Atakan (jackal-men)
Hit Dice: 2+1
Armor Class: 3 (17) (plate mail and
shield)
Attacks: bite (1D4) or by weapon:
longsword (1D8) or javelin (1D6)
Movement 9
Alignment: law
Challenge Level/XP: 2/30
TRAITS
Scent: Atakans have a keen sense of
smell which grants them advantage to detect the nature and approximate location
of any target within 60 feet that could emit an odor (including invisible
creatures or objects).
Hardy Desert Dwellers: Atakans are used
to roughing it in harsh desert climates.. Atakans can go for up to one week
without water before experiencing dehydration effects.
Character Racial Options: Atakans gain
both of the above abilities (scent and hardy desert dweller) plus the bite
attack (1D4, Strength based). Atakans may advance without limits as fighters,
thieves and magic-users. They may advance to level 9 as clerics. Atakans may
multiclass as fighter/thieves.
Atakans are
tall jackal-headed men who have the bodies of humans but the heads of jackals.
They are not related to jackalweres, which are a cursed race infected with
abyssal taint….the atakans are an ancient race which claims to predate human
and elvenkind’s existence in the mortal realm. In Pergerron atakans dwell
mostly in the wastelands outside of the human city-states of Anansis, and many
atakans dwell in the vumaskan lands to the east. They are suitable as a
player-character racial option.
A typical
atakan mercenary group will contain 3D12 atakans with 2 hit dice and the above
stats. For every 15 atakans their will be a 4 hit die leader. There is a 50%
chance that an atakan mercenary group is working for and escorting 1D3 atakan
magic users of 1D6+1 levels of experience, or 1D4 vumaskan merchants (each of
which has a 25% chance of having 1D8 levels of magic user or cleric).
Vumaskans
Hit Dice: 2
Armor Class: 7 (13) (leather armor)
Attacks: by weapon, usually longswords
(1D8) and long bows (1D6)
Movement 10
Alignment: law
Challenge Level/XP: 2/30
TRAITS
Shrewd Negotiators: vumaskans can sell
a funeral plot to a lich. When negotiating with a vumaskan, the opposition must
make a saving throw to avoid buying up whatever bridge the vumaskan is selling.
Vumaskans
are tall (6 ½ to 7 feet) human-looking men with six digits on each limb (an
extra thumb) and skin colors in a hue of greens and blues with occasionally
more exotic tints. Vumaskans don’t travel in large groups, but usually are
accompanied by atakan mercenary companies for protection. Any given vumaskan
has a 25% chance of being gifted in 1D8 levels as a magic-user (1-3) or a
cleric (4-6).
No comments:
Post a Comment