Sunday, December 24, 2023

Deathbat's 2023 Year in Video Games

It's always a good year when I manage to finish some decent games, and even better if some of them were even new for this year! Without adieu, here is less of a "Death Bat's awards for 2023" list and more of a "These are the games I found most encapsulating of my time" list.

I'm going to be straight up, though: I haven't touched Baldur's Gate 3 yet. There are several reasons for this, not the least of which is I am afraid I'll pick it up and discover it is not as exciting to me as the many, many reviewers and friends around me who have played the game suggest it might be; I'm also a bit gunshy of Larian Studios based on their prior titles, which I found interesting but not enough to dive deep in to; I've always preferred my fantasy gaming at the tabletop, and it takes a lot for me to motivate to play a CRPG. 

On the plus side, this means not playing BG3 has allowed me to enjoy Starfield (somewhat) without judging it against its better competitor. Instead I have been able to enjoy Starfield on its merits and flaws as a Bethesda game. 

Anyway, the list!


I spent an inordinate amount of time in Outriders, a game from 2020 which took me a while to motivate myself to play. There is a point in Outriders where the story suddenly gets more interesting, and it is a shame that getting to that point was hidden behind some fairly rigid cover-based shooting experience right out of the Xbox 360 era. When the game finally opened up a bit and revealed some more depth to the plotline I got more in to it; the Outriders universe is about humanity's war-torn survivors coming to a grim world that does not want them there, and then they descend into thirty years of war, creating one of the grimmest crapsack worlds in gaming history. This is an example of a game world I do not want to visit, and it takes some effort to truly enjoy it as a gamer, too. But I did....and I ended up really enjoying it as a result.

The game's plot is fairly linear, but I was really in the mood for linearity earlier in the year and I stuck with this one for weeks as I uncovered the grim and incredibly unpleasant universe of this game. I can't say I'd suggest it for the multiplayer (which I am sure is dead) but as a single player linear campaign goes this one ends up paying off fairly well. The expansion campaign was also worthy of a playthrough, and despite some reviewers online I found it sufficiently robust and interesting. The endgame content is decent enough too.

Runner up goes to Resident Evil 2 and Resident Evil 3 Remakes, both of which I finished this year. Great remakes! I have not, as is tradition, touched Resident Evil 4 Remake yet, though my son finished it the same day it released. Gotta save that for a future year!


Starfield is not actually bad, it's just an old design approach on an old engine that was renovated mainly for shiny graphics and totally overlooked the possibility of some B studio competition coming along and eating their lunch. Starfield has been fun so far, and I am likely to be playing it in spurts for the next several weeks or even months (I can't binge play games anymore, just not able to do it), and its totally fine. When I am done I will finally get Baldur's Gate 3 so I can marvel at how much better that game is, but thankfully I can enjoy this one now without comparison.

If you're wondering, though, I have found this game runs well enough on the Asus ROG Ally, and its been a fine experience on my desktop. The complaints about the menus, while slightly exaggerated for effect, are not wrong; it can be hard to find things sometimes. There are weird mechanics in odd places. Why is my guy running out of oxygen in New Atlantis? It's weird. Why are some planets not worth visiting? Why put empty filler in that has no redeeming value to it? Bad design choices. But....nestled within is a classic Bethesda experience, for better and worse.

Runner up goes to Solasta: Crown of the Magister, which I finally started playing, as I figured it would also be another game I'd find less enjoyment in if I don't play it before Baldur's Gate 3. I love how faithful Solasta is to the D&D 5E system, and its a solid turn-based experience. 

Also, honorable mention to Final Fantasy XVI for trying really hard to be interesting. Now why can't I properly get into FF games anymore? I have only completed FF VII and VIII back in the old PS1 days. 


Not quite a retro boomer shooter and not quite a modern glamour shooter, Turbo Overkill presents you with a cyborg character who has a chainsaw leg and sliding maneuver to rip enemies apart as well as one of the finest and most overall useful arsenals of weaponry you could ask for in a fast paced FPS like this. By the end of the game you can end up all chainsaws as you chew your way through a plot worthy of the nineties, and all I can say is that I have enjoyed this game a lot more than other recent AAA shooters.

Runner up goes to Trepang2 which is am amazing and wild ride, and some people feel it is comparable to the original FEAR Games, which I can see (at least the feel, not the supernatural stuff). Trepang2 is a real pleasure to play. I would have ranked it as the top shooter of 2023 for sure if I hadn't also discovered Turbo Overkill.


Obviously Dead Space! The Dead Space reboot is the right kind of remake, and the prospect of new and more Dead Space in the future is a good thing. I also quite enjoyed Callisto Protocol, but playing that and then Dead Space sort of hit home how there's a special kind of magic going on with the original that is hard to beat. Still, both are worthy of a playthrough or two.

Runner up is Alan Wake Remastered and Alan Wake 2. A real trip, but make sure you play Alan Wake Remastered first if you haven't. I actually hadn't played Alan Wake before, so needed to tackle that game first. Also, if you have never played Control before that's in the same Remedy Universe, and its really interesting to play these games in their related context. Avoid only if you dislike precocious authors whose written works seem to recalibrate reality!


I sank more time in to Earth's Shadow than many other titles with bigger teams and greater budgets. Earth's Shadow is an exploratory procedural roguelite that plays like a budget edition of Returnal. Just like Returnal I can't get past the first boss (what I assume is the first boss, anyway....dude in the temple), but I have to say I have really enjoyed my hours with this game. Check it out on Steam if the concept of a Returnal-like roguelike sounds fun to you.

Runner up is Dungeons of Sundaria, a crazy entry into the "small team with big concepts" roguelikes with procedural design. Make a heroic dungeon delver, join a team or go solo into eight different dungeons. I just got this and while I was initially thinking, "No way this has staying power for me," before I knew it I was compulsively leveling my elven fighter and seeing how deep into the haunted graveyard I could go. The strikes against it are that the gameplay is interesting enough that I wish it was a real game with a storyline and not a roguelite. It reminds me of Hunted: The Demon's Forge and Kingdoms of Amalur, except without much of a plot beyond "go in dungeon, murder the stuff you meet." The skeleton of a better game lurks within Dungeons of Sundaria, but as a mindless dungeon hack'n'slash it's pretty good.

Some new games did not get played yet so I just can't speak on titles such as Atlas Fallen, Lords of the Fallen, Diablo IV and of course Baldur's Gate 3. Any one of these games could have soaked up way too much time for me, so I have held off on them for that reason. I'm also saving conversation on "games as a service" entries for next time, when we talk about the year's duds.

Okay, that's enough for this year's interesting titles. Next up, maybe we'll chat about the duds! I have a few I think are worth mentioning...

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