class. It takes a relatively incredulous core conceit (the spiderverse), a fan favorite from the comics (Miles Morales) and then tells a tale that does a bunch of things right that not many superhero films pull off: compelling character arcs, plot with resolution, action sequences that you can follow and make sense, surprises all over the place that felt carefully designed that way, and all topped with a CGI cartoon style(s) that blend remarkably well for a perfect package. If you only see one comic book film this year, Spider-Man: Into the Spiderverse should probably be it.

Runner Up: that easily goes to Deadpool 2, which thankfully had no backstory to worry about this time around, and made for a hysterical take on the Marvel universe through Deadpool eyes.

BEST SUPERHERO FILM: Avengers Infinity War

You could argue all sorts of reasons for why this is a good movie, but it is inarguable that Avengers Infinity War pays off on eight years of Marvel Cinematic Universe buildup and cashes in on that with great success. The sequel will be just as big, as Marvel and Disney left this movie with a cliffhanger that had the entire audience of children in tears, with adults quickly confirming that their beloved characters who appeared to have been destroyed still showed future movies in development, or actors with future movies still on contract.

Runner Up: Black Panther, which was a brilliant film and a unique exploration of Wakanda in the cinematic universe. One could argue that it deserved top billing and Avengers Infinity War get runner up, but the truth is neither film would have been as effective without the years of world building that went in to laying the groundwork, and both benefited greatly.

BEST SCIENCE FICTION FILM: Annihilation

Yes, the best movie in SF this year is the one no one saw. Natalie Portman and a team of scientists enter an anomalous region where life and reality are being warped into strange symmetries by an alien presence, and the film is all about the eerie exploration...at times terrifyingly so, of this event. If you haven't seen it yet, go get a copy or find it on Netflix or something, you have missed out.

Runner Up: Ready Player One deserves this credit for its Spielbergian depiction of a futuristic dystopia in which life is so grey and miserable that even your grandma has retreated into the virtual space, but somehow that's okay because this is an upbeat tale of dystopian futrue romance. Well worth watching, whether you liked the novel or not, for its straight-forward depiction of a future that is unfortunately far more likely to come to pass than the happy singularities optimistic futurists promise us.

BEST COMEDY: The Ballad of Buster Scruggs

It's a Netflix exclusive, and it's also a western, and also it's a surrealistic black comedy, but this was probably one of the most enjoyable films I've seen this year. A series of western vignettes, each one a story of tragically arbitrary failure with only two of the tales resolving in a manner equatable to a happy ending, the Ballad of Buster Scruggs should be seen by anyone with a penchant for Coen Brothers films or subtle, dark humor in general.

Runner Up: oh this is a tough one. I guess Deadpool 2? It's the only movie which made me laugh as hard as it did (and also my son, when got to see the slightly less raunchy Once Upon a Deadpool).


FILM OF THE YEAR: Black Panther

Black Panther  deserves high praise for its depiction of the super-science hidden country of Wakanda. Even more significantly, it handled an interesting trope in the depiction of black characters on film, with Killmonger being a serious contender for best villain in the MCU who represented a sort of depiction of the way that black characters are all too often handled in American cinema, vs. the deadly serious, deep and utterly self assured Black Panther and his many supporting characters.The result is a film that manages to portray a subject in a manner that defies conventional racial depictions in western storytelling and, frankly, just crush it. Black Panther may have benefitted from being able to do so as part of the MCU, but it also managed to demonstrate that this can be done..and should be done, from here on out.

What list wouldn't be complete without some raspberries? Here are some duds for the awards:

BIGGEST SURPRISE OF THE YEAR: Venom

Venom deserves no special awards other than somehow being a Sony movie that was actually fun. For bonus credits, watch Venom, then watch Once Upon a Deadpool, and notice how the latter demonstrates how clearly the former film edited itself for a PG13 rating when they realized their R rating would lock out 90% of their target audience.

Runner Up: Aquaman! Who knew they could get Aquaman right, and also make a movie where a thousand laser sharks on screen was a serious moment?!?!?

LEAST INTERESTING MOVIE: Ant Man and the Wasp

It was fun, okay? But this movie was the very definition of playing it safe, and demonstrated (I feel) every case study in what people were afraid would go wrong with the MCU under Disney. It had a toothless villain, a lack of any real sense of gravitas, and a general focus on "feel good but don't think too hard" at it's core that made this the least interesting fun movie to watch in 2018. I get it: they need these kinds of films for the series; but this one was just uninteresting enough that I could (and may very well) sit out the next one and wait for it to show up on streaming somewhere.

Runner Up: Bumblebee! I loved it, but this movie was all about making a family-friendly, earnest, heartful course correction for the Transformers franchise, which it succeeded at, but it left very few surprises in place; when your biggest surprise is that the appearance of the transformers matches their appearances from the original cartoon, then....well, yeah.

BIGGEST FRANCHISE IMPLOSION: The Predator

Look, I can't call it the worst movie of the year because it is technically proficient, and there are worse films out there. But The Predator demonstrates that just because you played a bit role and did some minor dialogue rewrites in a film from 1987 does not mean you are in any way qualified to follow up on it decades later. The Predator effectively killed the franchise and demonstrated that it is completely possible even in this year of 2018 to misunderstand the core conceit of a film franchise in such a manner that you destroy it for the fanbase.

Runner Up: Solo, but not becuase it was a bad movie (it was a lot of fun) but rather because it suffered the backlash of The Last Jedi and demonstrated that Star Wars fatigue had already set in.

WORST MOVIE I SAW IN 2018: Monster Land

So here's the problem with doing a list like this when you're not a hardcore film buff or paid critic: I avoid movies that get bad reviews, or which I suspect I might not find that engaging. The movie doesn't have to be bad (I'm avoiding the Return of Mary Poppins, for example), it just has to be off my radar. As a result, I often don't see the bad movies of the year. However, I may see some truly awful movies within the year, just not films that were released in 2018. For example: Monster Land, a truly miserable little collection of indie vignettes which for the most part are as irredeemable as any Amazon Kindle selection of random short fiction rudderless and without an editor to steer it into some sort of readable direction. So if I elect a truly bad film this year: Monster Land deserves it, even though it was released in 2016.

If I had to mention a movie in 2018 that was truly horrible, I guess I'd suggest Gotti. I didn't actually see the film, but the clips I have witnessed suggest strongly it deserves this honor.