The Fire Knives are one of the oldest and most persistent villain organizations in my campaign. As such much of their history has translated from one era to the next, but the core conceit: an elite order of dedicated assassins who revere a god of killers with utter dedication remains consistent throughout the ages.
The Fire Knives
The Fire Knives (also known as Flame Knives) have long served as the
secret assassins and cultists of Haro, the ancient betrayer god, and have
remained so to this date. Their cult is indomitable and persevering, and even
the grand purge of 1110, during which the king Edelaird of Hyrkania sought to
destroy the cult was unsuccessful, for the Fire Knives simply disappeared for a
time, only to resurface when once again their dark deeds would prove most
nefarious and profitable.
Among the sundry cults and guilds of
assassins spread throughout the world, the Fire Knives have remained the most secretive
and formidable. Steeped in an ancient tradition of lawless honor, entropic
sorcery, and an unyielding dedication to the dreadful mercenary god Haro, the
Flame Knives have existed for at least as long Hyrkania has been known by such
a name. The origins of the cult are shrouded in mystery and only the eldest,
most vile members of the cult are privy to the unwritten tales of their sordid
past. To be a Flame Knife is to embrace evil, and to take sides only with your self.
Even one’s own allies are considered fodder for the ultimate goal of seeking
the divine favor and ascension promised by Haro.
Those who have investigated this cult know
some facts, and most successful entry level members of the Fire Knives also
know such facts. It is known that the Fire Knives have hidden guilds within
five major cities of the Middle Kingdoms (Capitol Octzel, Eastonia, Hyraphon, Saddikar
and Hyrendan) as well as open recognition and acceptance in Golmadras. It is
known that the Flame Knives are affiliated, at least peripherally, with similar
Eastern cults from as far away as Al’jhira, based on the similarities of their
prayers, rituals, and mantras to such other groups. The Flame Knives revere
Haro with a fanaticism that precludes meaning in their own existence, but among
the fodder a select few seem to be granted visions, in which it is made clear
that their true purpose is mercenary, self-serving, and that they are to be the
true guiding minions of Haro's will.
What, however, Haro wishes is often
confusing. For example, while he was long believed by the forces of order to be
a chaotic deity prior to the Reckoning, it was in fact Haro who betrayed his
own brothers of Chaos and caused the collapse of the eons-old conflict between
the primordial forces. He did so, however, because of the obvious power gap
that was created in the wake of the Reckoning, and his cult grew ever stronger
as a result. Today, many greater Devonin (demonic beings) and demiurges are now
subservient to him, and so therefore are at the beck and call of his mortal
cult.
Flame Knives are all about the conquest and
subjugation of the world through fear, murder, and capitalism (raw, unchecked
capitalism). Many Fire Knives are mercenaries, merchants, and con men of a wide
variety. A smaller number are mages, professional assassins, and some even rank
among nobility. All believe unerringly in the cause of their illuminated
assault on the world, and the secret propagation of fear and chaos as the true
means of control in society. All of them selfishly believe that they and they
alone, will ultimately be granted favor from Haro and elevated to the rank of
spiritual soldier or even avatar at his side. This is a cult of evil, and
should be exterminated by all who oppose such malevolence.
Some of the most famous Fire Knives include
Cassius Augustus, the undead warrior summoned back from the days of yore to
serve Haro as an assassin among assassins, and Lord Celiobantes Astiriate,
considered one of the elite Elders, and high lord of the guilds of Northern Hyrkania. A few suspect he is one of
the Ten Who Rule. The House Astiriate has several well known younger agents in
the ranks of the order, who are feared by all.
The Fire Knives have an ancient symbol,
which varies only slightly from one region to the next. It is always of a
shield, upon which is depicted a starscape showing the chief constellations of
the Huntsman and the Wolf in highlights. Crossing the shield are a flaming bow
and dagger with jagged edges. If the symbol is to be seen as a warning or
threat, then the weapons are placed in front of the shield. If it is used as a
secret sign or reflects safety, then they are placed behind the shield. All
Fire Knives learn a kind of Thieve's Cant, which is comprised of sign language
and a sort of colloquial half-speak intermixed with a clever use of odd
kennings to communicate with one another.
Fire Knives come from all wakes of life.
Disciples of the cultic guilds are necessarily drawn from all strata of life,
but only practiced, skilled professionals with a cunning and will to use it are
granted entry into the inner sanctum. A Fire Knife can be granted such status
from a patron of the guild, but it is also possible for a Fire Knife to prove
himself so resolutely that he is granted divine inspiration from Haro, and
asserts himself over time and often against the will of competitors. Once in
the Inner Circle, rivals who seek his status, or wish to take control of the
schemes and plans of another will eventually challenge the Fire Knife. The
infighting is constant, and only he who surrounds himself with the best lackeys
and defenses is likely to make it to the top. No one knows who the ten members
of the Elders are, called the Ten Who Rule, and the leader of the Flame Knives
remains a whispered mystery to this day.
Player
characters who seek to join this order often do so at the risk of earning the
ire of their compatriots should they be discovered, and areoften sworn to
secrecy from revealing such membership by the order, even to those allies.
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