What follows is an approximation based on my holistic grasp of monster design in the 13th Age core book; suggestions/tweaks welcome!
Hyshkorrid: The Mind Flayers of Lingusia in
13th Age
Lingusia’s
breed of mind flayers are creatures from beyond the stars that crash-landed on
the world long ago, their ether engines rendered inert at a time when such
devices could not function in the atmosphere of the world. The unique
restrictions which prevented the function of ether engines disappeared after
the god Etah began his cosmic pilgrimage centuries earlier, but by then the
stranded mind flayers had imbedded themselves into the hideous cultures and
politics of the Underworld.
Hyshkorrid
are known for their obsession with mentally enslaving and feasting on the
brains of other species; all other species are lesser species in their
minds.
Hyshkorrid
6th
Level Caster
Initiative +8
Mind Blast +10 vs. MD against 1D4 nearby targets; 16 psychic
damage and target is stunned. Each round the target can make a Save (11+) to
recover from the stun. Attack roll 16+: one target is also dominated. Attack
roll natural 20: the mind flayer dominates all targets.
[Special Effect] Domination: this
effect lasts until the target makes a save (11+); each round the mind flayer
may direct one action of the target (either a move, standard or quick). If the
target rolls a 1 on the save the mind flayer may direct two actions instead.
Tentacle maw melee attack; +11 vs. AC;
12 damage and target must make a save (11+) or take an additional 12 psychic
damage. This attack is automatic against adjacent helpless/stunned targets.
[Special Trigger] Brain Extraction: +10
vs. PD; damage as follows (special) target must be engaged with the hyshkorrid and
helpless/stunned with 0 HPs; as a swift action the hyshkorrid attempts to
devour the brain. The victim who fails a Save (11+) has his/her brain
extracted. The hyshkorrid gains 10 temporary hit points and the victim dies. If
the save succeeds the victim takes 1D6 damage.
Nastier Specials: Dominator
The
dominating mind flayer specializes in mind controlling thralls. In place of the
Mind Blast the mind flayer can attempt to dominate rather than stun. Any target
that becomes subject to its domination effect and fails three saves in a row is
totally dominated for the remainder of the day (all actions determined by the
mind flayer) and makes a new Save (11+) once per day thereafter. If the thrall
fails three daily saves in a row then the saves changes to once per week.
AC: 17
MD: 19 HP: 72
PD: 13
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