Milina
Milina is the daughter of Minhauros, and she at once loved and hated
him. Milina holds a shard of the Taurus Stone which carries her down the path
of the demiurge, and she is now the sole keeper of the essence of the stone (the remainder is kept on the Isle Outside of Time).
She was always opposed to Minhauros, yet was his unwitting pawn on more than
one occasion, including leading Mardieur Mardieux to Minhauros' rotting corpse
where he was ambushed and murdered (long story), and Minhauros’s cultists then
imbued the vestige spirit of the dead god into Mardieur’s body with the power
of the Taurus Stone. It was with this action that Minhauros returned, the first
true god to walk the lands of Chirak in twenty-six hundred years, and once
again began his bid for world domination and resurrection.
Milina was
discharged of whatever unknown pact she held with her father after his
resurrection, and after his subsequent death three years later during the Siege
of Barcen she disappeared. Milina now wanders the Realms of Chirak seeking
enlightenment and the means to heal the corruption Minhauros wrought through
the essence of the Taurus Stone. She has discovered that this is an onerous
task, for she seems to be cursed with a taint of chaos due to her father’s
nature; she finds it difficult to do good without also sewing discord in her
wake.
Though Milina
seeks to heal the corruption of the Taurus Stone as its avatar, she wrestles
constantly with the evil that she inherited from her father. This perpetual
struggle has manifested on more than one occasion as she is compelled to do
great harm, then work to make amends.
Milina’s cult
is small, and her following does not seek many followers due to the reluctance
of the goddess to grow her own cult. Her priests who have met directly with her
realize that she fears that the curse she labors under with the stone will also
transform her cultists, but the wisest priests of her flock point out that this
may be a necessary process; that her destiny may be to carry an aspect of both
order and chaos within her, perhaps for a very long time until the spiritual
taint of Minhauros is at last lifted from the Taurus Stone.
Milina’s
shrines and temples can be found in secretive locations throughout the
Kaldinian Isles where the lawless descendents of the Sea Kings find her quite
popular. She has also found popularity along the western shores of Grelmaine
and even in the murky lands of Xaxican; she is regarded as one of the 113 demon
gods by the Xoxtocharit, which irritates her to no end, especially when a
Xoxtocharit priest uses a summoning ritual on her; Milina’s demon taint from
her father is enough for her to feel the compulsion of the summoning.
Milina’s three
largest temples can be found in Westgate, the Freeport nominally allied with
Espanea, where a fierce band of expatriates continue to worship her and some
even still worship Minhauros. Another temple is said to be found deep in the
mountainous lands of Masiria, and a final great temple is said to lurk
somewhere in the far east, where the Skeledani Nomads rule. That temple is said
to have once belonged to Minhauros, but a prominent gnoll shaman had a vision
of the god’s demise and quickly converted his entire flock to the worship of
Milina.
Milina’s Cult in Dungeons & Dragons 5E:
Followers: Milina’s doomed nature as a demiurge
of chaos who tries to become a lord of order attracts the attention of those
with a torn or dualistic nature, perhaps those who have a desire for authority
but a tendency toward anarchy. She is especially prone to gaining the attention
of hermits and madmen who for some reason, often trying to commune with her.
Her total cult following among humanoids is believed to be somewhere around
2,000 strong, but it is more than ten times that when you factor in monstrous
denizens such as gnolls, ogres and minotaurs.
Profile: Milina’s cultists gain access to
the trickery domain.
Alignment: Milina’s actual alignment is
chaotic neutral with good tendencies. Milina’s outward conduct confuses many as
she appears to be neutral good (and any detection spells will indicate such).
The reason for her strange alignment issues is that the Taurus Stone itself is
still heavily corrupted by Minhauros’s use and radiates a chaotic evil effect
on her spirit and those around her.
