Monday, February 3, 2014

Savage Space III: Syndirei Cleaner Agents

Savage Space III: time for some villains!

Syndirei armored special forces "cleaner" agent

Syndirei Special Forces "Cleaner" Agent (Seasoned wild cards)

Syndirei special forces agents are part of a special group which engages in long-term therapy to improve their resistance to the species-wide capacity for murder in isolation. These agents are part of a group which works to keep their cultural time bomb a secret. Each agent wears a tight body suit under their armor that will initiate a destructive biofeedback explosion on death to disintegrate their remains. Failing that they also hold subdermal viral implants which will reduce their flesh to a pulpy, unidentifiable mass within seconds should they be caught and killed; it can be triggered with a mental command, as well. Despite their similarity to human physiology these implants only affect syndirei.

Cleaner agents don't just go after nosy xenoanthropologists and Federation Agents looking to make their careers on scrutinizing syndirei; they also take out rogue syndirei, or find and exterminate colonies of their own kind where social order has degenerated into chaos and for which there is risk of discovery.

Aegis Division agents have tangled with the cleaner agents on several occasions, and succeeded in keeping one alive long enough to extract a tissue sample for proper identification. Agent Lu Varn still recalls the horror he saw under the dermaskin armor....the syndirei was physically unidentifiable as any specific humanoid species due to the severe nature of the dermagraft with his armor. It was estimated that it would take 2-4 months of careful therapy to remove such a suit and repair the graft damage. Problem is...when you capture a cleaner agent, you only have seconds before their self-destruct protocols kick in.

Cleaner agents regularly hire clueless mercs and criminals from other species to get jobs done for them. Most agents work behind the scenes, though they always take direct action when it comes to corralling "defective" syndirei.

Typical Syndirei Cleaner Agent
Agility D8, Smarts D8, Strength D6, Spirit D8, Vigor D4
Charisma 0, Pace 6", Parry 6, Toughness 12(4), Strain Cap 6, Current Strain 3
Drawbacks: dependency (culture), Vow (to species survival, major)
Edges: linguist, assassin, Adaptable (combat reflexes), Extraction, Marksman
Skills: Fighting D8, Investigation D8, Notice D8, Piloting D6, Shooting D8, Stealth D8
Weapons and Gear:
Disintegrator Pistol (3D10 damage, RoF 1, Shots 5)
2 EMP grenades, 1 smoke grenade, 1 thermal grenade
Hard Armor Suit (+8)
Cyberware:
Vision Enhancement (+2 notice)
Melee Weapons - Arm blades, molecular (STR+D6+2 damage and 3 AP)
Viral Breakdown Protocol - bodymass destroyed in 1D6 combat rounds on death or by command (1 strain)

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