Saturday, April 25, 2015

D&D 5E Saturday Creature Factory: Baltorklani Ape Men

Previously appearing as a 13th age monster, I now offer the 5E version of this race of uplifted apemen...




Baltorklani (Uplifted Gorillas)
CR 1 (200 XP)
LN medium humanoid 
Initiative +2
DEFENSE
AC 12 or 14 (hide armor)
HP 22 (4D8+4)
OFFENSE
Speed 30 feet
Multiattack: baltorklani can make two fist strikes, two halberd strikes or two spear strikes.
Melee Attack – fist +5 attack (reach 5 ft, one target) 1D6+3 bludgeoning damage.
Melee Attack – halberd +5 attack (reach 10 feet, one target) 1D10+3 piercing damage.
Ranged Attack – spear +4 attack (range 20/60 one target) 1D6+2 piercing damage
Statistics
STR 16 (+3), DEX 14 (+2), CON 13 (+1), INT 11 (0), WIS 14 (+2), CHA 9 (-1)
Languages: common, baltorklani
Senses: perception +4 (passive 14)
Skills: Animal Handling +4, Nature +4, Survival +4

Jungle Rage: baltorklani ape men can go into a burning rage, in which they gain +4 damage to their attacks but fight at -2 to attack for one minute.

Deep in the wilderness of the immense Amech Jungles are an ancient race of intelligent apes, beastmen who's origins are now lost to time, though some scholars of esoteric lore suggest that they were created as warriors and slaves for the ancient Kadantanian Empire, a cruel regime of mad sorcerers which fell centuries ago to internal conflict.

The baltorklani are actually descended from several magically uplifted apes, including chimpanzees, baboons and gorillas. The gorillas deeply resent being compared to other lesser apemen, especially chimpanzees, which they despise as cunning and untrustworthy. They see the baboons as chattel and treat them as such, delegating the baboons to lesser slaves whenever they can.

In the Amech wilderness the three types of baltorklani tend to segment themselves whenever they can, at least in those cases where a powerful gorilla warrior doesn't rise up and subjugate the others to form his own small empire. These baltorklani gorilla leaders are very dangerous to the human populations in such regions, and the kingdom of Belladas remembers the war with the baltorklani warlord Jezovash less than a century ago well...it was a costly battle.

In any given party of baltorklani you will likely encounter one or more that are accompanied by trained apes and baboons. A typical baltorklani patrol will include 3D6 soldiers, 1D3 commanders with 1D4 levels of fighter, a 50% chance of one shaman with 1D4 levels of druid or warlock, and usually 2D4 trained apes or baboons.

Baltorklani Ape Men as a Character Race: +2 Strength, +1 Dexterity; racial proficiency in Survival; gain one fist attack (1D6+Str bludgeoning damage) and the Jungle Rage effect; requires a short rest after use before being available for use again.



Baltorklani (Uplifted Chimpanzees)
CR 1 (200 XP)
LN medium humanoid 
Initiative +0
DEFENSE
AC 15 (leather armor)
HP 18 (4D8)
OFFENSE
Speed 30 feet, climb 30 ft
Multiattack: baltorklani Chimpanzees can make two fist strikes, two shortsword strikes or two spear strikes.
Melee Attack – fist +5 attack (reach 5 ft, one target) 1D4+2 bludgeoning damage.
Melee Attack – shortsword +5 attack (reach 5 feet, one target) 1D6+3 piercing damage and make a poison save DC 13 vs. Constitution or take 2D6 poison damage.
Ranged Attack – spear +5 attack (range 20/60 one target) 1D6+3 piercing damage
Statistics
STR 14 (+2), DEX 16 (+3), CON 11 (0), INT 14 (+2), WIS 10 (0), CHA 12 (+1)
Languages: common, baltorklani
Senses: perception +2 (passive 12)
Skills: Acrobatics +5
TRAITS
Jungle Predators: baltorklani chimpanzees are extremely swift and quiet in the jungle, gaining advantage on stealth checks to ambush foes in the wilderness and moving through all but the most difficult natural terrain as if it were normal.

The uplifted chimpanzees of baltorklani society are the thieves and wizards with their cunning and intelligence. 

Baltorklani Chimpanzees as a Character Race: +1 Intelligence, +2 Dexterity; racial proficiency in Acrobatics; gain one fist attack (1D4+Dex bludgeoning damage; finess attack) and Jungle Predators (advantage on stealth checks in the wilderness to ambush foes and move through difficult terrain as if it were normal).

Baltorklani (Uplifted Baboons)
CR 1/8 (25 XP)
LN small humanoid 
Initiative +2
DEFENSE
AC 12 
HP 14 (4D6)
OFFENSE
Speed 30 feet, climb 30 ft
Melee Attack – bite +4 attack (reach 5 ft, one target) 1D4-1 piercing damage.
Melee Attack – spear +4 attack (reach 5 feet, one target) 1D6-1 piercing damage.
Ranged Attack – spear +4 attack (range 20/60 one target) 1D6+2 piercing damage
Statistics
STR 8 (-1), DEX 14 (+2), CON 11 (0), INT 9 (-1), WIS 12 (+1), CHA 8 (-1)
Languages: common, baltorklani
Senses: perception +1 (passive 11)
Skills: Stealth +4, Survival +3
TRAITS
Rush Tactics: baltorklani baboons use pack tactics. They gain +1D6 damage to attack damage if an ally is adjacent to the target they attack.

The baboon men of the baltorklani tribes are numerous and underfoot to their larger chimpanzee and gorilla cousins. They are second-class citizens in the ruined cities occupied by the baltorklani tribes, and the gorillas regularly use them as chattel for mass attacks against enemies.

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