I'll start off with an easy one first, a heroic type...
We begin our travel in Savage Space with Verrin Cormac, a middle aged warrior and occasional mercenary who has made a name for himself in the region of Independent Space known as the Hexen Expanse. Verrin is currently employed by a major local power, the cartel overlord called Sabasom Gripsa, a rather loathesome third rate criminal Syndirei, with no sense of style or culture due to it's vampiric race's inability to sustain its adopted culture any longer. Verrin seems to have some tie or bond to Sabasom, or perhaps the cartel overlord has something on the merc, but what is known is that they continue to work together despite the odds.
Verrin also got a reputation as a monster killer. This reputation was cemented three years earlier when he was stuck on the ISS Bellerophon when it was discovered that the cargo of the ship contained bioengineered hypermutational defense organisms. The organisms broke free early on and rapidly grew into large polymorphic predators. Verrin was able to kill them all, including those masquerading as crew, but it scarred his pysche a bit, and made him more prone to violence as a quick response to any question of deep thought.
Verrin carries his signature weapon with him: a monofilament-lined katana that can cut through steel chains in a single strike. His blade is known and feared. Verrin is also suspected of having gone to a cyberdoc chopship on Procyon IX where he was genetically rewire to accept Fadelik implants. It's well known that the neurosystem of the four-eyed aliens is far beyond unaugmented humans, but few are known to survive the process with their mind intact.
Verrin's favorite book is a ragged physical copy of Don Quixote.
Verrin Cormac's Stats (seasoned):
Agility D10, Smarts D6, Strength D8, Spirit D6, Vigor D6
Charisma 0, Pace 6", Parry 7, Toughness 7(5), Strain Cap 6, Current Strain 5
Drawbacks: Bloodthirsty, Cautious, Loyal
Edges: Combat Reflexes, No Mercy, Assassin, Sweep, Trademark Weapon (katana)
Skills: Climbing D8, Driving D6, Intimidation D6, Lockpicking D4, Notice D6, Fighting D10, Shooting D6, Stealth D4
Weapons and Gear:
Light Pistol (2D6-1 damage, RoF 1, Shots 12)
Monofilament Katana (STR+D6+4 damage, AP 5; torso only)
Kevlar Vest (+2/+3 AP negation)
Attribute Increase (Agility)