Thursday, December 14, 2023

WotC Layoffs = Good News for Paizo and Kobold Press?

 The stories circulating about the large scale layoffs at Wizards of the Coast have gotten interesting. I initially thought this was just the usual Xmas layoffs WotC has been more or less known to go through thanks to their corporate Hasbro owners for the last couple decades, but in reading some stuff (here, for example, and here) it seems like these layoffs are larger and more profound...messier, and more destructive, if you will...right when WotC's D&D team needs stability the most. 

The net result, of course, is it could mean problems for all the product lineup for D&D's 50th anniversary, or at the very least a lessening of vision. At a time when we are all hoping for a decent new iteration of the rules and new prospects for gaming, it's a troubling sign when whole swathes of the creative drivers are suddenly let loose, with no clear objective to this action other than achieving some bottom line short term savings in sight. I am also surprised they are trying to ditch their movie deal with Entertainment One, as I was vaguely under the impression that they had done well enough to merit future installments of at least the D&D movie line. Can't say for sure on Transformers and other films, though; toy line movies, baring Barbie, have not done well for years now. 

As far as the gaming side goes, this does mean potential good news for the current two largest competitors (as I see it) for D&D's cultural cachet: Kobold Press with Tales of the Valiant, which intends to do for D&D 5E what Pathfinder 1E did for D&D 3.5; and of course Paizo's Pathfinder 2E (v2) which is poising itself to be the alternative to the popular system, filling a role as the friendly but more sophisticated alternative. Either way it is good to know that WotC's implosion attempt on the OGL at the beginning of the year liberated both Kobold Press and Paizo, as well as countless other smaller publishers, to move away from a potentially revocable license and into a more sustainable role as providers of a decent fantasy RPG experience.

I am considering running more Pathfinder 2E, with the new core books now in hand. The revisions are minor, but the rewrite and reorganization is greatly appreciated. The support Pathfinder offers for a more rigorous and tactical game with consequences is something I crave, though I need to work carefully to generate an experience that isn't too punishing to the players. 

Pathfinder though serves as my interim system until Tales of the Valiant takes root. Their lineup of books is proving to be extremely crafty, a well curated D&D-like experience with a 5E compatible ruleset that will let me use whatever I want. If they integrate TotV into the Shard Tabletop experience --and they surely will!--then it will make the system a shoe-in for future online gaming. Check it out if you haven't yet, its a really fine VTT for 5E style play. 

Either way, we shall see how it all goes. Next year will, for better or worse, be yet another year where the top three fantasy offerings are all essentially D&D variants....but luckily we are getting more fun stuff that tries to break or deviate a bit from the D&D mold, such as Dragonbane, Mork Borg and Runecairn. More on all those when I finally find more time to write!


2 comments:

  1. D&D will release some new books for their next version, but will fully expect their players to only play on their One D&D service. Everyone else will be competing on the physical tabletop or other online services. I'm not sure if D&D and other RPG's are even really competing against each other, as they'll be aiming at different experiences.

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    1. It will be interesting to see if the VTT and live tabletop crowds bifurcate here more, or if the hobby has a complimentary relationship between the online and live gameplay styles. I suspect a huge portion of that success depends on how robust and useful the D&D Live experience ends up being.

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