Okay, the
era of B/X D&D was a time of experimentation and while monsters were often
played as characters, you needed to look to the competition (Monsters! Monsters!, Runequest and others) for actual official rules
support on how to do it. Today, of course, Pathfinder and D20 in general is
built from the ground up to allow for whatever crazy-ass monster characters
your GM will suffer with, so it was hard to resist statting Valgos out
accordingly. Also, I have to admit I still find it oddly amusing that I pretty
much spend 90% of my real world game time running Pathfinder (when not reading other
games, and running Magic World) but 90% of my blog time
on OSR games, BRP stuff and pretty much anything but Pathfinder. So….here ya
go. At the very least it can be fun to see what the same essential build looks
like circa 1980 vs. 2013:
Valgos, Slayer of Elves (Pathfinderized)
Orc Fighter
level 4, Alignment: Chaotic Evil
STR 23
(+6) Fortitude +5
DEX 12
(+1) Reflexes +2
CON 16
(+3) Will 0
INT 12
(+1) AC 20
WIS 8
(-1) Flat-Footed AC: 19 Touch Attack AC: 11
CHA 13
(+1) BAB +4
(+10 melee, +5 ranged)
HPs 39
Languages: common (middle tongue), orcish,
abyssal, elvish
Skills: Climb +10, Intimidate +6,
Knowledge (dungeoneering) +5, Ride +5,
Survival +5, Swim +10, Linguistics +3
Orc Traits: darkvision, light
sensitivity, orcish weapon familiarity
Fighter Traits: Bravery 1, Armor
Training 1
Feats: Weapon Focus (great axe), Catch
Off-Guard, Power Attack, Cleave, Great Cleave
Weapons, Armor and Gear:
Great Axe +1,
+2 elven (fey) bane (1D12+10 damage; +12 attack; crit X3; Against fey:
1D12+2D6+11 damage; +13 attack (+2 weapon instead of +1) and crit X3)
Heavy Crossbow
(1D10 damage; +5 attack; 19-20/X2 crit) with 20 bolts and quiver
Full Plate
suit (+9 AB, -5 ACP*, +2 Dex Bonus*)
Helm of Telepathy
(detect thoughts at well; send messages at will; suggestion once/day at DC 14)
Bag of 50
GP, ten rubies worth 50 GP each
*due to
armor training
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