Cultist Alignments: Milina’s cult
tends toward chaotic neutral to evil in the east, neutral evil to neutral good
in the Kaldinian Isles and is all over the place in the west, though the
cultists in Westgate fall firmly on the neutral evil side. She has a handful of
clerics who have embraced her duality and who are actually neutral good or
chaotic good. These clerics and followers tend to be the ones who have the
greatest empathy for her plight of nature.
Armament of the Demigoddess: clerics of the demigoddess favor short blades (shortsword, dagger) and shortbows as these are seen as iconic of the goddess.
Current Location:
Milina travels the planes easily, and has even been spotted
in the City of Doors itself. Since divine powers are not ostensibly allowed in
the City of Doors there is some suspicion that she actually parts with her
zodiac stone, leaving it hidden in the mortal plane of Chirak for a time.
Milina was last sighted in the region of Shaddizhar, near
Arenjun, and it is believed she was investigating the enigma of the “forgotten
god” cult that manifested in that region. That was four years ago. There is a
rumor that she may currently be somewhere in the region of Xaxican, traveling
with a Preservationist named Ascalar who has been writing a biography on her life.
This rumor comes from a Grelmanic captain named Esvaradio who claims to have
carried them northward on his ship, the Unfettered Pennance just a few months
prior.
Stats:
Milina, Daugher of Minhauros
CR 25 (75,000 XP)
NE medium
demigod (planetouched immortal)
Initiative +11
DEFENSE
AC 20 (dexterity plus permanent mage
armor)
HP 600 (70D8+280)
Resistance: cold, thunder, lightning,
psychic, poison and necrotic (and normal piercing, bludgeoning and slashing weapon attacks if stoneskin is active)
Immunity: fire, disease, fatigue and
all damage from slashing, piercing and bludgeoning weapons of a non-magical
source
Special: Magic Resistance, rolls advantage on Consitution Saves
OFFENSE
Speed 30 feet
Multiattack Milina may make six
shortsword attacks per round or up to six short bow attacks per round.
Melee Attack – shortsword (enchanted +3 Flaming) +16 to hit
(reach 5 ft vs. one target), 1D6+10 slashing damage and 4D12 fire damage per
strike. Milina deals an additional 2D6 slashing damage against targets she has
advantage against.
Ranged Attack – Shortbow (enchanted +3
fiery) +16 to hit (60/120 range vs. one target), 1D6+10 piercing damage and
4D12 fire damage per arrow.
Reaction – Planestep (recharge 5-6); as
a reaction Milina may planestep as a teleport reaction up to 60 feet in any
direction.
Statistics
STR 14 (+2), DEX 24 (+7), CON 18
(+4), INT 20 (+5), WIS 22 (+6), CHA 24 (+7)
Saves: strength +8, Dexterity +13, Constitution +10, Intelligence +11, Wisdom +12, Charisma +13
Languages: Espanean (common), Old
Mythric, primordial, abyssal, infernal, elvish, Nithiadian, Mercurian, Syrgian,
Grelmanic, Xaxicani, Xoxtocharit, Sabiri, gnomish, dwarvish, ignan
Senses: darkvision
Skills: Arcana +11, History +11,
Insight +12, Religion +11, Stealth +13, Deception +13, Intimidation +13
TRAITS
Master Evoker: Milina is a 20th
level Evoker and has access to all spells from levels 1 through 9. Milina’s
spellcasting ability is at +13 attack and Save DC 21; she has access to
empowered evocation and overcharge. Her memorized array of spells typically include:
Cantrips: blade ward, fire bolt, mage
hand, mending, true strike
1st: (4/day) burning hands, magic missile,
protection from evil and good, Tasha’s hideous laughter, unseen servant
2nd: (3/day) alter self, charm
person, blur, cloud of dagger, detect thoughts, scorching ray
3rd: (3/day) bestow curse,
counterspell, fireball, fly, tongues
4th: (3/day) fire shield,
greater invisibility, stone shape, wall of fire
5th: (3/day) creation, scrying,
wall of stone
6th: (2/day) eyebite, flesh
to stone, move earth
7th: (2/day) delayed blast
fireball, plane shift, teleport
8th: (1/day) demiplane,
incendiary cloud
9th: (1/day) meteor swarm
Cautious Demiurge: Milina has cast the
clone spell to insure her longevity, restoring her in a grotto on a remote
Kaldinian island. She will seek out her slayers with a vengeance, and to
restore her ownership of the Taurus Stone shard.
