Tuesday, April 9, 2013

Dingle's Games - A Pathfinder GM's Dream Site



While looking for blogs and resources on Pathfinder I stumbled (again) across Paul Singleton's website Dingle's Games. The last time I found the site was some time ago, and while it looked useful, it had  limited functionality for non subscribers and I ended up forgetting about it....until now! I paid out roughly $7 for a three month subscription to try it out.

Dingle's Games provides several resources, the coolest of which is a character and NPC generator that lets you create pretty much any monster/class combination you are looking for. It's got utilities for classic 3.5 edition D&D and Pathfinder. My experience with the Pathfinder side is pretty good so far; I've made a few rather astonishingly complex characters, and the printed sheets are loaded with everything you could possibly need, including summaries of feats, spell descriptions and more.

Here's a sample of what the text-based printout would look like (barring blogger's mashing the formatting from the original doc file):


WARNING! To my OSR readers, please be warned to avert your eyes at the following wall-o-text-blocks, they are evil and may take other forms....:




Anton Taro, The Sword Wraith of Corlione
Human Graveknight               CR 11              XP 12800
NE Medium Humanoid (Undead)
Fighter level 10 (skill points 50) –Fighter (Fighter )
Init +5; Senses Darkvision 60; Perception +12
Aura Sacrilegious Aura (Su) 30ft radius as desecrate spell, +1 to hit +1 damage +1 saves, Sacrilegious Aura (Su) any positive channeling needs Concentration check DC 10 + HD
DEFENSE
AC 24, Touch 12, flat footed 22 (+2 Breastplate, Shield, none) (+1 Dex, +4 Natural, +8 armour, +1 feats)
hp 85 (0d8+10d10+10+10+10); Fort +8, Ref +4, Will +5

Damage reduction 10/magic, Immunity to cold, electricity, and any additional type noted by its ruinous revivification, Resistance to positive channeling +4, Spell Resistance CR + 11 (22)
OFFENSE
Speed 20
Melee

Single Attack(+2/+2) Greatsword +21 (2d6+15/17-20) Flaming Burst or Pistol +11 (1d8 X4)
Full Attack

(+2/+2) Greatsword +21/16 (2d6+15/17-20) Flaming Burst or Pistol +11 (1d8 X4) range 20
Space 5ft.; Reach 5
Special Attacks

Channel Destruction (Su) energy type determined by the ruinous revivification special quality.,
Devastating Blast (Su) DC(16) 3/day 30ft cone 8d6 damage,
Undead Mastery (Su) DC(15) 50ft range Will DC to save. can control 5HD per 1HD
Weapon Training become proficient in a weapon group 2
STATISTICS
Str 23, Dex 13, Con 0, Int 15, Wis 15, Chr 12
Base Attack 10 CMB 16; CMD 27

Feats 
Combat Expertise: You can choose to take a -1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your AC. Every +4 base attack penalty increase by -1 and dodge by +1 ,
Exotic Weapon Prof,

Lunge: -2 to AC for 5ft extra reach,
Power Attack: You can choose to take a -1 penalty on all melee attacks and combat maneuver checks to gain a +2 bonus on all melee damage rolls. Every +4 base atack penalty increases by -1 and damage by +2,
Weapon Focus: +1 to attack rolls,

Weapon Specialization: +2 to damage rolls,
Armour Prof Heavy,
Armour Prof Light,
Armour Prof Medium,

Cleave: Get extra attack if hit monster to adjacent foe, -2 AC until your next turn ,
Combat Reflexes: DEX mod additional attacks of opportunity,
Critical Focus: +4 bonus on attacks to confirm critical hits,
Dodge: Add 1 to AC ,

Great Cleave: Can make extra attacks to adjacent foes if you hit opponents can continue until you miss or no more within reach, -2 AC until you next turn ,
Improved Critical: Doubles critical chance of weapon,
Improved Initiative: +4 Initiative checks,

Martial Weap Prof,
Mounted Combat: Negate hit on mount with ride check DC opponents attack roll,
Ride-by Attack: When charging can carry on after the attack,

Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Toughness: +3 Hit points or +1 per hit dice,

Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties
Skills Climb 18, Disguise 19, Handle Animal 9, Intimidate 14, Know Arch & Eng 10, Know Dungeon 9, Perception 12, Ride 14, Survival 15, Swim 9
Languages Common
ECOLOGY
Environment Any
Organization Company 10-20, Band 30-100, Squad 4-8
Treasure Standard
SPECIAL ABILITIES
Phantom Mount (Su) 1/hour can summon skeletal horse as Phantom Steed spell
Rejuvenation (Su) One day after a graveknight is destroyed, its armor begins to rebuild the undead
Ruinous Revivification (Su) choose 1 energy type to use in special attacks
Armour Training Reduced armour check penalty and increases dex bonus by 2
Bravery Save vs fear + 3
MAGIC ITEMS (max value 16350)
+2 (+1 special ability) Breastplate (9000gp) 
Glamered : On Command changes shape and appearance to assume a normal set of clothing. (2700gp)
 
Hat of disguise +10 Disguise (1800gp)
 
Figurine of wondrous power (onyx dog) - (15500gp)
 
+2 (+3 special ability) Greatsword (50000gp)
 
Flaming Burst +1d6 fire damage,+1d10 on a critical hit (+2 bonus)
 


The NPC generator also offers a "short text" stat block version of the same. Here's what that looks like (basic copy and paste):



Name HumanFighter level 10 (skill points 50) -Fighter
(Fighter )
 
hp 85 (0d8+10d10+10+10+10), Graveknight CR 11 XP Any Medium Humanoid (Undead)
Init +5 Speed 20 AC 24, Touch 12, flat footed 22 (+2 Breastplate, Shield, none)
(+1 Dex, +4 Natural, +8 armour, +1 feats) 
Melee Base Attack 10 CMB 16; CMD 27, Single Attack(+2/+2) Greatsword +21 (2d6+15/17-20) or Pistol +11 (1d8 X4)

Full Attack (+2/+2) Greatsword +21/16 (2d6+15/17-20) or Pistol +11 (1d8 X4) range 20; Space5ft.; Reach 5 
SA Channel Destruction (Su) energy type determined by the ruinous revivification special quality., Devastating Blast (Su) DC(16) 3/day 30ft cone 8d6 damage, Undead Mastery (Su) DC(15) 50ft range Will DC to save. can control 5HD per 1HD, SQ Damage reduction 10/magic, Darkvision 60, Immunity to cold, electricity, and any additional type noted by its ruinous revivification, Phantom Mount (Su) 1/hour can summon skeletal horse as Phantom Steed spell, Rejuvenation (Su) One day after a graveknight is destroyed, its armor begins to rebuild the undead, Resistance to positive channeling +4, Ruinous Revivification (Su) choose 1 energy type to use in special attacks, Sacrilegious Aura (Su) 30ft radius as desicrate spell, +1 tohit +1 damage +1 saves, Sacrilegious Aura (Su) any positive channeling needs Concentration check DC 10 + HD, Spell Resistance CR + 11, Armour Training 2, Bravery 3
Fort +8, Ref +4, Will +5, 
Str 23, Dex 13, Con 0, Int 15, Wis 15, Chr 12

Skills Climb 18, Disguise 19, Handle Animal 9, Intimidate 14, Know Arch & Eng 10, Know Dungeon 9, Perception 12, Ride 14, Survival 15, Swim 9 Feats: Combat Expertise, Exotic Weapon Prof, Lunge, Power Attack, Weapon Focus, Weapon Specialization, Armour Prof Heavy, Armour Prof Light, Armour Prof Medium, Cleave, Combat Reflexes, Critical Focus, Dodge, Great Cleave, Improved Critical, Improved Initiative, Martial Weap Prof, Mounted Combat, Ride-by Attack, Shield Proficiency, Simple Weapon Proficiency, Toughness, Tower Shield Proficiency; Languages Common
ITEMS: +2 (+1 special ability) Breastplate, Glamered : On Command changes shape and appearance to assume a normal set of clothing., Hat of disguise +10 Disguise, Figurine of wondrous power (onyx dog) -, +2 (+3 special ability) Greatsword, Flaming Burst +1d6 fire damage,+1d10 on a critical hit


Dingle's Games also includes a monster creator program, encounter generator (which will also auto-generate the NPCs it devises), and a treasure generator. It lets you save your creations on the site, and have a pretty reasonable price for annual subscriptions (roughly $22 US).

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