Monday, March 26, 2012
Isomular: The Vile Worm
Before I gave up on this campaign, I designed several monsters for it. Actually, a key reason I gave up was the monumental task of monster design, which in D20 3.X era systems is a laborious pain for the time-challenged (plus I just found it tedious and uninteresting). Anyway, no reason to let the ones I did finish go to waste, so first off we have....
The Vile Worm
Type: 20th level Adept Aberration
Size: Colossal (Reach 15’)
Speed: 30 ft, 40 ft burrowing (both earth and stone)
Str Dex Con Int Wis Cha
+12 +2 +8 0 +4 0
Skills: Notice +14, Search +10, Survival +14, Intimidate +18
Feats: Great Fortitude, Endurance, Run, Track, Diehard, Stunning Attack, Improved Grab, Trample, Tireless
Traits: darkvision 60’, Blindsense, Swallow Whole, Frightful Presence (DC 20)
Combat: Attack +4, Damage +15 (bite), Defense +14 (dodge), Grapple +20, Damage +15 (Swallow), Initiative +2
Saves: Tough Fort Ref Will
+16 +16 +8 +10
Powers: Variable, but usually all of the Empathy Focus powers (cha), plus Blink (Wis); Power Rank 23; Save DC 20
Vile worms look like immense, heavily carapaced earthworms, with large sucker-like maws and a ring of glimmering eye-like growths along the first several feet of their head region. The worms are lean, usually about 5-10 feet in diameter but are upwards of 150 feet in length.
Dwelling in the deep wastelands of the largest deserts of the Whispering Kingdoms, the Vile Worm is a ferocious species which has terrorized many communities in its time. There are only known to be a few of these immense creatures, and a handful of ascetics have formed a dedicated cult (The Followers of the Worm), following these enigmatic beasts around, seeking to learn the ways of their kind. The known psionic power of these ancient beings makes them especially fascinating to their followers, who believe the worms are actually an ancient, enlightened race, possibly the first progenitor race of Isomular.
Vile worms are usually encountered as solitary creatures, although they often have a flock of dedicated pilgrims following them. On rare occasions they will encounter another of their kind, at which time the worms will usually go in to a curiosu trance as they seem to communicate with one another telepathically. On very rare occasions (once every hundred years) a few dozen of the creatures will converge in one location for some sort of enigmatic gathering. This can be problematic if they choose an inhabited region.