Despite a
fairly robust playtest bestiary D&D 5th Edition is still missing
a large number of iconic creatures from D&D (presumably they’ll be making their
official appearance down the road). One of my favorite iconics, first appearing
in AD&D 1st edition’s Fiend Folio, is the Grell. What follows is
my adaptation of the Grell in D&D 5th edition terminology, based
primarily on the 3rd edition version of the Grell introduced in the
3E Monster Manual II, to serve as a placeholder until the “real” grell makes
its official appearance.
Grell
Medium Aberration
Armor Class 16
Hit Points 32 (5D8+10)
Speed 5 ft, fly 30 ft
Senses Blindsight 60 feet
STR 12 (+1), DEX 15 (+2), CON 14
(+2), INT 10, WIS 11, CHA 9 (-1)
Alignment neutral evil
Languages common, undercommon
Traits:
Stealthy-grell are ambush predators and
gain a +5 bonus to Dexterity (stealth) checks.
Blindsight-grell do not have normal
eyesight, “seeing” instead by means of scent, vibrations and air patterns
around it for sixty feet. Grell do not need to make wisdom (perception) checks
to detect anyone moving within this range, even if those individuals are
stealthed, unless that creature is incorporeal or can otherwise move without
disturbing the air or causing even the slightest vibrations.
Grell Tentacles-each grell tentacle is
deadly, equipped with poisonous barbs that can paralyze prey. A grell has ten such tentacles; striking at
one tentacle and dealing 10 points of damage will severe the tentacle, but the
attacker must be grappled to do this. Damage dealt toward a tentacle like this
does not get applied to the grell’s total hit points. The grell can regrow a
severed tentacle in 24 hours.
Immunities-grell are immune to
electricity and paralysis effects.
Grell Flight-grell fly as if they have
the Fly spell permanently in effect. They also act as if they have feather fall
in effect, and cannot take falling damage even if unconscious.
Actions:
Multiattack-the grell can make as many
attacks as it has tentacles.
Melee Attack-Tentacle: +4 to hit (reach
10 ft; one creature). Hit 3 (1D4+1) piercing damage plus paralyzation (see
below).
Paralyzation: any creature struck by a
grell’s tentacle attacks must make a Constitution save vs. Paralyzation DC 12
or become paralyzed for 4 rounds.
Grapple Attack: a grell which attacks
and hits a creature one size smaller (or more) than it is immediately subject
to a free grapple attack from the grell. Each round the grell retains the
grapple the creature automatically takes tentacle damage and must save vs.
paralysis.
Melee Attack-Beak Bite: +3 to hit (reach
5 feet; one creature). Hit 5 (2D4) piercing damage. Grell don’t usually bite
unless desperate or if they are eating paralyzed prey.
Encounter Building:
Level 5, XP 340
Nicely done!
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