Instead, I'm offering up this random encounter chart I recently put together for my Saturday night game --any players please don't read this =)
So....Twenty Random Road Encounters in the Province of Aeor:
Road Encounters in Aeor (EL 6-8)
Once per two hours: 17+ on D20 an encounter occurs
1 A party of pilgrims seeking out Qaliad; will tell the PCs all about it
2 A lone knight named Ralavaston who is a bit off acting and is either mentally unstable or possibly a deserter from the war
3 A horse with saddle that appears to have lost its rider. A saddlebag contains a potion and a sealed scroll with instructions it be delivered to Esgrata at the Inn of the Seven Sisters. It’s a love potion (potion of charming); the scroll is a poem from Lord Saladan of Hyrkan’ien
4 A weary band of adventurers who recently survived a brutal fight
with river pirates
5 A lone Halfling trader named Sminden who specializes in prayer
6 A suspicious party of seven men in red cloaks on black horses. The leader is a half-elf named Dalesh Tryvaros and says they have private business in Aeornin. They are actually Fire Knives on their way to assassinate a merchant lord named Gosteros who owes their order money for a hit he failed to pay up on in Krythia (use assassin stats if a fight breaks out)
7 A caravan of gnomish traders from Rogrondae looking to go to (1-3) Eornin or (4-6) the Capitol; they may offer 20 GP to the PCs for protection to travel together to Asteros or Aeornin
8 four scholar-priests of Nistur are journeying to Aeornin to study at the Librarium of the city temple and welcome any gossip or news
9 A half-orc ranger named Augustos with his pet Baboon Brutus will avoid the party if possible; he is a ranger of the order of Kom’Huandyr, and is leaving southern Hyrkania due to the backlash his kind has experienced following the war
10 Six road wardens (rangers level 6) in the service of the king will stop the PCs to check them out and ask them their business, especially if they look suspicious
11 an eladrin warlock named Serros is traveling with four trained blink dogs. He is looking for elven ruins, as be believes they may have been remnants of an ancient eladrin city that was teleported to the material plane. He’ll pay 50 GP for directions to ruins the PCs can tell him about
12 A silver elf sorcerer named Regulus travels with a tiefling rogue named Telura; they recently eloped and are fleeing their angry families in the Capitol to settle in the swamplands, but have no real plans beyond that
13 A large force of mercenaries of the Order of the Blade, totaling 100 men, led by Captain Dro Sevaris are making their way to Aeornin to pledge their blades to the duke, as they heard the rumor of a vast sum of money as a reward to solve the city’s problems
14 Dazhak Tagal, a dragonborn mercenary warrior (level 6) is traveling with five hired hands who are all rough looking rogues. He seeks out evidence that the dragonborn have a presence in the region
15 a large group of fanatical cultists are making their way to Gravenor to join the druid circle. The leader is the lady Covessa, daughter of baron Charador west of the Capitol, and she is acting quite deluded (among other things druids don’t usually accept recruits like this). There are 30 cultists and 4 cult fanatics including Covessa in the group and they will get violent if anyone tries to detain them
16 Bandit lord Shamaskar Amaro (a Belladasian rogue) is traveling with 13 tough thugs, but he is currently not up to his usual bandit-self. Amaro seeks to travel to Askalos where he intends to pursue marriage with Baraon Mandalas’s daughter Evaria. The Baron may not like this.
17 A caravan of Belladasian merchants making their way to either the Capitol (1-3) or Aeornin (4-6). They will have a handful of +1 spears that were crafted to be collectible masterwork items, but will sell them for 1500 GP apiece. The caravam master is Ruus Hudan, and he travels with a sorcerer from his home land called Tarsa. She is very good at divination.
18 A caravan of Hyrkanian merchants heading to (1-3) or from (4-6) Aeornin. They have a 10% chance of some interesting magic being for sale, but otherwise mostly will have useful mundane goods.
19 A group of four odd looking men and women in ragged garb but well armed with what looks like surplus military gear from the war. The leader is a woman named Lakuna Helbyrn (Fighter level 11) and she will explain that they are on a mission to Aeornin of secrecy; the group is carrying a small coffer in saddle bags that contains a crystal skull; the coffer is enchanted to explode with fire if anyone tries to open it (DC 14 DEX save or take 8D8 fire damage for 10 feet). The man at the end of the expedition is Severus Prine, a tiefling warlock of some repute in Aeornin. He’ll pay 1,500 GP for receipt of the coffer unopened. Lakuna may ask the PCs to assist if they indicate major trouble ahead…..she’ll offer 75 GP apiece for an escort.
20 A contingent of 12 paladins and priests of Naril from the Capitol that are following Eirik Kalgornin (rogue 1/paladin 9) in an effort to patrol and eradicate strife in the troubled province. Eirik will promise adventurers that the Throne and Church will pay 5,000 GP if the adventurers take up the task so Eirik can instead fulfill his ultimate duty of delivering scrolls to Qaliad.