Bond of the Taurus Stone: Milina has
held possession of the Taurus Stone shard for centuries now, possibly much
longer (her age as well as whether she is a direct daughter of Minhauros is
sometimes called into question). She can sense the presence of the stone,
either her own shard if it is taken or any other shard of the Taurus Stone’s
precise direction/location so long as it is on the material plane.
Shard of the Taurus Stone (unique, requires
attunement): this divine artifact grants Milina the following traits. The
stone is embedded in her chest and can only be removed by force when she is
reduced to zero hit points or otherwise rendered helpless. Each of the following powers becomes unusable if the stone
is taken from Milina, but only those with a * after the title are initially
available to a newly attuned user. The stone’s powers include:
Demiurge Saving Throw Bonus:* the Taurus stone lets Milina roll advantage on all Constitution
saves. She gains her proficiency score on all attribute saves.
Magic Resistance: Milina rolls with
advantage on all magic saves.
Stoneskin:* the bearer of the Taurus
Stone may invoke stoneskin; this ability is restored with a short rest.
Ageless:* while bearing the stone the user does not age.
Ageless:* while bearing the stone the user does not age.
Fire Immunity: the bearer of the stone
gains immunity to fire damage.
Spell Restoration:* once per day the
bearer of the stone may recover one spell slot as a bonus action. If the bearer
does not have any spellcasting ability then the bearer gains the ability to cast burning hands that may be cast once at his or her level of ability with intelligence as the magic attribute.
Legendary Spell Mastery of the Demiurge
(recharge 5-6): at the end of a target’s turn the stone-bearer may invoke
one of the following spells as a legendary action at 20th level of
effect (+13 attack, DC 21): flesh to stone, wall of stone, wall of fire,
fireball, disintegrate, meteor swarm, shapechange, incendiary cloud.
Equipment: +3
enchanted fiery shortbow, +3 flaming shortsword, Taurus Stone shard, additional
random treasure, usually some cash (250 PP and
a pouch of 3D6 gems worth 1D10X50 GP each), component pouch, a traveling
spell book.
I realize this was 3 years ago and you have probably moved on but I like this write up and hope you put out a 5th edition version of this setting.
ReplyDeleteI love her story and build and how the stone works, but a few things i have issues with are as follows:
"If the bearer does not have any spellcasting ability then the bearer gains the ability to cast burning hands that may be cast once at his or her level of ability with intelligence as the magic attribute."
The casting of a spell based on the heroes heroic level? so a 12th level fighter can cast it at 12th level? This seems odd to me and I would rather see the format where it strictly gives a level it can be cast at with a caveat that as they reach higher heroic levels they can cast the spell at specific spell levels, I have the same issue with the 'Legendary Spell Mastery of the Demiurge' - it should be 'as if they were a 20th level wizard or maybe simply allow the hero to gain the spell progression chart of a magic user in the multiclass part of the book, obviously needs better wording.
Also, this is a little nit pickey and maybe a house rule but she is immune to slashing, bludgeoning, and piercing damage and also resistant to it. I think you mean if the damage come from a magical source that happens to do slashing but from my understanding that is not how 5e works.
It is either slashing damage or its magical damage its not both, from my understanding.
Good points and also yeah the damage resistance us a typo. I set it to work against PC level for two reasons: first is so the stone could be a viable object at any level it is introduced, and it will auto-scale. Second is the damage output will make it useful at later levels. That said...I've done it like you suggest in the past, and that worked just fine.
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