Sirianthus Sector
Sirianthus is a remote sector of space with
only one ruling presence: The Sector
Authority. The S.A.
is stationed off of the prime world in the region, called Utopia Incognita. It was founded hundreds of years ago, and falls
nominally under the rule of the Terran Authority, but ignores most other
governmental influences, including the Stellar Concord.
Sirianthus
System Data: single star system; 3 gas giants, 7
standard planets, 1 Type C civilian starport and 1 Type B Sector Authority
starport
WPP: B8677702-2; note that the world is
restricted by Sector Authority government (8) and law level (9).
Moons: Sirianthus has three small moons,
called Eados, Tyrianos and Cleodor by the native.
Detailed Profile: SP: B; Size: 8; Atmos: 6, Temp: 9, Hydro: 7, Pop: 7, Govt: 7(8), Law: 0(9), TL:
2(12)-parenthesis reflect Sector Authority levels at the star port and by
quarantine.
The Sirianthus Sector is named after the
most unusual world in this sector, Sirianthus. Sirianthus is a remote, fascinating
world with a climate suitable for humans, and holds two unique marvels: a vast
network of ancient ruins that employed an otherwise inscrutable crystalline
technology for almost all computers and functions, and a degenerate race of
hominids called Sirianthans who dwell upon its surface in a barbaric culture
that has grown up with a mysterious fear and reverence for the precursor
culture that preceded them. These people call themselves the Erikathi, and they are unusually close
to the same hominid genus as man, leading some to speculate that the are
related to humans, and may have been part of a genetic breeding program
executed by the precursors nearly one hundred thousand years ago.
Sirianthus is quaranteed an amber zone by
both local and galactic authorities because of discoveries made by researchers
on the planet. There is evidence that the otherwise fantastic remnants of the
ruins of this planet are still functioning, and some act as gateways, opening
wormholes to vastly different regions of the galaxy, or beyond. Indeed, some
researchers feel that these are in fact quantum wormholes, opening up portals
to parallel universes.
The first incident in which this portal
technology was discovered led to the accidental lethal contact with an foreign
alien intelligence. This species, dubbed the “presence” by the only surviving
researcher from the incident, appeared to be a form of collective entity which
rapidly studied, read, and absorbed the DNA of the researchers, then turned
them in to puppet-like hosts, turning them around and infiltrating the upper
echelons of the Von Neuman Scientific Research and Astrographic Studies
Institute (usually just abbreviated SRASI). It was two years before the full
story of what had happened to the researchers on site was revealed, and an
unknown amount of data had been compromised. Efforts to free the scientists who
had been puppeteered by the parasitic organisms proved deadly to all but one,
who remains scarred from the experience, and manifested strong psionic talents
afterwards.
Because of this incident, further research
on Sirianthus has required that exceptionally careful effort be taken to insure
the safety of the men and women involved. A second portal has been successfully
activated since then, one which opened up on a remote airless world with
additional precursor ruins, but to date the research team has failed to
determine exactly where this world is in relationship to the source wormhole.
The Erikathi
Physically Erikathi look much like humans,
but with a rougher demeanor, and physical traits that seem to place them closer
to Neanderthals in appearance than homo sapiens. They are tentatively
identified as Sirianthus Xenosapien for cataloging purposes. DNA tests have so
far shown a possible link to humans approximately 100,000 years ago along the
evolutionary chain.
Erikathi culture is diverse, and firmly
rooted in an early age of steel, wind and horse power. There are dozens of
small kingdoms and city states scattered across the three main continents of
Sirianthus, and all are prone to bouts of warfare and intrigue.
Erikathi have three unique traits beside
their apparent ancestral connection to humanity. First, the dominant religion
across the many Erikathi cultural groups is centered on the fear and worship of
what they call the “Haaki”, the gods
of before. The precursor ruins are the center of this fearful worship, and the
religious beliefs of the Erikathi center around placating their deities,
keeping them “asleep” as it were. Erikathi belief is centered on what they call
the Formless Void, where they
believe these precursor “gods” have gone to dwell in slumber. The early myth
tales speak of great atrocities and a casual disregard for the Erikathi, as
nothing but fodder and playthings. Although it is believed that the Erikathi
have existed as a meaningful “modern” cultural group for at least ten thousand
years, no anthropologist studying the Erikathi believes that the precursors
actually had a physical presence during the rise of Erikathi culture. All
evidence of ruins studied suggests that the last active remnant of this ancient
species disappeared fifty thousand years ago. Still, due to a high degree of
psionic talent (more below) amongst the Erikathi, some researchers wonder if
there isn’t some sort of programmed ancestral or genetic memory in place
bringing up a recollection of these entities.
The second distinct trait among Erikathi is
their predilection to natural psionic talent. This unusual potential is rare
among most humans, but the Erikathi have as many as one in ten births
displaying at least modest psionic talent. The ruins and their proximity are
considered one possible reason for this, as many of the precursor sites have
higher levels of radiation than normal, and over time a measure of natural and
forced mutation could have accidentally led to this development. A second and
likelier belief is that the precursors bred the Erikathi for psionics,
tampering with them on a genetic level to induce stronger psionic talent. Some
scientists are trying to discover the trace genes that lead to the development
of psionic potential, to see if there is evidence that the genes are
manufactured or even alien in nature.
The third unusual trait of the Erikathi is
their surprising resilience to unsusual climates and ecologies. They have a
stronger immune system, and have displayed a tolerance for several viral
xenoforms that humanity is more susceptible to. The indirect evidence is that
the Sirianthus ecosystem may in fact be an amalgamation of several different
alien ecosystems, imported long ago by the precursors, and then forced together
through genetic modification. Because of this, Erikathi are more resilient in
foreign environments, and a few who have been illegally removed from the planet
have thrived in industries such as pharmaceuticals and terraforming as
researchers and explorers due to this natural proclivity and heightened
tolerance.
The ecology of Sirianthus is a marvelous
agglomeration of several different genera of flora and fauna from different
archaic ecosystems across the galaxy. Although Erikathi are the dominant
sentient species, several dozen lesser species have been identified as sapient
or potentially so, although they are neither as dominant or aggressive as the
Erikathi. Nonhuman members of the Concord
have accused human researchers in the area of showing an unfavorable bias
toward the Erikathi and their importance on the world.
Today, Sirianthus is a quarantined world and
only special research projects and citizens who pay for the privilege of
visiting under strict guidelines, including restrictions on technology, are
allowed to visit. As such, no technology greater than that presently available
is allowed, and visitors who are not themselves psionic are given psionic dampeners
to avoid accidental detection by telepaths.
Erikathi Characters
Sirianthus as a homeworld has the following
traits: agricultural, low technology.
Erikathi may choose from the following
career paths although barbarian is the most common, restricting any and all
choices to those appropriate for Tech Level 1-2: infantry, worker, barbarian, wanderer, scavenger, artist, performer,
thief, enforcer, pirate, and any
psionic career. Any inappropriate skill (requiring better than TL 2) must
be substituted by a more appropriate skill.
Erikathi have a couple racial traits unique
to their species, despite their similarities to humans: Notable Endurance +2, and
Psionic. This reflects the natural predilection of the species towards
psionic talents, and the unusual adaptivity of the Erikathi to unusually
diverse biohabitats due to their own ecologically diverse homeworld.
Next....the rest of the sector!
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